Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spellbreaker Gargantuan can't be countered.
: Spells you cast this turn with a converted mana cost of five or greater can't be countered by spells or abilities.Mercadians don't dare fish for Gargantuans. They're regarded not as turtles but as a force of nature, like a cyclonic storm or a whirlpool breaker.
5/5
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, Sacrifice Bargain Eiedelon: Lose X life and draw X cards.
Whenever you cast a multicolored spell, you may return Bargain Eiedelon from your graveyard to your hand. 3/3
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Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control. 3/2
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When Dragonskull Aethermage enters the battlefield, choose one – Return target land to its owner's hand if you control a Mountain; or, return target creature to it's owner's hand if you control a Swamp.
2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Spellbreaker Gargantuan
(rare)
Bargain Eiedelon
(uncommon)
Verduran Schemers
(uncommon)
Dragonskull Aethermage
(uncommon)
Snowball Fight
(common)
Anti-Aura Acolyte
(common)
Rat Nest Ogre
(common)
Necrospawn Liege
(common)
Creative Eyry
(common)
Cho-Arrim Augury
(common)
Krimson Kount
(common)
Steadfast Assault
(common)
Walking Nightmuse
(common)
Unloved Devil
(common)
Swamp
(basic)


: Spells you cast this turn with a converted mana cost of five or greater can't be countered by spells or abilities.
, Sacrifice Bargain Eiedelon: Lose X life and draw X cards.

: Deal 1 damage to target attacking creature".