ROFL. Yes, it's hilarious that this could also be green.
Maybe "Destroy target artifact creature, enchantment creature, or land creature" would be simplest? Like "destroy target artifact or enchantment".
I'd like to include planeswalkers, but not enough to spell it out if it will rarely come up. FWIW, two gideon and one sarkhan become indestructible creatures, and two gideons become "prevent all damage" creatures, so it could matter, but rarely.
Or, don't actually do this, but my Melvin likes the idea, it could say "target artifact, creature or land gets -9/-9 UEOT" :)
Alternatively, "Destroy target creature if it's an artifact, enchantment, or land."
Personally, I wouldn't bother with Planeswalker Creatures, since are no permanents printed with that type line. That, and when a Planeswalker becomes a creature, it still feels like just a planeswalker to me.
"Destroy target creature if it has another card type. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)"
And the problem with making a black Orchid Knight is that any additional costs reduce the flavour. Like if you had to sac a creature or pay life or anything else black
That does sound but it presents couple of new problems.
Smaller one is that it falls into that "win more" camp.
The primary problem is that now it's pretty much just straight up ramp which is not supposed to do. With the "you have less" restriction you can kinda justify it since you're just playing "catch up" and not ramping more than your opponent.
Kauefr, that would mean that in a multiplayer game, each player could attack her with a creature and remove a counter each time (also stacks with additional combat steps).
For the same reason I can't say "Put a loyalty counter on her unless a creature attacked her last turn"
"+1: Until your next turn, whenever one or more creatures attack Johanna, remove a loyalty counter from it her and remove those creatures from combat."
"Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, put a loyalty counter on Johanna unless she was attacked since your last turn." ?
Well, by itself the turtle is a chump blocker, which will save you from one attacker. It's important to note it has guard which means it can prevent 2 damage that an attacker would deal. If you survive one turn without chumping with the token then you have 2 1/2's and can prevent 4 damage that an attacker would deal. It stacks up quickly.
ROFL. Yes, it's hilarious that this could also be green.
Maybe "Destroy target artifact creature, enchantment creature, or land creature" would be simplest? Like "destroy target artifact or enchantment".
I'd like to include planeswalkers, but not enough to spell it out if it will rarely come up. FWIW, two gideon and one sarkhan become indestructible creatures, and two gideons become "prevent all damage" creatures, so it could matter, but rarely.
Or, don't actually do this, but my Melvin likes the idea, it could say "target artifact, creature or land gets -9/-9 UEOT" :)
BTW, with these restrictions this card is also in Green's pie.
Alternatively, "Destroy target creature if it's an artifact, enchantment, or land."
Personally, I wouldn't bother with Planeswalker Creatures, since are no permanents printed with that type line. That, and when a Planeswalker becomes a creature, it still feels like just a planeswalker to me.
Doesn't Sarkhan become a non indestructible creature?
I was about to say "But that wouldn't work on Gideon", before I remembered he's always indestructible...
"Destroy target creature if it has another card type. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)"
Or:
Choose one —
• Destroy target artifact creature.
• Destroy target enchantment creature.
• Destroy target land creature.
As in an artifact creature, enchantment creature or land creature. Even planeswalker creature.
What's a Mono-Creature?
I really don't know how to word this.
And the problem with making a black Orchid Knight is that any additional costs reduce the flavour. Like if you had to sac a creature or pay life or anything else black
Yep, you're right. I'm not a fan of this idea either but OP is clearly trying to make a mirror Knight of the White Orchid.
That does sound but it presents couple of new problems.
Smaller one is that it falls into that "win more" camp.
The primary problem is that now it's pretty much just straight up ramp which is not supposed to do. With the "you have less" restriction you can kinda justify it since you're just playing "catch up" and not ramping more than your opponent.
Maybe "When ~ enters the battlefield, if an opponent controls less lands than you, do X"
Fits black selfish theme.
Outside of "Pulse of the XXX" cycle from Darksteel, "if opponent controls more blaa than you" has always been : Gift of Estates, Knight of the White Orchid, Linvala, the Preserver, Land Tax, Tithe, Weathered Wayfarer, and Timely Reinforcements. Considering how few truly unique "things" has in its toolbox compared to other colors, it should remain that way IMO. It's part of "equality" theme.
Wight was outdated as a creature type and turned into zombies :(
I feel like this isn't balanced yet.
Kauefr, that would mean that in a multiplayer game, each player could attack her with a creature and remove a counter each time (also stacks with additional combat steps).
For the same reason I can't say "Put a loyalty counter on her unless a creature attacked her last turn"
Btw, you can use gendered pronouns for planeswalker cards, as I did in my template. There's precedent for this on e.g. Gideon, Ally of Zendikar.
"+1: Until your next turn, whenever one or more creatures attack Johanna, remove a loyalty counter from
ither and remove those creatures from combat."Dunno, it's a hard ability to template...
Something like:
"Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, put a loyalty counter on Johanna unless she was attacked since your last turn." ?
I reworded the 0 ability but it doesn't feel like correct templating now.
Tried rewording the 0 ability. Fixed typo in Ultimate.
Well, by itself the turtle is a chump blocker, which will save you from one attacker. It's important to note it has guard which means it can prevent 2 damage that an attacker would deal. If you survive one turn without chumping with the token then you have 2 1/2's and can prevent 4 damage that an attacker would deal. It stacks up quickly.
I like the +2, even if the turtle feels a bit small.
Also like the +0, but maybe ther's a shorter/better way of writting it.
-8 should read 'You get an emblem with...'
Changed the ult. Simplified the first ability