Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Castigating Specter enters the battlefield, return a white or a black creature you control to its owner's hand.
When Castigating Specter enters the battlefield, or deals combat damage to an oppoenent, look at all and exile a card from all player's hands. 3/3
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Choose one – Put a token copy of all non-token creatures you control on the battlefield; or put a token copy of all token creatures you control on the battlefield.
Entwine ![]() (Choose both, if you pay the entwine cost.) |
Defender
, : Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn."Lower! Lower! Aim for the docks!"
-Ramireze DePietro 4/4
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Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk. Whenever enchanted creature attacks or blocks, each player loses 2 life. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Castigating Specter
(rare)
Filligreed Mirror
(uncommon)
Scalawag Support Team
(uncommon)
Wraith's Embrace
(uncommon)
Coast Guarder
(common)
Creative Eyry
(common)
Mishra's Rite
(common)
Rat Nest Ogre
(common)
Anti-Aura Acolyte
(common)
Blessing Unbent
(common)
Plume Serpent
(common)
Unloved Devil
(common)
Unholy Pact
(common)
Steaming Sink Pits
(common)
Swamp
(basic)






,
: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.
