Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Tap all lands you control, then empty your mana pool: Draw a card. Use this ability only on your turn and only once per turn.
 U 
Creature – Cephalid Wizard
When Wreckage Skimmer enters the battlefield, return an instant or sorcery from your graveyard to your hand.

{b}, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.
2/3
 U 
Creature – Horror
Phyrexian Smelthoarder doesn't untap during your untap step.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards.
{1}{b}, Lose 2 life: Untap Phyrexian Smelthoarder.
3/4
 U 
Sorcery
Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types.
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
Forest
 
 B 
Basic Land – Forest

Abridged Tome (rare)
Wreckage Skimmer (uncommon)
Phyrexian Smelthoarder (uncommon)
Graveburst (uncommon)
Walking Nightmuse (common)
Curio Curse (common)
Cho-Arrim Augury (common)
Mishra's Rite (common)
Pull of Pyromancy (common)
Harmonic Vale (common)
Krimson Kount (common)
Savaen Blessing (common)
Steadfast Assault (common)
Friend Ward (common)
Forest (basic)