Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all black creatures. Draw a card for each creature destroyed in this way.
"What do I care about the ones they love? If their loved ones are that vile, then they should suffer for their attachment."
-Yariel, Lightbringer |
When Righteousness Elemental enters the battlefield, put X +1/+1 counters on it, where X is equal to the amount of damage dealt to all opponents this turn. Then, if an opponent controls a black creature, Righteousness Elemental gains haste and after this main phase, there is an additional combat phase followed by an additional main phase.
0/0
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Whenever an opponent casts an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life. |
At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it. |
Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control. 3/2
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Cull the Wicked
(rare, foil)
Righteousness Elemental
(rare)
Soul of the Machine
(uncommon)
Dive Deeper
(uncommon)
Verduran Schemers
(uncommon)
Blessing Unbent
(common)
Walking Nightmuse
(common)
Coast Guarder
(common)
Unholy Pact
(common)
Explosive Shoots
(common)
Corona of Power
(common)
Prismatic Surge
(common)
Unloved Devil
(common)
Friend Ward
(common)
Forest
(basic)






: Deal damage to target player equal to this creature's power.