Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from Black
, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.3/5
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Choose one – Search your library for X basic lands, put them onto the battlefield, tapped, then shuffle your library; or, destroy X target lands.
Entwine (Choose both if you pay the entwine cost.) |
At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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, : Add ![]() to your mana pool.
![]() ![]() : Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with " : Institute of Arcane Sewers deals one damage to target creature or player." |
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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Devoted Lightforge
(rare)
Seasonal Front
(uncommon)
Gilded Hulk
(uncommon)
Institute of Arcane Sewers
(uncommon)
Explosive Shoots
(common)
Necrospawn Liege
(common)
Cho-Arrim Augury
(common)
Harmonic Vale
(common)
Wicked Witch Engine
(common)
Curio Curse
(common)
Talruun Firebrand
(common)
Anti-Aura Acolyte
(common)
Snowball Fight
(common)
Mishra's Rite
(common)
Plains
(basic)


, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.

, 
to your mana pool.


