Silmarillion: The War of the Jewels: Recent Activity
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Mechanics | Skeleton | Archetypes | Flavor | 1st Playtest | 2nd Playtest | 3rd Playtest |
Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 13:08:36)
Increased the activation cost by
.
A planeswalker with the same ultimate ability was printed (Nissa, Vital Force) so I ought to change it in this one...
It's a bit cute for what essentially amounts to a slightly better "Destroy target creature, mill 4". I feel like the design on this would be a bit more elegant if there was a different trigger for the mill - maybe make the destruction a proclaim trigger or something? I realize it's not in the correct colors for it.
Added illustration credit.

-> 
and back to the "tap permanent" variant.
Shortened the flavor text.
CB09 -> UB09
"Wayward Tears" -> "Forgive and Forget"
UU04 -> UU05
Edit
Removed the shuffling reminder text. Instead of two basic lands, this now fetches any one land.
Removed the flavor text
Shortened the flavor text. Increased life loss from 1 to 2.
Edited the flavor text a bit.
Removed the flavor text. Changed card function in that instead of looking you reveal the cards.
Fashioned by Mind -> Fashioned by Thought /
->
[U}
I guess they are the result of me being convinced that commons can be "exciting" as well as fit into the NWO. The physical playtesting didn't show problems, but on the other hand, no one was familiar with the set so they weren't aiming for anything particular.
One dude said that his deck was either gonna "be broken or suck" but it ended up being quite balanced IMO (
).
All things considered, this is "okay" at best in lifegain and is card disadvantage if I'm correct. That +3 for everyone is CA neutral since it applies to opponents as well and since you lose this card your net loss is -1. You would have to have a very specific set up to make this card powerful. The Prosperity effect even needs to played at sorcery speed... Maybe some kind of izzet tempo/burn deck? The card's non-proclaim effect wouldn't really fit into that playstyle though.
To be honest, I wasn't even thinking about that hand size archetype idea when making this card. I haven't really tied this into anything solid as far as flavor goes and there's at least a dozen names I'm considering for this. Currently I'm thinking of changing this card's name into "Forgive and Forget" - though that might be better reserved for a fuse/split card or whatever.
Another idea would be turn this into a "story moment" card about how the "star goddess" created the stars - art would fit really well into that as well.
Basically, I saw this art in my reserves and thought up the card while I was trying to sleep. So nothing fancy here really. I didn't spend time scouring the source material book for this one as I did with many of the other cards.
The card ended up being quite simple so it felt like an appropriate card to replace Alas, Fleeting Dreams at common and push that card to uncommon. Likely would still be redflagged but at least the text isn't as lengthy as in Fleeting Dreams.
In any case, this card is likely to be changed multiple times...
Well, color pie aside, there's a lot of "big" (i.e. Feed the Emptiness, Appointed Return ) effects at common this set, which I'm sure is a design choice, but it makes it difficult to evaluate cards. Pretty much uncounterable and bigger Vision Skeins on top of a lifegain spell seems like a really strong upgrade to it. Not that Vision Skeins was that strong to begin with, but it makes the card feel like it's too powerful for common.
That being said, for a hand size archetype that I see in
due to proclaim, I'd much rather have something that isn't lifegain as a common payoff, like a "mill equal to the number of cards in your hand". Flavorwise, I don't see how "wayward tears" transforms into two beneficial effects, but I assume there's a passage of text behind it that gives it a bit more context.
This is pretty much at concept level still.
See: Blue: Lifegain == #cards in hand
CU10 -> UU10
disabled
Well, if you were to ask me "What color mana does this artwork produce" I'd say, "I dunno. White?" Maybe that's all that's necessary.
Or maybe the artwork is just better on a non-basic that only produces white? I don't know...
Ravnica was very neat in how it could match the "look" of the basics without actually having open landscape on the plane. The plains were large, flat expanses of rooftop. This looks like the building is the focus.
I like the art, but this doesn't seem very plains-y. But that doesn't seem to matter to Wizards so I guess it's fine.
Plains #2.
15 (2+3+3+3+4) basics more to go. This flavor text likely needs to readjusted. I might drop the number of basic land variations from 4 to 3 in the long run.
Darn, when did filling the basic slots become so taxing? xD