Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Put a charge counters on Ring of Terror, then deal damage to all creatures equal to the number of charge counters on Ring of Terror. X is equal to the number of charge counters on Ring of Terror. |
![]() Discard Time-Faced Fink: remove all counters on target permanent or exiled card, or double them.
When Time-Faced Fink enters the battlefield, remove all counters on target permanent or exiled card, or double them. 3/2
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Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
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At the beginning of your upkeep, you may return a Wurm from your graveyard to your hand.
5/4
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Ring of Terror
(mythic)
Time-Faced Fink
(uncommon)
Catching Searblades
(uncommon)
Den Wrecker
(uncommon)
Blessing Unbent
(common)
Learned Response
(common)
Walking Nightmuse
(common)
Pull of Pyromancy
(common)
Anti-Aura Acolyte
(common)
Necrospawn Liege
(common)
Steadfast Assault
(common)
Mishra's Rite
(common)
Creative Eyry
(common)
Coast Guarder
(common)
Forest
(basic)

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: Put a charge counters on Ring of Terror, then deal damage to all creatures equal to the number of charge counters on Ring of Terror. X is equal to the number of charge counters on Ring of Terror.



