Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you would draw a card, you may instead put a card from your graveyard on top of your library.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life. "So many spirits. So few bodies."
2/2
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Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn.
It was intended to be a guardian for the ancient library. It wasn't intended to work.
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Defender
When Protective She-Wolf enters the battlefield, draw a card. When Protective She-Wolf blocks a creature, it deals damage equal to its power to the attacking creature's controller. 2/2
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The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb ![]() (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for ![]() .) |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1. , Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to. |
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Cryptic Guildmage
(rare)
Awakened Mosaic
(uncommon)
Protective She-Wolf
(uncommon)
Desperate Measure
(uncommon)
Prismatic Surge
(common)
Cursed Blade
(common)
Learned Response
(common)
Curio Curse
(common)
Walking Nightmuse
(common)
Cho-Arrim Augury
(common)
Holy Favor
(common)
Krimson Kount
(common)
Wicked Witch Engine
(common)
Blightsoil Druid
(common)
Mountain
(basic)





, Pay 1 life: Add