Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional {2} if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.
 U 
Creature – Goat
Flash, first strike
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
3/1
 U 
Artifact
Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
 U 
Creature – Skeleton Wizard
Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand.
{4}{b}: Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.
1/1
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Creature – Zombie Cleric
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
 C 
Creature – Drake
Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/4
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
Mountain
 
 B 
Basic Land – Mountain

Diabolic Anvil (rare)
Goat Sigil Bearer (uncommon)
Haunted Mine (uncommon)
Necromancer's Echo (uncommon)
Savaen Blessing (common)
Claws of the Viashino (common)
Mishra's Rite (common)
Steadfast Assault (common)
Learned Response (common)
Cho-Arrim Augury (common)
Necrospawn Liege (common)
Thanatos Drake (common)
Talruun Firebrand (common)
Friend Ward (common)
Mountain (basic)