Faxolm: Classified Cases
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Showing 8 of 8 Red cards
Go to section: White (9) Blue (10) Black (9) Red (8) Green (6) Multicolour (19) Hybrid (7) Artifact (4)
Show rarities: C U R
Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card."
"They're learning. They're learning and they're killing us." -General Sibusiswe
5/5
Slivers cards you own have Mountaincycling
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.3/3
Reach
,
: Deal 1 damage to any targer.
,
: Deal 1 damage to any targer."I think it's got 49 written on it. What it means, that I'm still figuring out." -Titouan, PANIC Science Recruit
4/4
Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn.
Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.1/2
Add 



. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")




. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")Whenever an equipped Sliver you control attacks, scry 1.
Whenever a Sliver you control with two or two or more Equipments attached to it attacks, draw a card.
Whenever a Sliver you control with two or two or more Equipments attached to it attacks, draw a card.
4/5
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Show rarities: C U R
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Equip
Battle Tech