Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, pay
or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step. |
Equip
Equipped creature gains " : Add to your mana pool.
Sacrifice the equipped creature: Draw a card. |
Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0. |
At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Tectonic Stasis
(rare)
Walking Deadwood
(uncommon)
Gates of Velis Vel
(uncommon)
Gilded Hulk
(uncommon)
Rat Nest Ogre
(common)
Anti-Aura Acolyte
(common)
Snowball Fight
(common)
Turn to Brambles
(common)
Friend Ward
(common)
Prismatic Surge
(common)
Coast Guarder
(common)
Cho-Arrim Augury
(common)
Steadfast Assault
(common)
Thanatos Drake
(common)
Swamp
(basic)

: Add
to your mana pool.

