Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. ![]() 2/1
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Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate. At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours. |
As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it. 4/4
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The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch |
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Enchant green creature.
Enchanted creature gains " ![]() I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
![]() ![]() "The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Enchant creature you control
Flash ![]() Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() ![]() |
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Target creature becomes a 2/3 green Plant Wall with defender and "
![]() Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
When you cast Creative Eyry,
![]() Draw X cards. |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Shade of Prey
(common, foil)
Drain the Humours
(rare)
Allied Golem
(uncommon)
Unrefine
(uncommon)
Creakwood Maiden
(uncommon)
Pull of Pyromancy
(common)
Corona of Power
(common)
Blightsoil Druid
(common)
Claws of the Viashino
(common)
Curious Drake
(common)
Steaming Sink Pits
(common)
Turn to Brambles
(common)
Creative Eyry
(common)
Evangelizing Aven
(common)
Mountain
(basic)