Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 13:11:31)
Is now legendary.
Updated the art.
Added the missing "
" to token's activation cost.
Added the missing "
" to token's activation cost. Shortened the flavor text.
"any number of cards" -> "up to two cards"
So cute isn't elegant? :P IMO this is somewhat more elegant than a design like Futile Waste for example.
This is playing on the "trope" of overcosted common removal that is never meant to see play anywhere but limited, which makes me quite sad. Even though this functions as that much of the time, it has "hidden" 'slightly better' qualities that elevate it beyond that.
The design itself should be familiar to most, though it's usually used in an attempt to justify a color bleed in
. Considering that
does get mill nowadays quite frequently, it makes much more sense in that color instead IMO.
Another point I forgot mention is that I like distinguished here as having multiple creatures with "players can't gain life" would be quite redundant.
Somewhat similarly, distinguished is nice with Fair-One of Minyar since, at least in common, "gain 4+ life per enchantment you cast" could get oppressive.
"Players can't gain life" isn't interesting in that of itself, but at common it's unheard of so I can't for sure predict how it will play out. Hopefully that's something that little playtesting will bring light to.
- though Dejection, Child of Melkor, Fire-Ridden End are capable of that even if they are somewhat unconventional. Also, you could go rakdos for Feed the Emptiness. In any case, I'm speculating that Estranged Bride could give you (another) way to "seal the deal".
At the moment, the set is missing any "traditional" burn reach in
Lifegain kinda sucks normally; hosing it seems like you're shooting your set in the foot.
I agree it's an interesting ability though.
Ahh, that's a good point about neither ability being strictly downside/upside. The main concern I had was with lifegain-centric decks, removing one of these just to have another come on the field the next turn is pretty feel bad; given the smaller set size, a dedicated
drafter is almost certainly going to have at least 1, most likely 2, possibly 3 of these.
Indeed, IMO this could give aggro almost a controllish angle (ie. more "intelligent") against decks with lots of life gain. It can also be a real decision whether to play the second copy if there's a possibility that the opponent is holding a copy of Resounding Delight in their hand.
I also like that both of those abilities could be considered drawbacks in some cases, which doesn't make the distinguished version strictly better.
As for going/being more aggressive rebel when legendary, I think Spiteful Heir does that well enough already.
The flavor of the whole thing came quite beautifully together if I may say so myself. Disillusioned bride can't be "enchanted" no longer nor gain life - and maybe she's bitter to the extent that she doesn't allow others to do so - and she won't truly be a bride if she isn't legendary (the only one). The rebel type functions mechanically and flavorfully as well. Quite tasteful. :D
Static "players can't gain life" seems interesting, though I'm not sure I want the effect at common with all of the lifegain in the set (or maybe I do?). Since Rebels are designed to be more aggressive, I'd like if this had an ability that made it more aggressive if it was legendary.
New art,

2/2 -> 

3/3 and the granted ability no longer damages the creature itself. Also shortened the flavor text.
deactivated

2/2 -> 
2/1
Created token is now named Treasure.
Created token is now named Treasure.
2/1 -> 1/2
This is way cooler. My one concern is that 8/8 might be a bit too big at common without any other large dudes running around (maybe a 6/6 or 7/5 at

might be more appropriate?), but it's still something that seems fun enough to pick up early/mid-pack.
I like this effect a lot more. Visually looks more interesting and helps with that mythical 5-color proclaim deck.
Yet another ramp card. Hopefully not as jarring now that Valinorian Mûmak is a giant fattie at common for
.
For a moment, I did consider making this a
2/1 with hidden and first strike instead... Heh.
Changed into a fattie win-con for ramp and/or proclaim decks.
Changed the ability to reduce proclaiming instead of casting proclaimed cards. Removed the flavor text.
Edited the flavor text.