Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures. For each creature destroyed in this way, put the top card of your library into your graveyard.
The young town had yet to make a graveyard. So Lim-Dûl made one for them.
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Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand. ![]() : Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.1/1
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When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life. ![]() , Exile Crypt Nematode from your graveyard: Target player loses 3 life.1/4
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Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
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Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Township Burial
(rare)
Necromancer's Echo
(uncommon)
Crypt Nematode
(uncommon)
Haunted Mine
(uncommon)
Kyren Tax Collector
(common)
Cho-Arrim Augury
(common)
Plume Serpent
(common)
Snowball Fight
(common)
Unloved Devil
(common)
Pull of Pyromancy
(common)
Anti-Aura Acolyte
(common)
Curious Drake
(common)
Explosive Shoots
(common)
Shade of Prey
(common)
Swamp
(basic)




. Turn it face up any time for its morph cost.)

: Deal 1 damage to target attacking creature".