Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
: Regenerate One Thousand Pounds of Flesh.
: Exchange control of One Thousand Pounds of Flesh with target artifact or creature.0/6
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![]() ![]() , : Return target attacking creature to its owner's hand.
, : Return all attacking creatures to their owner's hand. Activate this ability only if there are exactly two attacking creatures.Runaway lovers are her specialty.
3/3
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: The next time you would draw a card, instead, put the top three cards of your library into your graveyard. If you do, destroy target artifact or enchantment. If a permanent is destroyed in this manner, put a +1/+1 counter on Dogwood Elder.3/3
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When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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One Thousand Pounds of Flesh
(rare)
Elite Trapper
(uncommon)
Dogwood Elder
(uncommon)
Volrath's Whim
(uncommon)
Talruun Firebrand
(common)
Wicked Witch Engine
(common)
Krimson Kount
(common)
Turn to Brambles
(common)
Steaming Sink Pits
(common)
Anti-Aura Acolyte
(common)
Curio Curse
(common)
Cho-Arrim Augury
(common)
Necrospawn Liege
(common)
Snowball Fight
(common)
Plains
(basic)
: Regenerate One Thousand Pounds of Flesh.

: Return target attacking creature to its owner's hand.

, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.