Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn.
It was intended to be a guardian for the ancient library. It wasn't intended to work.
 
 R 
Artifact
Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game.
Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm.
If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library.
 U 
Sorcery
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero
 U 
Creature – Horror
Phyrexian Smelthoarder doesn't untap during your untap step.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards.
{1}{b}, Lose 2 life: Untap Phyrexian Smelthoarder.
3/4
 U 
Land
{1}, {t}: Add {1}{g} to your mana pool.
Level Up {2}{g}
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.)
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Instant
When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
 C 
Sorcery
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
 C 
Instant
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.

Target creature gains +2/+2 until end of turn.
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
Plains
 
 B 
Basic Land – Plains

Awakened Mosaic (uncommon, foil)
Staff of Calm (rare)
Barbed Path (uncommon)
Phyrexian Smelthoarder (uncommon)
Sapling Grove (uncommon)
Blightsoil Druid (common)
Creative Eyry (common)
Explosive Shoots (common)
Blessing Unbent (common)
Wicked Witch Engine (common)
Pull of Pyromancy (common)
Plume Serpent (common)
Turn to Brambles (common)
Mishra's Rite (common)
Plains (basic)