Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{4}, {t}: Add {u}{u} to your mana pool. This ability costs {1} less to activate for each Island you control.
{u}, {t}: Target creature you control gains flying until end of turn. Put a -1/-1 counter on that creature.
 U 
Creature – Troll
When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
{b}: Regenerate Defender of the Sedge.
2/2
 U 
Creature – Human Soldier
{1}{w}, {t}, Sacrifice a land: Search your library for a Soldier card and a Plains card, reveal them, and put them into your hand. Then shuffle your library.
3/3
 U 
Creature – Human Wizard
When Dragonskull Aethermage enters the battlefield, choose one – Return target land to its owner's hand if you control a Mountain; or, return target creature to it's owner's hand if you control a Swamp.
2/2
 C 
Creature – Drake
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
 C 
Creature – Lhurgoyf
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
"Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words.
0/1
 C 
Snow Snow Snow Enchantment – Aura
Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
 C 
Artifact – Equipment
{2}: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1.
{b}, Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Creature – Bird Soldier
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2.
"They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader
2/4
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
Swamp
 
 B 
Basic Land – Swamp

Tolarian Spires (rare)
Defender of the Sedge (uncommon)
Corps Recruiter (uncommon)
Dragonskull Aethermage (uncommon)
Curious Drake (common)
Turn to Brambles (common)
Monsivore Rex (common)
Corona of Power (common)
Snowball Fight (common)
Rat Nest Ogre (common)
Cursed Blade (common)
Blightsoil Druid (common)
Evangelizing Aven (common)
Wicked Witch Engine (common)
Swamp (basic)