Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate. At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours. |
Vanishing 5
When Queen Riftwurm enters the battlefield, remove a time counter from it for every used to pay its cost.6/5
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At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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Whenever an opponent casts an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life. |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Drain the Humours
(rare)
Queen Riftwurm
(uncommon)
Creakwood Maiden
(uncommon)
Soul of the Machine
(uncommon)
Steadfast Assault
(common)
Mishra's Rite
(common)
Coast Guarder
(common)
Shade of Prey
(common)
Cho-Arrim Augury
(common)
Friend Ward
(common)
Learned Response
(common)
Blightsoil Druid
(common)
Pull of Pyromancy
(common)
Wicked Witch Engine
(common)
Forest
(basic)



used to pay its cost.




, Pay 1 life: Add