Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
: Isochron Hipparion gains all activated abilities from the exiled creature."Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld 1/3
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Vanishing 5
When Queen Riftwurm enters the battlefield, remove a time counter from it for every used to pay its cost.6/5
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At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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When Niven's Battlestone enters the battlefield, target red creature can and must be blocked by exactly two creatures this turn.
: Add to your mana pool.
![]() ![]() , , Sacrifice Niven's Battlestone: Destroy all non-land permanents with a converted mana cost of three or less. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Isochron Hipparion
(rare)
Queen Riftwurm
(uncommon)
Creakwood Maiden
(uncommon)
Niven's Battlestone
(uncommon)
Mishra's Rite
(common)
Explosive Shoots
(common)
Shade of Prey
(common)
Rat Nest Ogre
(common)
Harmonic Vale
(common)
Creative Eyry
(common)
Snowball Fight
(common)
Claws of the Viashino
(common)
Walking Nightmuse
(common)
Evangelizing Aven
(common)
Plains
(basic)


used to pay its cost.
: Add


