Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 16:05:52)
Well, in the last draft, I was unable to attack or block with this because of its second ability so I certainly would have liked to have a second copy on the board. Later on I replaced it with another Ancient Huorn - my deck was
ramp/aggro.
Being a legendary creature has meaning on its own with cards like Rise to Occasion.
Certainly getting two seven mana dudes on the board is not an easy feat to accomplish, but it can, for certain, be relevant.
EDIT: Considering this card's performance in the drafts so far, I might even consider dropping this back to

or 
.
How meaningful has distinguished proven in your playtest? This card e. g. appears as especially a cheat since it is extremely unlikely to ever matter.
Yes,
seems reasonable as indicated by the latest test draft. That also means I can with good conscience drop Hallowed Dormancy to
(so that reasonable diversity in mana costs is maintained at each rarity). I'll probably add that 'then you chant' for this now that it was used for Sapphire-Winged Herald.
I thank you wholeheartedly for all the comments btw. While binge-commenting custom sets can be satisfying, it also takes time and effort, so I appreciate that a lot.
It's gonna take some time for me to chew through all these comments and apply the according changes...
I have consider a cost like
for this, but it seems unnecessary pushed. Are you suggesting that?
It might also be worth of note that this can be used cast a card you would otherwise be unable to cast - ie. a card with a mana cost like

.
It does remind me a bit of Defy Gravity so I can see what you mean. A minor convenience and so far, nobody has automatically assumed this to have flying. I'm quite fond of the art so I doubt I'll change it unless I find a really good replacement.
Eh, this has been pretty lackluster in the couple of drafts I've had. It might be another story for constructed though, so I ought to attempt to make a deck build around this.
I don't see why something like that couldn't happen on the very next set or so. For example, while not particularly related, WotC has printed a 8/8 with annihilator 2 and just recently, a 9/9 at common.
The actual issue that I see with this card is that, given all the other distinguished cards, you could easily read this as 'as long as ~ legendary' since that's how they work. So it's inconsistent with that and for that reason I might word it differently so players won't 'skimp through' that 'as long as blaa' text without reading it properly.
It was with the intention in mind that it could enable very cool draft archetypes. See 'Physical Playtest 16.07.2017' for one example.


-> 
and instant as intended
Huh. Nobody even noticed this in the drafts...
I'm very familiar with the color pie, so you can most of the time assume that 'weird' cards like this, Forgive and Forget, and Dejection are color pie experiments made with purpose in mind - not on accident.
I would also say that revealing hand isn't really something black does per se, but it's something that needs to be done in order for the discard cards to play correctly. For example, I don't think there's a single black card that would reveal an opponent's hand without the intent to discard something from there. Besides, I think many of those are 'look' not reveal - a minor difference, but still.
In any case, here that etb ability could almost been seen as just trinket text with flavor connotations.
Except for the spirit creatures, there's a lack of flying in the set so this quite evasive indeed.
I'm really considering increasing that proclaim cost here by
or so...
For this card specifically it might make more sense to have the spell's effect first then proclaim, but for cards like Appointed Return or Coming of the Firstborn it would definitely not since those function quite literally as 'delayed kicker'.
For consistency, I think I keep the proclaim first. Also, unlike transmute, cycling, or whatever, those effects are done instead of casting the spell. Here, if you want to proclaim you always have to do so before casting the spell itself.
That continue is a really good idea, I'll have to see to changing that.
On power level:
Counterspells are especially sensitive to mana cost adjustments. This is why Counterspell is so much stronger than Cancel and why Mindstatic is 'hot carbage'. The scrying part is at sorcery speed, since that's a proclaim restriction. Keeping up 4 mana to counter something just isn't feasible unless you're ahead in boardstate. Proclaiming this makes it even worse btw, since now opponents know to play around it.
I've gone through two six-man drafts with this card as it is and I can tell you that from what I could gather out of those sessions, this isn't even particularly powerful. That might be in part because the general power level is quite high in this set, but that is the power level which the power of each individual card should be compared against anyway.
The eight lines of text is irritating, but it's a scenario similar to Galvanic Alchemist or Necrobite. Reminder text doesn't count for 4 or more lines for redflagging purposes.
Removing the scry reminder text might have to considered, but at common - unless it's a masters set or whatever - scry has always been accompanied by a reminder text. Replacing the ability with another is a possibility though that would likely push it to 4 or more lines.
Change text to "copy another target ability" so that way you don't target itself.
So... The +1 is too strong at 1G for sure. At least try GG at the minimum.
Your -X isn't worded right.
"Put them into your hand, then put all other cards revealed this way on the bottom of your library."
should be
"Put any land cards revealed this way into your hand"
Yay. More wordy. I know. You should probably change the ability entirely.
Turn 1 - Spring Unmarred Proclaim! Turn 2 - Spring Unmarred Sorcery version! But not just a basic land, any land!
This combos with itself by the way, so it definitely shouldn't be a common.
Well, I sure have mana now.
Yeah, I'd draft this alright!
This is good without a change at rare.
At uncommon it's too much. Above the curve P/T, lots of creatures (3!), and a removal ability. This isn't far off from Master of the Wild Hunt, a mythic.
There has to be a better way to word this.
Woah. Relevant creature type, I get to chump your fatty and still hit for 2 the next turn, or just hold up mana and surprise you with 3 more power to attack you with at the end of your turn, or block and maybe even trade against two whole creatures.... Damn this card is strong.
I feel like this is my phrase of the day, but "I think you can get away with it."
This card could see play in Modern, I kid you not. Especially in the days of Birthing Pod.
There's a lot of land destruction in this set.
You could probably buff this up to 2/3.
Well, at minimum he will draw a card for himself.
This seems balanced as it is actually. The card draw could get really nuts, but only after a bunch of set-up. A 2/1 for 1G at rare is below the curve, so that's the other part of balance for the card.
+6/+0 doesn't feel very green. The creature has indestructible so you may as well give it +6/+6.
Good card btw.
This is a downright exciting card that pushes to the limit what you can get away with on a common, much like Delver of Secrets. This is a Limited all-star that would see a play in a Standard.
Needs to be a sorcery or an uncommon. 3 creatures for 1 card alone isn't in common territory, but I think you can get away with it to showcase the Proclaim mechanic. (Even though a 2GG Sorcery to make three 1/1 Elf tokens would still be uncommon.)
1 mana guaranteed permanent ramp is too strong. Although I like the idea. It should limit to 5 cards to have the chance of failing.
That'd still be against NWO's no-1-mana-ramp rule, but eh it's a custom set. You can do it.
"Reveal up to 5 cards from the top of your library. Put the first basic land card revealed this way onto the battlefield tapped, then pull all other cards revealed this way on the bottom of your library in a random order."
Activation cost is still too cheap. This card is perfectly playable in limited without the ability to attack at all. I think 1GG to attack is better.