Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split Second
Draw a card, then lose 1 life. Activated abilities of creatures your opponents control can't be activated this turn. |
Equip
Equipped creature gains " : Add to your mana pool.
Sacrifice the equipped creature: Draw a card. |
When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.2/2
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Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
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Linvala's Fury
(rare)
Walking Deadwood
(uncommon)
Defender of the Sedge
(uncommon)
Ring of the Blacksmith
(uncommon)
Prismatic Surge
(common)
Learned Response
(common)
Walking Nightmuse
(common)
Evangelizing Aven
(common)
Wicked Witch Engine
(common)
Blightsoil Druid
(common)
Talruun Firebrand
(common)
Steaming Sink Pits
(common)
Savaen Blessing
(common)
Curio Curse
(common)
Forest
(basic)

: Add
: Regenerate Defender of the Sedge.
