Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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Flash
When Racket Buster enters the battlefield, if it is the upkeep step, end the step. 2/3
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Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand. |
Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept 4/3
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Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play. 3/3
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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Gilded Hulk
(uncommon, foil)
Racket Buster
(rare)
Ring of the Blacksmith
(uncommon)
Knight of the Periphery
(uncommon)
Revengeant Aven
(uncommon)
Claws of the Viashino
(common)
Mishra's Rite
(common)
Thanatos Drake
(common)
Turn to Brambles
(common)
Creative Eyry
(common)
Unloved Devil
(common)
Walking Nightmuse
(common)
Pull of Pyromancy
(common)
Holy Favor
(common)
Plains
(basic)







, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.

