Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target permanent becomes green. Chage the text of that permanent by replacing all instances of a color with green, and all instances of a land type with Forest. All colored mana symbols on that card become
. (These effects do not end at end of turn.) |
Equip
Equipped creature gains " : Add to your mana pool.
Sacrifice the equipped creature: Draw a card. |
, : Add ![]() to your mana pool.
Level Up ![]()
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.) |
Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Lifemesh
(rare)
Walking Deadwood
(uncommon)
Sapling Grove
(uncommon)
Coffertooth Rats
(uncommon)
Curious Drake
(common)
Book Slide
(common)
Walking Nightmuse
(common)
Kyren Tax Collector
(common)
Blessing Unbent
(common)
Corona of Power
(common)
Turn to Brambles
(common)
Steaming Sink Pits
(common)
Rat Nest Ogre
(common)
Necrospawn Liege
(common)
Mountain
(basic)
: Add
to your mana pool.


