Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target land.
: Counter target black spell. This ability may only be used by your opponents.5/5
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Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
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, : Add ![]() to your mana pool.
![]() ![]() : Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with " : Institute of Arcane Sewers deals one damage to target creature or player." |
Flying
Mecha Mesa Mount can't attack, unless at least two other creatures are attacking. When Mecha Mesa Mount attacks, up to three target creatures can't block this turn. 2/2
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
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Demonic Force
(rare)
Coffertooth Rats
(uncommon)
Institute of Arcane Sewers
(uncommon)
Mecha Mesa Mount
(uncommon)
Curio Curse
(common)
Necrospawn Liege
(common)
Cho-Arrim Augury
(common)
Thanatos Drake
(common)
Rat Nest Ogre
(common)
Savaen Blessing
(common)
Steadfast Assault
(common)
Krimson Kount
(common)
Corona of Power
(common)
Turn to Brambles
(common)
Swamp
(basic)


: Destroy target land.
: Counter target black spell. This ability may only be used by your opponents.
, 
to your mana pool.
