Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Specter
When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card.
{1}{b}: Void Specter gets -0/-3 and gains flying until end of turn.
3/4
 U 
Creature – Elemental Warrior
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
 U 
Instant – Trap
If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay {w}{w} rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play.
 U 
Creature – Elemental
{r}: Smoke Spirit gets +1/+0 until end of turn.
{4}{u}: Counter target spell unless its controller pays {x}. {x} is equal to Smoke Spirit's power.
1/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
 C 
Creature – Devil Mercenary
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Instant
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.

Target creature gains +2/+2 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Sorcery
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
Island
 
 B 
Basic Land – Island

Void Specter (rare)
Catching Searblades (uncommon)
Protect the Master (uncommon)
Smoke Spirit (uncommon)
Unholy Pact (common)
Unloved Devil (common)
Wicked Witch Engine (common)
Pull of Pyromancy (common)
Blightsoil Druid (common)
Snowball Fight (common)
Blessing Unbent (common)
Friend Ward (common)
Mishra's Rite (common)
Explosive Shoots (common)
Island (basic)