Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Adrift (At the beginning of your upkeep, simultaneously exile all adrift creatures you control on the battlefield, and return all exiled adrift creatures you own to the battlefield. They gain haste.)
All other blue creatures you control gain +1/+1. When Icy Proctor enters the battlefield, put two 1/1 blue crab tokens into play. 3/3
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When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them. |
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch |
![]() ![]() , Sacrifice Darigaaz's Enforcer: Target player sets aside three cards at random from his or her hand. For each of those cards, that player chooses either to discard it, or put it on top of his or her library.3/3
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Snowball Fight
(common, foil)
Icy Proctor
(rare)
Volrath's Whim
(uncommon)
Unrefine
(uncommon)
Darigaaz's Enforcer
(uncommon)
Talruun Firebrand
(common)
Blessing Unbent
(common)
Snowball Fight
(common)
Unloved Devil
(common)
Walking Nightmuse
(common)
Necrospawn Liege
(common)
Creative Eyry
(common)
Explosive Shoots
(common)
Krimson Kount
(common)
Island
(basic)

: Deal 1 damage to target attacking creature".



, Sacrifice Darigaaz's Enforcer: Target player sets aside three cards at random from his or her hand. For each of those cards, that player chooses either to discard it, or put it on top of his or her library.
