Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life. As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play. 5/4
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Enchant Creature
![]() , Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
![]() , Untap tapped enchanted creature: Enchanted creature gains flying. |
At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it. |
![]() : Put a 1/1 green Saproling token into play.
Whenever a Saproling dies, put a spore counter on Velvet Fungus. Remove three spore counters from Velvet Fungus: Prevent all combat damage that would be dealt this turn. 1/1
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Scullery Fink
(rare)
Chrysalis Carapace
(uncommon)
Dive Deeper
(uncommon)
Velvet Fungus
(uncommon)
Blessing Unbent
(common)
Creative Eyry
(common)
Shade of Prey
(common)
Walking Nightmuse
(common)
Savaen Blessing
(common)
Explosive Shoots
(common)
Unloved Devil
(common)
Anti-Aura Acolyte
(common)
Monsivore Rex
(common)
Rat Nest Ogre
(common)
Forest
(basic)








