Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Play with the top card of your library revealed.
Whenever you draw a card, creatures you control that share a color with it get +1/+1 until end of turn. ![]() : Draw a card, then either pay 4 life, or put a card from your hand on top of your library. |
Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0. |
As an additional cost to cast Volcanic Cannonade, sacrifice any number of creatures you control.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed. "Oh, goblins fly all the time. They're never happy about it, mind you."
-Ethan Sable, Icatian Lieutenant |
Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand. ![]() : Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.1/1
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Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
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Military Library
(rare)
Gates of Velis Vel
(uncommon)
Volcanic Cannonade
(uncommon)
Necromancer's Echo
(uncommon)
Thanatos Drake
(common)
Explosive Shoots
(common)
Anti-Aura Acolyte
(common)
Snowball Fight
(common)
Coast Guarder
(common)
Pull of Pyromancy
(common)
Shade of Prey
(common)
Cho-Arrim Augury
(common)
Harmonic Vale
(common)
Prismatic Surge
(common)
Island
(basic)

: Draw a card, then either pay 4 life, or put a card from your hand on top of your library.



, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
