Mashup: the Gathering Workbench: Virtual Booster

Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game.
Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm.
If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library.
 U 
Enchantment
All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder
 U 
Enchantment – Aura
Enchant Creature
{1}{g}, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
{1}{u}, Untap tapped enchanted creature: Enchanted creature gains flying.
 U 
Creature – Human Beast Druid
When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Creature – Devil Mercenary
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Creature – Drake
Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/4
Island
 
 B 
Basic Land – Island

Staff of Calm (rare)
Stone Geyser (uncommon)
Chrysalis Carapace (uncommon)
Whiptail Hermit (uncommon)
Cho-Arrim Augury (common)
Blightsoil Druid (common)
Coast Guarder (common)
Krimson Kount (common)
Steaming Sink Pits (common)
Unloved Devil (common)
Claws of the Viashino (common)
Friend Ward (common)
Pull of Pyromancy (common)
Thanatos Drake (common)
Island (basic)