I was wondering about the inclusion of a mana cost but then I realized, isn't this exactly what regenerate was? Except this doesn't dodge destroy effects and leaves the creature untapped.
Going to code this as 0000, out of the set and retire the idea for now. I want to go back to look at Reiterate.
This isn't even an activated ability, so the reminder text makes no sense. It looks like it should be a triggered ability, but I can't think of a way to include the once-per-turn restriction. I suggest ": Remove this creature from combat and untap it. Activate this ability only during the declare blockers step on your turn and only once per turn."
There are very few non-rare coin flip cards, but I think Molten Birth is a well designed uncommon one. But I agree it should usually stick to rare. This is a bad mechanic to put on a coin flip card; it feels similar to Molten Sentry, which was reviled.
I appreciate your point dude1818, I think coin flip cards should be rare, cost 50 mana and come with a magnifying glass. I have yet to see a common or uncommon that uses the mechanic in a way that leads to the best gameplay possible for that card slot.
I don't understand how this is better Izaac. My objections have nothing to do with power level. I do not like how coin flip cards play for the reasons I've already gone over. This card as it was originally would be a very important card in the limited format for battleforged decks, this card does not serve the same role.
This card does not fit the same role and I do not think it will play well.
If you really do want this card in the set, let's leave it as is and I will recreate the original card in a new slot with different flavour, maybe the other changes I suggested too. That work for you?
My point was that even if you don't like coin flip cards, some people do. You can't make coin flip cards that do A or B because of the reason you mentioned, but one that isn't appropriate for tournament play and does A and sometimes upside is fine. I don't like playing them, but there is a way to make good coin flip cards.
I like this guy but I'm torn of whether he should be uncommon. I mean with initiative, this is a 2/2 flyer with prowess which is pretty much what Stormchaser Mage is and he's uncommon. Then again without initiative, he's a vanilla 2/2.
Maybe give him one of the abilities and then the other when with initiative, and then make it uncommon.
Additionally, I don't understand the name. How is he gullible? What did he fall for? And how does the flavour text matchup to what I presume would be a hardheaded otter getting tricked?
The otters are aggressive people. This is a defensive ability. Can I change the type to turtle and this is a playable card.
I was wondering about the inclusion of a mana cost but then I realized, isn't this exactly what regenerate was? Except this doesn't dodge destroy effects and leaves the creature untapped.
Going to code this as 0000, out of the set and retire the idea for now. I want to go back to look at Reiterate.
This isn't even an activated ability, so the reminder text makes no sense. It looks like it should be a triggered ability, but I can't think of a way to include the once-per-turn restriction. I suggest "
: Remove this creature from combat and untap it. Activate this ability only during the declare blockers step on your turn and only once per turn."
There are very few non-rare coin flip cards, but I think Molten Birth is a well designed uncommon one. But I agree it should usually stick to rare. This is a bad mechanic to put on a coin flip card; it feels similar to Molten Sentry, which was reviled.
I noticed this didn't have a rarity, seemed like a common.
I noticed this didn't have a rarity, seemed like a common.
I appreciate your point dude1818, I think coin flip cards should be rare, cost 50 mana and come with a magnifying glass. I have yet to see a common or uncommon that uses the mechanic in a way that leads to the best gameplay possible for that card slot.
I don't understand how this is better Izaac. My objections have nothing to do with power level. I do not like how coin flip cards play for the reasons I've already gone over. This card as it was originally would be a very important card in the limited format for battleforged decks, this card does not serve the same role.
This card does not fit the same role and I do not think it will play well.
If you really do want this card in the set, let's leave it as is and I will recreate the original card in a new slot with different flavour, maybe the other changes I suggested too. That work for you?
Imagine a catapult in the art.
How about this? The formatting evidently needs fixing, idk how to do bullet points.
Now, regardless of heads or tails, its a benefit. Making it worthy of being an uncommon.
My point was that even if you don't like coin flip cards, some people do. You can't make coin flip cards that do A or B because of the reason you mentioned, but one that isn't appropriate for tournament play and does A and sometimes upside is fine. I don't like playing them, but there is a way to make good coin flip cards.
I like this guy but I'm torn of whether he should be uncommon. I mean with initiative, this is a 2/2 flyer with prowess which is pretty much what Stormchaser Mage is and he's uncommon. Then again without initiative, he's a vanilla 2/2.
Maybe give him one of the abilities and then the other when with initiative, and then make it uncommon.
Additionally, I don't understand the name. How is he gullible? What did he fall for? And how does the flavour text matchup to what I presume would be a hardheaded otter getting tricked?