Mashup: the Gathering Workbench: Recent Activity
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Recent updates to Mashup: the Gathering Workbench: (Generated at 2024-05-18 13:33:35)
Eh. Something about the card just kind of bugs me. I could mess with it some more, but I'm happy to let is sit in the workbench. I do like the regeneration trigger... but the card just doesn't work as a mashup in my eyes.
Yeah, this card in the workbench will probably never see the light of day, now that Sursi Thickethoof was made using the same base cards. I think I'll delete it soon, since the only thing it could hope to do is distract me from other things I should be doing.
When i have to read an uncommon three-four times. It's bad design, i love it haha!
Moved to the workbench and altered the stats a little. It's true: this is one of those odd cards that can't be anything but an uncommon. It misses rare status due to a combination of having a drawback plus being too straightforward. One is excusable at rare, but not both together.
Back to the drawing board.
I like this take on Candles' Glow as well.
I once proposed that Martyrdom's Oracle text be updated to say
> Until end of turn, target creature you control gains "0: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead. Any player may activate this ability." Only you may activate this ability.
I am old. Edited and thank you.
That also helped solve some formatting problems, since the card I was trying to remember, and couldn't, was Harm's Way.
I like Reverb quite a lot. I have to say, though, that "Redirect" isn't in current usage.
Oh, yes, and Martydom. Take a good look at that card's oracle text. Crimmeny. I could mashup Martydom into Martyrdom and get, like, 10 cards in the process.
Random Generator gave me Desperate Ritual and Martyrdom, and once again my final slots artifact slots in Alpha aren't being filled. Workbench with you!
In a sense, this is a 'fixed' version of splice. Though, to be honest, I don't think there's anything really wrong with splice. You know... besides being vulnerable to discard, and encouraging players not to play their spells. Oh, and coming with a pile of rules baggage that flies over the heads of new players (no, the whole spell is cancelled, since you no longer have a target. No, I'm serious. All right, we can call a judge...) But splice was packed with flavor, so I'm cool with it. It's just not, you know, neccessary when you can do the same thing with a graveyard mechanic. You could even do self exile, then cast from exile, if you were sick of all the anti-graveyard cards out there.
Oh. Huh. Well, that's good to know. Thanks.
Morality Shift functions just fine if either of the zones is empty, because the zone always exists even if it represents 0 cards.
I thought exchange only didn't happen with something specific, I assumed no lands counted as all lands though I don't know for certain.
Admittedly you can't attack with THIS unless you give an island.
On the plus side, exchange means you have to give them something, otherwise the trade won't happen. If your opponent can drop a Swamp, they have enough mana for a Doom Blade. It's probably too late anyway, but it would make a pretty amazing comeback.
And yeah, I suppose this is the workbench, so I can just make him mythic. Vitenka's probably right, though. I'll have to give this a more appropriate name later.
Yeah, that's an awesome mashup. I wouldn't have thought you could put those two cards together, but this is perfect.
It's backbreaking with any way to sacrifice your own lands, but that may be acceptable at 7 mana.
Kinda. It's a bit dangerous to build round, and would need a more specific name (mythics tend to be "Just one of" not "A whole class of beings") but I can see those difficulties being overcome.
The idea of the creature so large that it makes the sea bigger could certainly fit mythicness!
It's a fun ability. And the Sea serpent downside has been sadly neglected recently; giving one a built in "Here, have some islands" is great.
And it's really fun to imagine decks which cast it without a decent manabase and can cope with whatever lands they get in exchange. Though the 'sweep' mechanic (from Kamigawa I think?) might make that part of the game a bit too easy. "Here, have all of my lands, one island. I'll have yours."
This seems very mythic to me.
That's awesome!
Random Generator gave me Tree of Redemption and Sea Serpent. All I want right now is some rare artifacts, a rare mono-blue land, or some commons, either land or artifacts. You'd think I could just turn any mashup into an artifact and call it a day. But things like Sea Serpent keep popping up, and cards like this pop into my head, and what am I supposed to do? Say no to a decent idea?
No bigee... to the workbench with you. But if I don't start filling in artifact and land slots soon, I'm going to have to take a different tactic, I suppose.