Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 17:18:50)
Given what you're doing, why provide hexproof? Pro-x and indestructability really cover those bases.
Also 'protection from types' is unclear.
I think you can shorten this a little to:
"Reveal the top 3 cards of your library. Put a creature card from among them into your hand, then put the rest into your graveyard. If that card is a Wizard card, put a 1/1 green Snake creature token onto the battlefield."
Change "have" to "gain".
I think you're trying to hard to make it "all upside" and going for an absurd "eye for an eye" gusto. There's no real way to abbreviate the concept as is (that I can think of), but one possible solution is to change all of the non-eye for and eye stuff into:
Until end of turn, target permanent gains protection from the colors and types of your choice and is indestructible.
After that, you have weird Teferi's Response effects that scale according to how many spells were targeting your permanent before you cast Venerate, except not everyone knows that spells and abilities are being countered when the thing they target is no longer a legal target. So, as cool as the concept is, I'd recommend you rethink its inclusion.
And that Evidence trigger? Not cutting it.
I suspect there's a shorter way to do this, but I think you get the idea.
It's also not as cheap, so there's a chance for people to play the game in the meantime.
Certainly less annoying than Counterbalance, as it doesn't interact with Scry or Sensei's Diving Top in any appreciable manner. Not to mention Top is really the only reason Counterbalance was annoying in the first place, as Top is probably the most annoying card in existence.
Yes, this is an obvious Counterbalance variant. It mills and creates an intersecting tension though, so I think ir's worth looking at.