Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Enchant non-land permanent
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every he or she paid. |
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn. : Regenerate Villainous Heart.3/2
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Flying
Mecha Mesa Mount can't attack, unless at least two other creatures are attacking. When Mecha Mesa Mount attacks, up to three target creatures can't block this turn. 2/2
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When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.2/2
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Curious Drake
(common, foil)
Disseminating Dirge
(rare)
Villainous Heart
(uncommon)
Mecha Mesa Mount
(uncommon)
Defender of the Sedge
(uncommon)
Claws of the Viashino
(common)
Necrospawn Liege
(common)
Rat Nest Ogre
(common)
Explosive Shoots
(common)
Harmonic Vale
(common)
Savaen Blessing
(common)
Holy Favor
(common)
Curio Curse
(common)
Evangelizing Aven
(common)
Island
(basic)


he or she paid.
