Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard. |
If you would draw a card, you may instead put a card from your graveyard on top of your library.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life. "So many spirits. So few bodies."
2/2
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Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept 4/3
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![]() ![]() , : Return target attacking creature to its owner's hand.
, : Return all attacking creatures to their owner's hand. Activate this ability only if there are exactly two attacking creatures.Runaway lovers are her specialty.
3/3
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Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Archimedian Screw Pump
(uncommon, foil)
Cryptic Guildmage
(rare)
Knight of the Periphery
(uncommon)
Elite Trapper
(uncommon)
Suddenly Solifuge
(uncommon)
Claws of the Viashino
(common)
Talruun Firebrand
(common)
Turn to Brambles
(common)
Wicked Witch Engine
(common)
Shade of Prey
(common)
Holy Favor
(common)
Steadfast Assault
(common)
Curio Curse
(common)
Snowball Fight
(common)
Mountain
(basic)
,
: Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard.



