Silmarillion: The War of the Jewels: Recent Activity
Silmarillion: The War of the Jewels: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Archetypes | Flavor | 1st Playtest | 2nd Playtest | 3rd Playtest |
Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 13:09:27)
This isn't necessarily a problem, but this card is odd because it punishes you for playing other rebel creatures.
Unless you meant for the effect to return the other rebel creatures to your hand! Then you need to just reword it to "Whenever a Rebel you own dies, return it..."
That version of a card would probably be a rare but also buffed to 2/2.
Seems a bit much for a black common.
3/2 psuedo-hexproof makes it larger than Sacred Wolf, while green is classically the primary Hexproof and Big Creatures color. But when you also tack on a 1/1 black Spirit.... yeah. Too much.
Pushed and powerful, and I'm truly not sure this is even okay at BB. But I'd say test it out. I've always been a fan of land destruction.
This is a rare in every sense.
5 damage for 3 mana? Rare.
Prevents you from dying? Rare.
This is clever. I wouldn't be surprised at all if we see WotC print this card some day!
Instant speed boardwipes are a big no no nowadays.
Instant speed, scalable, possibly one-sided, boardwipes for TWO MANA??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Black gets mill, but it doesn't get bounce to the top of the library. Since the result is the same as Destroy (barring indestructible), that's exactly what it should say.
I want to like this, and I know you're trying to avoid a Bitterblossom. But this thing is going to kill whoever uses it. I'd never run it without sac outlets.
Needs to be a sorcery. Other than that, cool card.
(Black doesn't get instant speed card draw without sacrifice. Also it's just too strong at instant.)
Flavorful. Good minion enabler.
Too strong at that cost/rarity/speed. Looking around, -1/-1 counters don't seem to be a theme, so it's all around best if you make it -2/-2 until end of turn.
Seems too strong, especially in a set that can also tap it for Chants.
That first effect has been printed at U alone (although considered a poor card).
The second effect has been printed several times at 2U alone (although again considered a poor card).
Since the 2nd effect has a very minor limitation, stapling them together should give you a cost of 2U at common, or 1U if you wanted to be truly groundbreaking. But factoring in the chant synergy, this needs to be at least 2U. No doubt.
I... I guess blue can have a boardwipe...
I feel it needs a triple-blue UUU in the mana cost.
I like this card A LOT.
A+
Would be hell to play against in constructed. But I think it's superb for limited.
What an odd card.
Feels like an uncommon to me. Leyline Phantom didn't have P/T exceeding its mana cost.
I like this idea, but I think this should be 2UU.
So change the name: "Alqualonde Adventurers" or something like that. The swanship name and elf soldier match are jarring.
Ehhhhh you're pushing the limits of what you can do in a custom set here, but I think you can get away with it...
A sorcery that does nothing when it's cast shouldn't be at common.
A gain-mana ability in blue. I like it.
Completely ignoring the effect, this size body on Flash without a drawback is crazy for blue. Common creatures this size in blue are usually Leviathans that you have to jump through hoops just to get to attack at all.
Compare to Jace's Erasure. Should cost 1U or 2U I think, but definitely more than U.
I like this card. Powerlevel wise it could be common. Niche-wise it can be uncommon. So this is an ideal card to give you flexibility to adjust if you need to move other card rarities.
I like this card, but it may cause some rules confusion. I believe any copies of the -1/0 effect will target the original target. Which is fine by me, but some players might not know that.
I like the card, it's a cool effect.
is probably better cost because it's restricted to being a reactive spell, but I didn't think too much about it being {1U}. Some cards have to be stronger or weaker than others. Up to you.
The last time WotC experimented with a draw 3 at common again (((Treasure Cruise))) they had to ban it.
And gain life just isn't a blue ability.
I agree with everything Mal said.
At 1U, I'm nonplussed.
Here's the math by cards drawn:
1 - I'm paying extra and losing a card (this spell).
2 - I'm losing a card.
3 - I'm spending a card to save 1 mana. But how much mana did I spend to draw 3?
4 - I'm spending a card to save 2 mana. But how possible is it even to draw 4?
I like this card. It's flavorful.
Although the return island effect might normally be a cost, I think it's okay if you change it to target island you control, like Peel from Reality.