Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 17:17:32)
Dev Team win.
This might be too efficient but with Mindstrike that's a little less easy to say. Probably should be UU though, given the abilities.
At rare, a 7/7 for 7 flyer with an EIB trigger is OK, I think.
I put essentially the same thing into my set at 5/5, Wandering Merna, but it also has the added self-bounce trick. Goliath Sphinx is the most recent generic blue fatty that I can think of, so that should be able to offer a theoretical baseline.
Also, "Aven" isn't actually a creature-type, they're just Birds.
Costs 7, doesn't have haste or tribal affinity... Would be stretching things, but I'd say go for it.
You think? I just wanted a big old Timmy card. Is 7/7 TOO Timmy?
P/T at 7?
Also to note: if Marrick is in D47, he'll need to be R/B, with pro-white possibly pro-blue. This way we can demonstrate a shift in the character.
This is a solid Commander card, but I think at the rarity it might be worth adding: remove all creature cards from GY.
Because then it's batshit.
/but maybe too batshit.
"costed aggressively, it does things green should never be allowed to do —without actually breaking any rules of green"
Disagree. Deathtouch, Regen and Fight are are solidly green keywords (despite Fight being new) and the set cost for Fight is currently in the 1 mana realm. Regen 1-2 mana. Deathtouch is being CC'd at about 1-2 depending.
At mythic rarity, giving people more than what they bargained for is worth it. As it stands now, that card is amazing-like it should be-and would likely hit Scavenging Ooze levels easy.
Much of my criticism regarding its psychographic appeal is related to its marketability, not its limited potential. Much like Beguiler of Wills, this is just a flat dud in terms of getting people excited, because it requires a deeper insight into limited (and the game in general) to really understand its impact.
Like, even if this were as powerful as, say, Lotus Cobra, it's unable to capitalize on those intangible qualities that defined the hype over that card, because no one has crazy memories of that time they cast Slaughter.
So the dilemma seems to be this: costed aggressively, it does things green should never be allowed to do —without actually breaking any rules of green— but costed where it requires investment on par with what it does, it won't appeal to anyone?
I can see the activation costs dropping to something akin to
and 

respectively, but giving something like a G/W or U/G deck a flat-out Doom Blade plus buyback will not fly.
I think there's enough “HOLY SHIT!" on this card that it will make drafters and sealed players want to play it at all costs (and disappointed when they can't make the deck work around it). It's absolutely one of those cards that looks so outright broken at first blush that people scream that we killed the game, but that turns out to be far less dangerous than it seemed.
I don't disagree with either of your assessments, except for on one point in Houlding's notes: in limited, all three player psychographics will want this creature if the costs are right. Not every card is for constructed, and there are plenty of variations on Johnny.
I'd see this card on a list and freak out, and not just for the audacity of it. If we're not seeing it as a totally broken cheater card, then I don't think it's wrong.
As much as I agree with the thoughts you outlined in your e-mail (that this is effectively Royal Assassin w/Regen), I don't know that the slightly transgressive nature of the design merits its existence. What I mean is: who is the target audience for this design?
Ignoring developmental notions of balance, the concept puts you in a bind in regards to how you present it. As s creature with Deathtouch, its P/T values are largely irrelevant, so you obviously you make it a 1/1 (or something similarly low). But now that it's a 1/1, you have to make it cheap, because why would Green, the best creature color, have to pay over 3 mana for a 1/1? But then once you add the fight/regen abilities, you have to compensate and make them expensive, otherwise you have a cheap creature that just dominates the board.
But now we have this thing that doesn't really appeal to Timmy (it's a 1/1 fungus), it's definitely not efficient enough for Spike ("you mean I can pay 4GGGG to kill a creature every turn? thanks?"), and Johnny's too busy playing with all the sweet Johnny tools you put into the set.
The CC of the activated abilities are too high for a mythic. 5 to kill a creature and 9 to gain any kind of advantage is too much. Cut 'em in half.
Hh. I've missed some edit there. This works.
Because Houk can't seem to put Marrick down definitively. If Houk (or Foehr, I suppose, though Foehr doesn't actually care about Marrick much) were to kill Marrick, he'd make him a martyr. Just giving Marrick an evasion trick doesn't serve the story quite as well as making him impervious to Houk.
What if you just add "creature" in the trigger? It would look like a Neo-Momir Vig:
Aricus Pinn
GGUU
Legendary Creature - Elf Wizard
You play with the top card of your library revealed.
Whenever you cast a creature spell with the same converted mana cost as the top card of your library, you may cast the top card of your library without paying its mana cost.
1/3
Or with Scry!?!
Aricus Pinn
GGUU
Legendary Creature - Elf Wizard
Tap an untapped Wizard you control: Scry 3.
Whenever you cast a creature spell with the same converted mana cost as the top card of your library, you may cast the top card of your library without paying its mana cost.
1/3