Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant non-land permanent
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every he or she paid. |
Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control. 3/2
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When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.2/2
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Defender
, : Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn."Lower! Lower! Aim for the docks!"
-Ramireze DePietro 4/4
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Disseminating Dirge
(rare)
Verduran Schemers
(uncommon)
Defender of the Sedge
(uncommon)
Scalawag Support Team
(uncommon)
Coast Guarder
(common)
Monsivore Rex
(common)
Turn to Brambles
(common)
Unloved Devil
(common)
Creative Eyry
(common)
Cho-Arrim Augury
(common)
Blightsoil Druid
(common)
Talruun Firebrand
(common)
Steaming Sink Pits
(common)
Wicked Witch Engine
(common)
Mountain
(basic)


he or she paid.

,
: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.

