Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library. |
As an additional cost to cast Volcanic Cannonade, sacrifice any number of creatures you control.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed. "Oh, goblins fly all the time. They're never happy about it, mind you."
-Ethan Sable, Icatian Lieutenant |
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
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Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn.
It was intended to be a guardian for the ancient library. It wasn't intended to work.
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Diabolic Anvil
(rare)
Volcanic Cannonade
(uncommon)
Catching Searblades
(uncommon)
Awakened Mosaic
(uncommon)
Pull of Pyromancy
(common)
Snowball Fight
(common)
Wicked Witch Engine
(common)
Prismatic Surge
(common)
Cho-Arrim Augury
(common)
Turn to Brambles
(common)
Blightsoil Druid
(common)
Steadfast Assault
(common)
Friend Ward
(common)
Thanatos Drake
(common)
Forest
(basic)
if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.


: Deal 1 damage to target attacking creature".
