Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
![]() , : Put a charge counters on Ring of Terror, then deal damage to all creatures equal to the number of charge counters on Ring of Terror. X is equal to the number of charge counters on Ring of Terror. |
: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add to your mana pool for each Druid revealed in this manner.We are cut from the same slab. Who among you is better than I?
2/2
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When Wreckage Skimmer enters the battlefield, return an instant or sorcery from your graveyard to your hand.
, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.2/3
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Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play. 3/3
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Blessing Unbent
(common, foil)
Ring of Terror
(mythic)
Brothers from the Slab
(uncommon)
Wreckage Skimmer
(uncommon)
Revengeant Aven
(uncommon)
Plume Serpent
(common)
Necrospawn Liege
(common)
Mishra's Rite
(common)
Savaen Blessing
(common)
Rat Nest Ogre
(common)
Walking Nightmuse
(common)
Turn to Brambles
(common)
Snowball Fight
(common)
Steadfast Assault
(common)
Swamp
(basic)


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: Put a charge counters on Ring of Terror, then deal damage to all creatures equal to the number of charge counters on Ring of Terror. X is equal to the number of charge counters on Ring of Terror.

, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.
