Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon Illusion
Flying
This creature deals damage to players in the form of that player putting that many cards from the top of their library into their graveyard.
{1}{u}: Psychic Hellkite deals 1 damage to target player.
5/5
 U 
Creature – Elemental
{r}: Smoke Spirit gets +1/+0 until end of turn.
{4}{u}: Counter target spell unless its controller pays {x}. {x} is equal to Smoke Spirit's power.
1/3
 U 
Enchantment
Whenever an artifact becomes the target of a spell or ability, its controller sacrifices it.
The Crystal hovered for centuries, unbreakable at the heart of the volcano. One glance from Zuk-Zook shattered it to pieces.
 U 
Creature – Spirit
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
 C 
Creature – Lhurgoyf
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
"Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words.
0/1
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
Forest
 
 B 
Basic Land – Forest

Psychic Hellkite (rare)
Smoke Spirit (uncommon)
Impermanence (uncommon)
Creakwood Maiden (uncommon)
Snowball Fight (common)
Talruun Firebrand (common)
Holy Favor (common)
Monsivore Rex (common)
Anti-Aura Acolyte (common)
Walking Nightmuse (common)
Friend Ward (common)
Harmonic Vale (common)
Blightsoil Druid (common)
Steaming Sink Pits (common)
Forest (basic)