Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Serpent
Displacer Serpent can't attack unless your opponent controls an Island.
{t}: Exchange control of all lands you control and all lands target player controls.
Legend has it that the Sea of Redemption used to be bigger. But how can that be?
8/8
 U 
Creature – Human Cleric
Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
 U 
Sorcery
Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
 U 
Creature – Demon
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn.
{b}: Regenerate Villainous Heart.
3/2
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
 C 
Creature – Goblin Advisor
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
Mountain
 
 B 
Basic Land – Mountain

Displacer Serpent (mythic)
Sanctum Whisperer (uncommon)
Abductive Discovery (uncommon)
Villainous Heart (uncommon)
Coast Guarder (common)
Friend Ward (common)
Unholy Pact (common)
Kyren Tax Collector (common)
Holy Favor (common)
Steaming Sink Pits (common)
Krimson Kount (common)
Harmonic Vale (common)
Curio Curse (common)
Pull of Pyromancy (common)
Mountain (basic)