Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures get +2/-2 and can't block until end of turn.
For past hour, distant rumbling. Wildstock upset. Sergeant Yenib reports hills to east are now also to south, and... moving toward us?
- Commander Hoswell, Last Entry |
All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder |
Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control. 3/2
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Exliving Drake enters the battlefield tapped.
Flying, lifelink Whenever Exliving Drake deals damage to an opponent, you may pay . If you do, sacrifice Exliving Drake and gain 8 life.2/3
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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Wave of Landscape
(rare)
Stone Geyser
(uncommon)
Verduran Schemers
(uncommon)
Exliving Drake
(uncommon)
Harmonic Vale
(common)
Explosive Shoots
(common)
Rat Nest Ogre
(common)
Coast Guarder
(common)
Kyren Tax Collector
(common)
Walking Nightmuse
(common)
Anti-Aura Acolyte
(common)
Curio Curse
(common)
Shade of Prey
(common)
Holy Favor
(common)
Swamp
(basic)



. If you do, sacrifice Exliving Drake and gain 8 life.
. If you do, you gain 2 life.
