Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Horror
Flying
When Armored Balefire enters the battlefield, Armored Balefire deals 3 damage to target creature and you gain 3 life.
Armored Balefire gets +2/+2 for each Plains and Mountain pair that you control.
0/0
 U 
Creature – Human Druid
{t}: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add {g} to your mana pool for each Druid revealed in this manner.
We are cut from the same slab. Who among you is better than I?
2/2
 U 
Creature – Beast
Abolishadon costs {1} less for each creature in play with a counter on it.
Trample
When Abolishadon enters the battlefield, return all creatures with counters on them to their owner's hand.
5/5
 U 
Enchantment
Whenever an artifact becomes the target of a spell or ability, its controller sacrifices it.
The Crystal hovered for centuries, unbreakable at the heart of the volcano. One glance from Zuk-Zook shattered it to pieces.
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Creature – Goblin Advisor
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
Island
 
 B 
Basic Land – Island

Armored Balefire (rare)
Brothers from the Slab (uncommon)
Abolishadon (uncommon)
Impermanence (uncommon)
Rat Nest Ogre (common)
Snowball Fight (common)
Steaming Sink Pits (common)
Claws of the Viashino (common)
Friend Ward (common)
Plume Serpent (common)
Walking Nightmuse (common)
Holy Favor (common)
Harmonic Vale (common)
Kyren Tax Collector (common)
Island (basic)