Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Flying
: Add one mana of any color to your mana pool.
: Untap Paradise Glint Hawk.
Whenever another artifact enters the battlefield, untap Paradise Glint Hawk. 2/3
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Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
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, : Add ![]() to your mana pool.
![]() ![]() : Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with " : Institute of Arcane Sewers deals one damage to target creature or player." |
As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it. 4/4
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Talruun Firebrand
(common, foil)
Paradise Glint Hawk
(rare)
Sanctum Whisperer
(uncommon)
Institute of Arcane Sewers
(uncommon)
Allied Golem
(uncommon)
Rat Nest Ogre
(common)
Explosive Shoots
(common)
Snowball Fight
(common)
Friend Ward
(common)
Blightsoil Druid
(common)
Mishra's Rite
(common)
Harmonic Vale
(common)
Blessing Unbent
(common)
Walking Nightmuse
(common)
Plains
(basic)

: Add one mana of any color to your mana pool.
: Untap Paradise Glint Hawk.


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