Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library. |
When you cast Roiling Fire, exile it from the game with X time counters on it.
At the beginning of your upkeep, if Roiling Fire is exiled, remove a time counter from it. If you do, deal 5 damage to target creature. |
Exliving Drake enters the battlefield tapped.
Flying, lifelink Whenever Exliving Drake deals damage to an opponent, you may pay . If you do, sacrifice Exliving Drake and gain 8 life.2/3
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: Add to your mana pool.
: Add to your mana pool. Use this ability only if an opponent controls two or more tapped creatures. |
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Diabolic Anvil
(rare)
Roiling Fire
(uncommon)
Exliving Drake
(uncommon)
Firewatch Tower
(uncommon)
Monsivore Rex
(common)
Creative Eyry
(common)
Evangelizing Aven
(common)
Rat Nest Ogre
(common)
Coast Guarder
(common)
Walking Nightmuse
(common)
Corona of Power
(common)
Plume Serpent
(common)
Turn to Brambles
(common)
Steaming Sink Pits
(common)
Island
(basic)
if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.


. If you do, sacrifice Exliving Drake and gain 8 life.
: Add
to your mana pool.

