Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
Discard a card: Exile target flying creature blocking Celestial Glider. And up and up the Dragon flew, and up and up the Griffon.
The air grew weak and breath was few, but neither one would give in. -From "Why Griffin Flies High" 4/4
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Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero |
Kicker – Deal 3 damage to target creature or player.
If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it. 5/5
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Enchant Creature
![]() , Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
![]() , Untap tapped enchanted creature: Enchanted creature gains flying. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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Celestial Glider
(rare)
Barbed Path
(uncommon)
Phyrexian Torchgunner
(uncommon)
Chrysalis Carapace
(uncommon)
Coast Guarder
(common)
Corona of Power
(common)
Unloved Devil
(common)
Walking Nightmuse
(common)
Prismatic Surge
(common)
Talruun Firebrand
(common)
Friend Ward
(common)
Steaming Sink Pits
(common)
Creative Eyry
(common)
Blessing Unbent
(common)
Forest
(basic)







: Deal damage to target player equal to this creature's power.

