Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Multikicker
Choose target creature, then choose another creature for each time Amplifying Sphere was kicked. Each of those creatures get +X/-X until end of turn. |
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn. : Regenerate Villainous Heart.3/2
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, : Return a creature from your graveyard to your hand. |
When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Amplifying Sphere
(rare)
Villainous Heart
(uncommon)
Necromancer's Tome
(uncommon)
Whiptail Hermit
(uncommon)
Evangelizing Aven
(common)
Steaming Sink Pits
(common)
Claws of the Viashino
(common)
Mishra's Rite
(common)
Curious Drake
(common)
Pull of Pyromancy
(common)
Unloved Devil
(common)
Thanatos Drake
(common)
Coast Guarder
(common)
Friend Ward
(common)
Forest
(basic)


,
: Return a creature from your graveyard to your hand.
