Mashup: the Gathering Workbench: Recent Activity
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Recent updates to Mashup: the Gathering Workbench: (Generated at 2024-05-18 16:40:57)
Hoping to fill the last blue rare land slot, I thought the random generator was passing me another gimmie when it tossed out Jayemdae Tome (for what? the third or fourth time?), but it followed that up with Rock Slide. And I couldn't help but make this card.
It's kind of a funny card, since most of the time, it's going to be a little worse than Keep Watch. But sometimes it cycles for . And there will be the occasional two-on-two combat with mana up... seems fine by me. Combine with Fog to really annoy your opponents.
This is pretty cool. On the rare side of mythic, but still not completely out-of-place in mythic. Rather better than I suspect I'd have managed on the task "shift Iron Star to green and mythic"!
Nah. People hate Archangel's Light because it costs too much, and there's a rare that does the same exact thing for cheaper: Ancestral Tribute. It really takes the sting out of the thing.
All this card would need is to be aggressively costed. I thought I did that at , but it might need to go down to . Find the right cost, and it's a good card. Use the wrong cost, and it's a bad one.
I just couldn't tell you what that cost is until I tested the card. It doesn't take long for this card to start getting ridiculous. Stick this card on round 3, and you can expect to gain about 15 life by round 8... and that's when the card starts to get really dangerous. If you build a deck that intentionally abuses it, then the card starts to get nasty. (Something similar to Horned Kavu for example, or Stampeding Wildebeast.)
The real problem with the card is that it doesn't fit a proper archetype. The card would be great in a blue control deck... but doesn't really work in a blue-green control deck if it's only going to count the green spells. That problem doesn't really bother me, though. It just supports an archetype that rarely gets supported: Mono-Green control. Combine this card with Fogs and Planeswalkers and you're doing fine.
This is one of those mythics like Archangel's Light that people would probably hate.
All the colored slots are filled, except for Mythic Green. I played around with trying to force it a couple of times, but just kept getting mashups that required crazy stretches to get to this combination of color and rarity. The truth is, Mythic is hard to accidentally fall on. Out of all the mashups I did, only a few ended up Mythic.
So I took a different tack. One random card, then shift it green and Mythic. My first random card came back and I got Iron Star. Doable, and the resulting card looks fine to me, but I got to impose a one lucky charm variant per set rule. Some cards... they just pop up on random more frequently than others. Every core set, and some expansions have featured 5 lucky charms, so that card is just going keep popping up like basic land.
Anyhow, Starcharm is in the workbench for a future set. Let's try again.
seems rare, not mythic
sweet though
@Jmg Ah, sorry! In which case, yes, it's a much nicer card. But I think most people would guess wrong -- I thought the rules said they would happen successively, but I assumed that was a templating mistake because "one copy of every creature" just looked so natural....
At this rate, Mashup: the Gathering Beta is going to end up with a 'rare green entwine' theme. :s
Moved because Joz is right. This is rare.
Into the workbench with you. You'll make some multicolor mashup set happy.
Random generator gave me an Island. Okay, I got to color shift a spell blue. Then it gave me Sea Serpent.
Sea Serpent?! In the past, if I got the same color, I've made the card either 'more blue' or colorless. But that card can't get any more top-down blue, and it's kind of silly as an artifact creature. Though, I admit, it wouldn't have been too hard if Scrapdiver Serpent didn't already exist. I've said before that I'm just waiting for the day two cards give me a reprint... but getting a reprint off of an inexact color shift doesn't seem right to me.
Anyhow, I worked on it for a while, and eventually found the bastard child of Sea Serpent and Yavimaya Druid. What an odd couple those two made. They said it wouldn't last, and they were right.
The card looks fine to me (power level excluded), and I'd put it in Alpha, but all the blue slots are filled over there. Off to the workbench with you.
I'm not sure what I want to do with this card, but I'm pretty sure it doesn't belong in the set. So it's hanging out on the workbench for now.