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Mechanics | Skeleton | Card numbers atm |
Showing 20 of 20 Green cards
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Show rarities: C U M
Create two 1/1 Green Insect tokens with Hivemind (
: This creature becomes an equipment and loses the type 'creature'. You may attach it to another target creature you control with Hivemind. While attached, add this creatures power to equipped creature. If this equipment is ever unattached, It loses the type 'Equipment' and becomes a creature.)

Return Broken Fall to it's owners hand: Regenerate target creature
At the beginning of each end step inflate 2.



Reach.
Swarm (When this creature dies, put X 0/1 green black insect tokens onto the battlefield, where X is the number of +1/+1 counters on this creature.)
2/4
Target creature you control gains Ambush until end of turn
Draw a card
Draw a card
Ambush 
(After blocks are declared, you may pay 
and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)
When Frontline Scout enters the battlefield you may look at the top 4 cards of your library and reveal a land card. If you do, put it into your hand




When Frontline Scout enters the battlefield you may look at the top 4 cards of your library and reveal a land card. If you do, put it into your hand
1/2
Guard (
: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)

0/1
Put 2 +1/+1 counters on target creature and untap it.


You see? He's completely harmless. Just don't piss him off or you'll be the armless one.
5/5
Deathtouch, Blend (Cast this spell facedown. At any time they have priority, an opponent may permanently reveal an unrevealed card from their hand. If they do, turn this card face up.)
2/1
Trample, Ambush 

(After blocks are declared, you may pay 

and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)






4/4
After target instant or sorcery spell has resolved, return it to it's owners hand.
Although physical health is important in war, we must mind their mental health
When Outskirts Refugees enters the battlefield, you may search your library for a basic land that shares a type with a basic land you control and put it onto the battlefield tapped under your control
3/3
Whenever another creature enters the battlefield, Silt Searcher gains deathtouch till end of turn
1/2
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Prevent all damage that would be dealt by enchanted creature.
Why lock them up when we can control their aggression?
Enchant creature
Enchanted creature gets +1/+3.
Enchanted creature gets +1/+3.
Whenever damage is prevented, you may have the source of the damage prevention deal damage equal to the prevented damage to the source of the damage that was prevented.
Guard
Guard
Reach, Guard (
: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)
Vigilant Skyguard may block while tapped

Vigilant Skyguard may block while tapped
2/4
As long as you control no creatures, creature spells you cast can't be countered by spells or abilities
As long as you control only one creature, that creature has shroud
As long as you control only one creature, that creature has shroud
Go to section: White (21) Blue (18) Black (13) Red (10) Green (20) Multicolour (27) Hybrid (2) Artifact (5) Land (12)
Show rarities: C U M
Rileria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Card numbers atm |
last 2016-11-26 14:52:34 by Izaac