Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Double Dip when a permanent enters the battlefield under an opponent's control (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Destroy target permanent. |
Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types.
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Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
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At the beginning of your upkeep, you may return a Wurm from your graveyard to your hand.
5/4
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![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Curio Curse
(common, foil)
Break Spirit
(rare)
Graveburst
(uncommon)
Masterful Gaze
(uncommon)
Den Wrecker
(uncommon)
Wicked Witch Engine
(common)
Steadfast Assault
(common)
Turn to Brambles
(common)
Krimson Kount
(common)
Holy Favor
(common)
Savaen Blessing
(common)
Prismatic Surge
(common)
Thanatos Drake
(common)
Plume Serpent
(common)
Island
(basic)








, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.