Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
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Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game. Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm. If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library. |
Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
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: The next time you would draw a card, instead, put the top three cards of your library into your graveyard. If you do, destroy target artifact or enchantment. If a permanent is destroyed in this manner, put a +1/+1 counter on Dogwood Elder.3/3
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: Add to your mana pool.
: Add to your mana pool. Use this ability only if an opponent controls two or more tapped creatures. |
: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1. , Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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Suddenly Solifuge
(uncommon, foil)
Staff of Calm
(rare)
Abductive Discovery
(uncommon)
Dogwood Elder
(uncommon)
Firewatch Tower
(uncommon)
Cursed Blade
(common)
Turn to Brambles
(common)
Blightsoil Druid
(common)
Friend Ward
(common)
Walking Nightmuse
(common)
Holy Favor
(common)
Coast Guarder
(common)
Talruun Firebrand
(common)
Mishra's Rite
(common)
Swamp
(basic)



: Add
to your mana pool.
to your mana pool. Use this ability only if an opponent controls two or more tapped creatures.
, Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to.
