Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split Second
Draw a card, then lose 1 life. Activated abilities of creatures your opponents control can't be activated this turn. |
, : Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard. |
Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
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The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch |
Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Linvala's Fury
(rare)
Archimedian Screw Pump
(uncommon)
Masterful Gaze
(uncommon)
Unrefine
(uncommon)
Savaen Blessing
(common)
Unloved Devil
(common)
Explosive Shoots
(common)
Corona of Power
(common)
Curious Drake
(common)
Unholy Pact
(common)
Blessing Unbent
(common)
Monsivore Rex
(common)
Harmonic Vale
(common)
Necrospawn Liege
(common)
Island
(basic)

: Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard.

