Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life. As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play. 5/4
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When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life. ![]() , Exile Crypt Nematode from your graveyard: Target player loses 3 life.1/4
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All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder |
Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn.
It was intended to be a guardian for the ancient library. It wasn't intended to work.
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Scullery Fink
(rare)
Crypt Nematode
(uncommon)
Stone Geyser
(uncommon)
Awakened Mosaic
(uncommon)
Corona of Power
(common)
Prismatic Surge
(common)
Steadfast Assault
(common)
Mishra's Rite
(common)
Turn to Brambles
(common)
Snowball Fight
(common)
Unholy Pact
(common)
Shade of Prey
(common)
Curio Curse
(common)
Evangelizing Aven
(common)
Swamp
(basic)






: Deal damage to target player equal to this creature's power.