Mashup: the Gathering Workbench: Virtual Booster
| Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control. At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control. 7/9
|
: Add to your mana pool.
: Add to your mana pool. Use this ability only if an opponent controls two or more tapped creatures. |
Equip
Equipped creature gains " : Add to your mana pool.
Sacrifice the equipped creature: Draw a card. |
Whenever an opponent casts an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
|
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
|
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
|
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
|
|
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
|
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
|
|
Lord Zedruu, the Lost
(mythic)
Firewatch Tower
(uncommon)
Walking Deadwood
(uncommon)
Soul of the Machine
(uncommon)
Mishra's Rite
(common)
Book Slide
(common)
Holy Favor
(common)
Talruun Firebrand
(common)
Harmonic Vale
(common)
Necrospawn Liege
(common)
Corona of Power
(common)
Creative Eyry
(common)
Walking Nightmuse
(common)
Steadfast Assault
(common)
Mountain
(basic)


: Add
to your mana pool.
to your mana pool. Use this ability only if an opponent controls two or more tapped creatures.
