Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Adrift (At the beginning of your upkeep, simultaneously exile all adrift creatures you control on the battlefield, and return all exiled adrift creatures you own to the battlefield. They gain haste.)
All other blue creatures you control gain +1/+1. When Icy Proctor enters the battlefield, put two 1/1 blue crab tokens into play. 3/3
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Whenever an artifact becomes the target of a spell or ability, its controller sacrifices it.
The Crystal hovered for centuries, unbreakable at the heart of the volcano. One glance from Zuk-Zook shattered it to pieces.
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Capitulated Keldon Lands enters the battlefield tapped.
: Add to your mana pool.
: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand. |
Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk. Whenever enchanted creature attacks or blocks, each player loses 2 life. |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1. , Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to. |
Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
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Icy Proctor
(rare)
Impermanence
(uncommon)
Capitulated Keldon Lands
(uncommon)
Wraith's Embrace
(uncommon)
Pull of Pyromancy
(common)
Corona of Power
(common)
Holy Favor
(common)
Cursed Blade
(common)
Savaen Blessing
(common)
Walking Nightmuse
(common)
Curio Curse
(common)
Blightsoil Druid
(common)
Mishra's Rite
(common)
Harmonic Vale
(common)
Forest
(basic)



: Add
to your mana pool.



to your mana pool.