Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Istvan, the Mad is indestructible.
![]() , : Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.3/5
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Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control. |
Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0. |
Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand. |
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Istvan, the Mad
(rare)
Unnatural Fever
(uncommon)
Gates of Velis Vel
(uncommon)
Ring of the Blacksmith
(uncommon)
Book Slide
(common)
Creative Eyry
(common)
Harmonic Vale
(common)
Wicked Witch Engine
(common)
Talruun Firebrand
(common)
Holy Favor
(common)
Mishra's Rite
(common)
Steadfast Assault
(common)
Steaming Sink Pits
(common)
Friend Ward
(common)
Island
(basic)



: Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.


. If you do, you gain 2 life.