Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control goes to the graveyard from the battlefield, if you control fewer creatures than an opponent, put a token that's a copy of that creature onto the battlefield, except it's a white Spirit.
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: Smoke Spirit gets +1/+0 until end of turn.
![]() : Counter target spell unless its controller pays . is equal to Smoke Spirit's power.1/3
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Defender
, : Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn."Lower! Lower! Aim for the docks!"
-Ramireze DePietro 4/4
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Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand. |
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Incandescence of the Oppressed
(rare)
Smoke Spirit
(uncommon)
Scalawag Support Team
(uncommon)
Ring of the Blacksmith
(uncommon)
Holy Favor
(common)
Unholy Pact
(common)
Turn to Brambles
(common)
Steadfast Assault
(common)
Talruun Firebrand
(common)
Plume Serpent
(common)
Mishra's Rite
(common)
Creative Eyry
(common)
Coast Guarder
(common)
Krimson Kount
(common)
Plains
(basic)
: Smoke Spirit gets +1/+0 until end of turn.
: Counter target spell unless its controller pays
. 
: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.


