Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap all lands you control, then empty your mana pool: Draw a card. Use this ability only on your turn and only once per turn.
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Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
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: Add to your mana pool.
, Sacrifice Stronghold Ruins: Add ![]() to your mana pool. |
Choose one – Put a token copy of all non-token creatures you control on the battlefield; or put a token copy of all token creatures you control on the battlefield.
Entwine ![]() (Choose both, if you pay the entwine cost.) |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Abridged Tome
(rare)
Haunted Mine
(uncommon)
Stronghold Ruins
(uncommon)
Filligreed Mirror
(uncommon)
Friend Ward
(common)
Steaming Sink Pits
(common)
Unloved Devil
(common)
Learned Response
(common)
Anti-Aura Acolyte
(common)
Book Slide
(common)
Krimson Kount
(common)
Evangelizing Aven
(common)
Shade of Prey
(common)
Plume Serpent
(common)
Forest
(basic)
: Add 
to your mana pool.


, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
