Faxolm: Classified Cases: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Break Free From Creation White Rare 6{3}{w}{w}{w} Sorcery Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers. 0
2 Cortraevano Lock Hound White Common 2{1}{w} Artifact Creature – Dog 2 1 When Cortraevano Lock Hound enters you may pay {1}. If you do, tap target creature and put a stun counter on it. 0
3 Encrypted Protection White Rare 2{w}{w} Enchantment Whenever a permanent you own enters under an opponent's control, create a token copy of it unless that permanent's controller pays {1}.

Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays {2}.
0
4 Flee the Scene White Uncommon 5{3}{w}{w} Instant Exile target attacking or blocking creature with a mana value of 4 or greater and target creature you own with a mana value of 3 or less. At the beginning of the next endstep, return the creature with a mana value of 3 or less targeted this way to the battlefield. 0
5 Glimmerhide Sliver White Common 2{1}{w} Creature – Sliver 2 1 Slivers you control have ward {1}. 0
6 Lightboom Scribed-Blast White Common 1{w} Instant Lightboom Scribed-Blast deals 2 damage to target attacking or blocking creature. 0
7 Saykati Haunt White Uncommon 4{3}{w} Creature – Spirit 3 3 Flying
Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible))
0
8 Weedspread Sliver White Uncommon 4{3}{w} Creature – Sliver 3 3 Slivers cards you own have Plainscycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Plainscycling {2} and cycling {2}. Any player may activate this ability.
0
9 Yuchengco Manor Haunt White Common 1{w} Creature – Spirit 1 1 Whenever gets +1/+0 as long as an opponent controls three or more tapped creatures. 0
10 Boma Coast Pleirsid Blue Common 5{3}{u}{u} Creature – Serpent 3 3 Boma Coast Pleirsid cannot be blocked.

Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
1 1776968492 1 day ago by Sorrow
11 Conspiracy Connector Blue Mythic 3{2}{u} Creature – Human Detective 2 3 Conspiracy Connector cannot be blocked.
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
0
12 Deep Dive Blue Uncommon 2{1}{u} Instant Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Counter target spell unless its controller pays {x}, where X is the number of Mysteries you control.
0
13 Evidence Board Enthusiasm Blue Common 1{u} Enchantment – Aura Enchant creature
Enchant creature has ward {1} and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
0
14 Flee the Question Blue Common 1{u} Instant Return target creature with a mana value of 3 or less to its owner's hand.

Cause Intrigue (Each player exiles the top card of their library).
0
15 Last Seen Blue Common 1{u} Instant Target creature you control phases out. Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). 0
16 Overflow Sliver Blue Uncommon 4{3}{u} Creature – Sliver 3 3 Slivers cards you own have Islandcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Islandcycling {2} and cycling {2}. Any player may activate this ability.
0
17 Precogition Symptomee Blue Uncommon 3{2}{u} Creature – Human Psychic 1 5 At the beginning of your upkeep, you may look at the top card of each opponent's library. 0
18 Second World Data Trader Blue Rare 9{7}{u}{u} Creature – Sphinx 5 6 Affinity for artifacts.
Flying

Tap three untapped, nontoken artifacts you control, {t}: Draw two cards.
0
19 Thought Sculptor Screen Blue Uncommon 2{u}{u} Artifact Mysteries you control have "{t}: Target player mills a card."

{2},{t},- Sacrifice Thought Sculptor Screen: Draw two cards.
0
20 Amaya, Curse Vector Black Mythic 3{1}{b}{b} Legendary Planeswalker – Amaya 4 Whenever Amaya, Curse Vector is dealt damage by a permanent, that permanent's controller loses 2 life.
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
0
21 Blightblood Sliver Black Rare 3{1}{b}{b} Creature – Sliver 3 3 Slivers get -1/-1.

Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
0
22 Fatesight Sliver Black Common 1{b} Creature – Sliver 1 1 Slivers you control have "When this creature dies, surveil 1." 0
23 Frontline Disappearance Black Common 1{b} Sorcery As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay {3}

Destroy target creature.

Cause Intrigue (Each player exiles the top card of their library).
0
24 Keeper of Secrets Black Common 1{b} Creature – Human Spy 1 1 When Keeper of Secrets enters, surveil 1.

Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
0
25 Leeching Sliver Black Uncommon 3{1}{b}{b} Creature – Sliver 2 3 Slivers you control have "Whenever this creature dies, each opponent loses 1 life."

{1}: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.
0
26 Nothing to Remember Black Uncommon 4{2}{b}{b} Sorcery Each opponent discards two cards at random. Cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again. 0
27 Sludgeflow Sliver Black Uncommon 4{3}{b} Creature – Sliver 3 3 Slivers cards you own have Swampcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Swampcycling {2} and cycling {2}. Any player may activate this ability.
0
28 Wicked Pasture Black Mythic 2{b}{b} Enchantment At the beginning of your endstep, lose 1 life and a create a 0/1 green Plant token with a Wicked Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) 0
29 Absolute Heat Spear Red Uncommon 3{2}{r} Artifact – Equipment Equipped creature gets +3/+0, and has reach and "Damage dealt by this creature can't be prevented."
Equip {1}{r}
Battle Tech {r},{t}: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)
0
30 Aspirational Sliver Red Rare 5{3}{r}{r} Creature – Sliver 5 5 Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card." 0
31 Hillsculpt Sliver Red Uncommon 4{3}{r} Creature – Sliver 3 3 Slivers cards you own have Mountaincycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Mountaincycling {2} and cycling {2}. Any player may activate this ability.
0
32 Pinpoint Archer Red Common 5{4}{r} Artifact Creature – Archer 4 4 Reach
{r},{t}: Deal 1 damage to any targer.
0
33 Scripted Scribe-Blasts Red Common 1{r} Sorcery Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn. 0
34 Surprised Field Agent Red Common 2{1}{r} Creature – Human Detective 1 2 Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.

{t}- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
0
35 Unexplained Blast Red Uncommon 3{r}{r}{r} Sorcery Add {r}{r}{r}{r}{r}. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") 0
36 Velgis, Bladeknight Sliver Red Uncommon 5{3}{r}{r} Legendary Creature – Sliver 4 5 Whenever an equipped Sliver you control attacks, scry 1.

Whenever a Sliver you control with two or two or more Equipments attached to it attacks, draw a card.
1 1776965698 1 day ago by Sorrow
37 Box of Field Reports Green Rare 3{1}{g}{g} Artifact Sacrifice a Mystery token: Until end of turn, Mystery tokens you control have "{t}: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
0
38 Cobra Chain Whip Green Uncommon 2{1}{g} Artifact Creature – Equipment Snake Deathtouch, reach
Equipped creature has reach and deathtouch.
Reconfigure {1}{g} ({1}{g}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
1 1776967899 1 day ago by Sorrow
39 Frustrated Agent Green Uncommon 3{2}{g} Creature – Human Detective 1 3 When Frustrated Agent enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
0
40 Gorging Axejaw Green Common 6{4}{g}{g} Creature – Dinosaur 6 6 Trample
When Gorging Axejaw enters, gain 4 life.
0
41 Harsbury Forest Ranger Green Common 2{1}{g} Creature – Human Ranger 2 2 When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). 0
42 Regrowth Sliver Green Uncommon 4{3}{g} Creature – Sliver 3 3 Slivers cards you own have Forestcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Forestcycling {2} and cycling {2}. Any player may activate this ability.
0
43 Carmen, Threat Designator Multicolour Uncommon 4{2}{w}{u} Legendary Creature – Human Advisor 2 2 Ward {3}
The first spell with a mana value of four or greater an opponent casts each turn costs an additional {1} to cast.
0
44 Compound Gargoyle Multicolour Common 5{3}{w}{u} Creature – Gargoyle 3 5 Defender, flying
{2}: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: Compound Gargoyle loses defender until end of turn.
0
45 Eun-ah, Sensation Silencer Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Spy 3 4 At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.

Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
0
46 Mother Dagne, Fate's Eloper Multicolour Uncommon 4{2}{u}{b} Legendary Creature – Human Psychic 3 3 The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life. 0
47 Hot-Head Annagul Multicolour Uncommon 3{1}{b}{r} Legendary Creature – Human Mercenary 3 3 The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented. 0
48 Gonçalo, Finding His Way Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Alien 3 3 Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
0
49 Wildwill Multicolour Common 4{2}{r}{g} Creature – Avatar 4 4 Coincidental {r/g} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {r/g}. If you do, that source also targets this creature if possible))

Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
0
50 Hassan, Sanctuary Researcher Multicolour Rare 4{2}{g}{w} Legendary Creature – Human Scientist 1 4 Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
0
51 Lam, Extraplanar Identity Expert Multicolour Uncommon 3{1}{g}{w} Legendary Creature – Human Detective 3 3 Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature. 0
52 Puerto Zachurroy Gardener Multicolour Common 3{1}{g}{w} Creature – Human Citizen 1 3 {t}: Add {g}{w}.

Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible))
0
53 Heartbroken Champion, Božena Multicolour Uncommon 4{2}{w}{b} Legendary Creature – Human Knight 3 3 Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
0
54 Awooqlit, Gravehive Gift Multicolour Uncommon 5{3}{b}{g} Legendary Creature – Alien Zombie 4 5 The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token, put put a +1/+1 counter on up to one creature you control. 0
55 Solemn-General Sibusiswe Multicolour Rare 3{1}{b}{g} Legendary Creature – Human Soldier 3 3 Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
0
56 Hideki, PANIC Geographer Multicolour Uncommon 3{1}{g}{u} Legendary Creature – Human Scientist 1 3 Flash
{t}: Target creature gains Ward {2} until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
0
57 Momoe, Impossible Theorist Multicolour Rare 2{u}{r} Legendary Creature – Human Scientist 2 1 Haste
{u}{r},{t}: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.

Sacrifice three mystery tokens,{t}- Discard your hand: Draw seven cards.
0
58 Patrick, Social Informant Multicolour Uncommon 4{2}{u}{r} Legendary Creature – Human Rogue 1 4 Prowess
The first time you discard a card each turn, draw a card.
0
59 Purported Lake Blaze Multicolour Common 4{2}{u}{r} Creature – Otter Dragon 2 4 Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
60 Miser Haunt Bartholomew Multicolour Uncommon 5{3}{r}{w} Legendary Creature – Spirit 2 5 Flying
The first time Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay {r}{w}. If you do, deal 2 damage to any target and you gain 2 life.
0
61 Titouan, Ruled by Reason Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Scientist 3 3 First strike, menace, vigilance
Artifact spells you cast cost {x} less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
0
62 Reality-Slip Sliver Hybrid Common 2{1}{w/u} Creature – Sliver 1 2 Nontoken Slivers you control have "Whenever this card is exiled, and then returned to the battlefield during the same turn under its owner's control, it enters with a +1/+1 counter on it." 0
63 Homogenous Sliver Hybrid Common 2{1}{g/w} Creature – Sliver 2 1 Slivers you control have Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible)). 0
64 Sliver Fleshpod Hybrid Uncommon 3{2}{g/w} Kindred Artifact – Sliver {1}{g/w},{t}: Create a 1/1 colorless Sliver token. Activate this ability only if you control no Slivers. 0
65 Blank-Badged Impersonator Hybrid Common 1{g/u} Creature – Human Spy 1 1 When Blank-Badged Impersonator enters, it gains all activated and triggered abilities of another target human you control until end of turn. 0
66 Spellspasm Sliver Hybrid Common 2{1}{u/r} Creature – Sliver 1 2 Slivers you control have prowess. 0
67 Readied Entry Hybrid Common 2{1}{r/w} Instant Target creature you control gets +2/+0 and gains first strike until end of turn. 0
68 World Forum Recruit Hybrid Common 1{r/w} Creature – Human Soldier 1 1 Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible)) 0
69 Body-Breaker Baton Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+2
Equip {2}
Battle Tech {4}{t}- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)
1 1776967680 1 day ago by Sorrow
70 PANIC Buggy Artifact Common 2{2} Artifact – Vehicle 2 2 Haste, first strike

Crew 2
0
71 Rapture Stone Artifact Rare 3{3} Artifact {7}: Exile the top 7 cards of target opponent's library. Then, choose one at raondom—
• You may cast target instant or sorcery card exiled this way without paying its mana cost.
• until end of turn, Rapture Stone becomes a copy of target permanent card that was exiled this way.
0
72 Shatterglass Sword Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature during your turn, you may pay {2} and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip {1}
0
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Mechanics | Skeleton