Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Fungus
{3}{g}: Put a 1/1 green Saproling token into play.
Whenever a Saproling dies, put a spore counter on Velvet Fungus.
Remove three spore counters from Velvet Fungus: Prevent all combat damage that would be dealt this turn.
1/1
 
 M 
Legendary Creature – Minotaur Demon
Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control.
At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control.
7/9
 U 
Creature – Goat
Flash, first strike
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
3/1
 U 
Artifact
{2}, {t}: Return a creature from your graveyard to your hand.
 U 
Creature – Spirit
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
 C 
Snow Snow Snow Enchantment – Aura
Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Instant
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.

Target creature gains +2/+2 until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Velvet Fungus (uncommon, foil)
Lord Zedruu, the Lost (mythic)
Goat Sigil Bearer (uncommon)
Necromancer's Tome (uncommon)
Creakwood Maiden (uncommon)
Corona of Power (common)
Snowball Fight (common)
Steaming Sink Pits (common)
Turn to Brambles (common)
Walking Nightmuse (common)
Friend Ward (common)
Pull of Pyromancy (common)
Blightsoil Druid (common)
Blessing Unbent (common)
Mountain (basic)