Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Flying
This creature deals damage to players in the form of that player putting that many cards from the top of their library into their graveyard. ![]() ![]() 5/5
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Equip
![]() Equipped creature gets +1/+1 for each land type among all lands you control. Ideas, like weapons, can only realize their true potential when they are shared.
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Kicker – Deal 3 damage to target creature or player.
If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it. 5/5
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Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Enchant green creature.
Enchanted creature gains " ![]() I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Target creature becomes a 2/3 green Plant Wall with defender and "
![]() Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Enchant creature you control
Flash ![]() Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() ![]() |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. ![]() 2/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Blessing Unbent
(common, foil)
Psychic Hellkite
(rare)
Mace of Ideas
(uncommon)
Phyrexian Torchgunner
(uncommon)
Masterful Gaze
(uncommon)
Savaen Blessing
(common)
Prismatic Surge
(common)
Corona of Power
(common)
Turn to Brambles
(common)
Steadfast Assault
(common)
Claws of the Viashino
(common)
Shade of Prey
(common)
Cho-Arrim Augury
(common)
Friend Ward
(common)
Swamp
(basic)