Faxolm: Classified Cases
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| Mechanics | Skeleton |
Showing 19 of 19 Multicolour cards
Go to section: White (9) Blue (10) Black (9) Red (8) Green (6) Multicolour (19) Hybrid (7) Artifact (4)
Show rarities: C U R
Defender, flying
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: Compound Gargoyle loses defender until end of turn.
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: Compound Gargoyle loses defender until end of turn.
3/5
At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
3/4
The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life.
3/3
The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented.
3/3
Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
3/3
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
4/4
Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
1/4
Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature.
3/3
: Add 
.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))1/3
Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
3/3
The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token, put put a +1/+1 counter on up to one creature you control.
4/5
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
Flash
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.1/3
Haste

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.2/1
Prowess
The first time you discard a card each turn, draw a card.
The first time you discard a card each turn, draw a card.
"Have you heard about what the landlords in Saykati have been saying?"
1/4
Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"Smoke on the water and flying through the sky? That must be a Salamander Phoenix!" Momoe, Possibility Scholar
2/4
Flying
The first time Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay
. If you do, deal 2 damage to any target and you gain 2 life.
The first time Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay

. If you do, deal 2 damage to any target and you gain 2 life.2/5
First strike, menace, vigilance
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.3/3
Go to section: White (9) Blue (10) Black (9) Red (8) Green (6) Multicolour (19) Hybrid (7) Artifact (4)
Show rarities: C U R
| Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

The first spell with a mana value of four or greater an opponent casts each turn costs an additional