Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 16:57:24)
I went back and forth in whether it should enter tapped.
The idea with it tapping itself is to make it less appealing to control decks that want to do everything during the opponent's turn. It forces a bit more of a pro-active play approach. I can rework the flavor text to better illustrate that.
Bear Umbra isn't a 5/5, requires a creature to carry it and is easier to disrupt. If you've ever been on the end of a Sword of F&F, especially in a format like Commander, then you're probably aware of what happens when someone gets two full main phases.
It's stupid good.
I̶ ̶d̶o̶n̶'̶t̶ ̶t̶h̶i̶n̶k̶ ̶i̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶e̶n̶t̶e̶r̶ ̶t̶a̶p̶p̶e̶d̶.̶ Actually, tapping at the end of your turn isn't much of a drawback: it only really hurts reactive decks that operate at instant-speed. I don't understand the flavor of it always becoming tapped, either.
Bear Umbra is the same story.
He's a 5/5 Legend with no other relevant combat ability, I wouldn't be concerned about his cost. Sword of Feast and Famine is a beating, but that doesn't make this ability dramatically dangerous.
Being able to untap lands wreaks havoc on things. This probably has to cost 6.
So, pay 4, draw 4, get a flying 2/2? That's probably too good.
This needs to be easier to kill. Something that can ignore equip costs and shift auras as an instant needs to be something that can die.