Mashup: the Gathering Workbench: Recent Activity
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Recent updates to Mashup: the Gathering Workbench: (Generated at 2024-05-18 16:09:33)
Heh. ty.
The name is a great riff on Corpse Harvester.
Random generator gave me Corpse Harvester, then color shifted it white by sending me a Plains. Simple enough. I just switched the sacrifice from a creature to a land, and got this card to both fetch me Soldiers, and devote me to white.
Unfortunately, Mashup: Alpha is very full right now, and only looking for a few more key cards. White is out. Sent to the workshop for now.
Yeah, I knew there were bound to be too many combos with "Lose 2 life: Untap." I figured there were probably better options already in existence, though, that broke Heavy Arbalest... like Horseshoe Crab. But I suppose that a bunch of cards that are only good when combined with another group of cards is not an excuse for letting a card with a different purpose get away with it.
Oh well. At least it gives me the excuse to pull the etb tapped thingy.
I note that this is pretty devastating with Banishing Knack or Heavy Arbalest (and amusingly infinite if you grant it lifelink as well). I remember how Sinking Feeling was always thought of as a removal spell but I always used it on my own creatures.
Possibly you could add an activation to the untap cost, mirroring , such as or .
Alternative clash+repeating concept: Giving him First Strike and drawing and revealing one card when dealing combat damage. If card revealed cc greater than 3, ~ gains double strike until end of turn. It's cute. But, yeah, it's doing goofy stuff for the sake of doing goofy stuff. I'll have to keep the idea in the back of my head, though.
Random generator gave me Phyrexian Ironfoot and Hoarder's Greed. I didn't want to have this guy come into play tapped... but I figured it was probably too good for its cc, and adding the etb meant I wouldn't have to mess with the numbers.
Also jettisoned are both snow and clash and repeating... mostly because I felt the card did enough things while representing the base cards well. I do wish I could integrate clash or repeating somehow, without just adding more stuff.
It kind of sucks that your opponent can just chump this... but it's also nice that you can just let it sit tapped on the battlefield until there's a clear board, or it would be a profitable blocker.
It's interesting - the original card was half "Make my creature come back" and half "Steal opponents creature"
This one is still both; but much more like "Unholy totem strength" than the stealing half. I don't have a better suggestion, mind you. I'd probably have gone with Bear Umbra
Yeah, I decided it wasn't such a terrible thing. Especially since I want some easy lay-ups for people to be able to recognize both parts of a mashup, and both Workbench and Alpha have very few of those.
That said, I couldn't help having the flavor point fun at how unoriginal the mashup is. ;)
It may be a very obvious mashup, but that doesn't mean it's a bad one. There have been a few variations on Unhallowed Pact / False Demise in the past; Shade's Form was an interesting one, and there was even Squee's Embrace. A pump aura that also serves as a natural black take on Totem Armour doesn't seem like a bad space to carve out.
Random generator gave me Unhallowed Pact and Unholy Strength. The obvious thing to do would be to add Unholy Strength to Unhallowed Pact... and... yeah. I guess that's it.
Alternatively, you could... make a 2/1 creature that puts a 2/1 token on the battlefield when it dies? That's both unexciting, and derivative. I also thought about doing this:
Enchantment - Aura
When enchanted creature dies, return that card to the battlefield under your control. It gets +2/+1 and gains haste. Sacrifice that creature at the next end of turn.
Which is kind of... kind of messy. In fact, a lot of ideas I came up with was messier than the obvious choice. You'd think two enchant creatures about making unholy pacts with the devil would yield a good result... but meh.
Though, I do find it cute that you can put both lines of text on the creature, and roughly keep the same casting cost.
Okay, setting this aside for now. It doesn't have to go into Alpha, but I got to find a solution for this before I make another card.
Mysterious :) (It was just "Obvious mash is obvious" when I wrote this comment)
I agree with Alex. Though if you remove the second ability, Crippling Blight contributes nothing.
I think that first ability is interesting enough on its own.
You know what, let's just add the 'affinity for Islands' to the card. If I'm not going to use it, I might as well not use it for the right reasons, eh?
Random Generator gave me Crippling Blight and Spire Golem. I'm still looking for my set's Legendary Blue land, and I got this... which I like... but there just isn't enough of the Spire Golem in there for this to be legit, so I'm sending it to the workshop. (I did think of making the mana activation some sort of Affinity for Islands dohickey... but that card would have a serious identity crisis.)
Honestly, though, I'd enjoy the idea of a cycle of these. I'm sure the Tammys wouldn't be impressed, though. Ah well.
Fun! It does indeed evoke Keep Watch, but as you say, there's potential for rather more. One for the Timmies who dream big dreams.