Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 18:39:37)
Feels G/B to me, mostly green. I think the idea that her wizard tokens are constructs is clever; that’s pretty flavorful when she’s the head of a gadget-making company.
How about this:
Draw a card at the beginning of each upkeep. Your maximum hand size is increased by the number of wizards you control. Wizards you control have: Add
or
to your mana pool.
Part 1: She’s really smart/clever/observant Part 2: She benefits from having a team Part 3: She empowers her team to make leaps and bounds
Alternately, I could see dropping part 1 and modifying part 3 to add a pay, tap, draw to all wizards.
Actually, I’m starting to like that a lot. New current design!
Until we have a better idea, I’m dropping the CC and letting it simmer.
Forestwalk was there because he needed something that made him green. I hated it too, but hadn’t put together his issues with the two black-aligned leader figures. Thank you for the kick-restart there. I really like the angle that he won’t be hurt by the crossblighted, and can’t be stopped by the perceived conspirators.
The power and toughness had to come down a bit to offset the potentially brutal multi-attack ability. It’s quite possible that this design suffers from a similar problem to the one I saw in Houlding’s Pinn multi-turn design the other day — encouraging players to only attack during their last opponent’s turn — but at the same time, it allows evasion creatures to do double duty and sneak that many more Feints in. Getting an indestructible 3/3 for



also seems like a pretty crazy proposition, so for the moment I can’t see him getting any bigger. Besides, he’s human, and I’ve got giants at the same size.
They’re not the hugest giants.
As for Marrick being red-green, it gelled for me when the idea for the green-white combat spell media thing came together.
The Newbridge Dispatch wants to expose unadulterated truth because that’s what news is supposed to be. This led me to the realization that, for as cocky and slick as Serix Thames is, he still personifies that drive to uncover the truth, and this, in the end, compels him to break a story that doesn’t exactly work for the greater good.
Conversely, Marrick fights for a very specific kind of justice. Generally, “justice” is a concept attached to red-white, but Marrick doesn’t see himself as righteous, just the voice speaking for those who are due what they earned. He knows he’s no saint, and has no airs about it, but he believes in cause and effect (a relatively green thing — I push, you fall). He’s über-passionate about his cause, driven by an emotional force (red). And he’ll fight relentlessly to the end to get what he believes is the uncompromised truth.
Yes, he was originally conceived as a black-red terrorist type, and I think that’s probably still what Magrun Houk would want the people to see Marrick as. That’s not actually what he is, but Houk can’t let on that he knows that. If we’re going to set up Houk as a perceived villain though —heh heh heh— then the worst we can make Marrick is a force-of-nature type antihero.
Lastly, when you look at the red-green Feint theme, it makes the most sense to tie the renegade guerilla leader red-green as well.
Side note, I’m really enjoying the way this block is angling for truth-vs-deception rather than good-vs-evil. It’s not a matter of one world trying to conquer another (not so far as anything is visible), it’s just a complex dramatic scenario playing out. And I think that overall, the cards and flavor are doing a pretty good job of demonstrating it. There are still some rough spots, but as a whole, the spirit of the story is there. I think.
Well, I think the CC could come down by 2.
That's mythic worthy though 1) Thought Marrick was going to be R/B and 2) if R/G then the stats are too small for a 5CC General. This is minimum a 4/4 and potentially more.
However: What I dislike is the forestwalk. It makes sense but his character is meant to be in opposition to Kavion (who is B-U/r?) and Magrun (W-U) and this card is unable to punish any blue based strategy at the moment.
I'm not saying this card should be changed; it's a hell of a design. I'm saying that it should be evaluated in regards to it's place in the story, the version of Marrick that needs to exist in D47 (perhaps that's the R/B I'm thinking of) and how this card will represent a goalpost that defines where other characters will need to exist.
What she makes little Wizard-helper robots and has a Greater Good ability for Wizards? (As though she can disassemble them for profit.)
: Put a 2/2 colorless Wizard Construct creature token onto the battlefield.
Sacrifice a Wizard: Draw cards equal to its toughness.
That way she's like Harmonize/Concentrate if she's target for removal before you can untap. Value?
Yessssssssssssssss.
I really hope this can work, because this is awesome.
There you go, Houlding. Something over the top for a Mythic.
I think it's just we've experienced crap like Lantern Spirit, which this more or less looks like.
I think you might want to re-conceptualize this slot with the same goal, but like... aim for a Courier or something.
Maybe I did a horrible job on this one. My goal was a spell that can be played during combat (to use with the news scouts) that would also return itself to your hand reliably. i.e. Legitimate fuel for the Bureau Chief. My thought was that unicorns are supposed to be rare and fleeting.
No?
Yeah, I don't really get what's going on here.
Unless your goal is to play something during damn near every combat phase. It's also a one-creature fog with buyback.
This should be called 'Self Fix-It Kit'
Flavor: 'You'll really love this sir, the more damage you take, the more resistant you become."
That's pretty expensive with a very high drawback for it's stats.
Plus you get the politics of who gets the clone...
And if you can move the aura...
I'd test this at a lower cost, as I'm not sure its versatility is such that it should cost more than either of its equivalent components (Mind Control & Cackling Counterpart).
EDIT: Thinking about it a little more, this is just a strange Clone. Is there some incentive for making it an enchantment?
EDIT#2: Wait, sorry, I was reading it too fast. So you steal a thing AND get to clone it? Hrmmmm...