Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card.
![]() : Void Specter gets -0/-3 and gains flying until end of turn.3/4
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The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb ![]() (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for ![]() .) |
Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play. 3/3
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Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Void Specter
(rare)
Desperate Measure
(uncommon)
Revengeant Aven
(uncommon)
Sanctum Whisperer
(uncommon)
Blightsoil Druid
(common)
Explosive Shoots
(common)
Harmonic Vale
(common)
Walking Nightmuse
(common)
Talruun Firebrand
(common)
Coast Guarder
(common)
Curio Curse
(common)
Krimson Kount
(common)
Blessing Unbent
(common)
Wicked Witch Engine
(common)
Mountain
(basic)





, Pay 1 life: Add
to your mana pool.

