Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you play a blue spell, return a creature to its owner's hand.
Whenever you play a black spell, target player discards a card. 4/7
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Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk. Whenever enchanted creature attacks or blocks, each player loses 2 life. |
At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Heidar and Zur
(rare)
Wraith's Embrace
(uncommon)
Gilded Hulk
(uncommon)
Abductive Discovery
(uncommon)
Unloved Devil
(common)
Krimson Kount
(common)
Coast Guarder
(common)
Steadfast Assault
(common)
Evangelizing Aven
(common)
Prismatic Surge
(common)
Claws of the Viashino
(common)
Snowball Fight
(common)
Plume Serpent
(common)
Walking Nightmuse
(common)
Plains
(basic)





: Deal 1 damage to target attacking creature".