Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Multikicker
Choose target creature, then choose another creature for each time Amplifying Sphere was kicked. Each of those creatures get +X/-X until end of turn. |
When Wreckage Skimmer enters the battlefield, return an instant or sorcery from your graveyard to your hand.
, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.2/3
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At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life. ![]() , Exile Crypt Nematode from your graveyard: Target player loses 3 life.1/4
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Amplifying Sphere
(rare)
Wreckage Skimmer
(uncommon)
Creakwood Maiden
(uncommon)
Crypt Nematode
(uncommon)
Harmonic Vale
(common)
Holy Favor
(common)
Steaming Sink Pits
(common)
Prismatic Surge
(common)
Walking Nightmuse
(common)
Curious Drake
(common)
Snowball Fight
(common)
Mishra's Rite
(common)
Claws of the Viashino
(common)
Shade of Prey
(common)
Swamp
(basic)


, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.



: Deal 1 damage to target attacking creature".