Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures get +2/-2 and can't block until end of turn.
For past hour, distant rumbling. Wildstock upset. Sergeant Yenib reports hills to east are now also to south, and... moving toward us?
- Commander Hoswell, Last Entry |
Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
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Defender
, : Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn."Lower! Lower! Aim for the docks!"
-Ramireze DePietro 4/4
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Choose one – Put a token copy of all non-token creatures you control on the battlefield; or put a token copy of all token creatures you control on the battlefield.
Entwine ![]() (Choose both, if you pay the entwine cost.) |
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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Wave of Landscape
(rare)
Abductive Discovery
(uncommon)
Scalawag Support Team
(uncommon)
Filligreed Mirror
(uncommon)
Plume Serpent
(common)
Creative Eyry
(common)
Krimson Kount
(common)
Unloved Devil
(common)
Snowball Fight
(common)
Anti-Aura Acolyte
(common)
Harmonic Vale
(common)
Walking Nightmuse
(common)
Steadfast Assault
(common)
Blessing Unbent
(common)
Mountain
(basic)



,
: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.


