Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Istvan, the Mad is indestructible.
![]() , : Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.3/5
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Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0. |
When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
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Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand. ![]() : Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.1/1
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Turn to Brambles
(common, foil)
Istvan, the Mad
(rare)
Gates of Velis Vel
(uncommon)
Whiptail Hermit
(uncommon)
Necromancer's Echo
(uncommon)
Mishra's Rite
(common)
Blessing Unbent
(common)
Steaming Sink Pits
(common)
Snowball Fight
(common)
Prismatic Surge
(common)
Blightsoil Druid
(common)
Plume Serpent
(common)
Wicked Witch Engine
(common)
Talruun Firebrand
(common)
Island
(basic)




: Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.

