Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target land.
: Counter target black spell. This ability may only be used by your opponents.5/5
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If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay
![]() rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play. |
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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: Add to your mana pool.
, Sacrifice Stronghold Ruins: Add ![]() to your mana pool. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Demonic Force
(rare)
Protect the Master
(uncommon)
Creakwood Maiden
(uncommon)
Stronghold Ruins
(uncommon)
Snowball Fight
(common)
Claws of the Viashino
(common)
Turn to Brambles
(common)
Unholy Pact
(common)
Steadfast Assault
(common)
Creative Eyry
(common)
Plume Serpent
(common)
Evangelizing Aven
(common)
Mishra's Rite
(common)
Rat Nest Ogre
(common)
Swamp
(basic)


: Destroy target land.
: Counter target black spell. This ability may only be used by your opponents.

to your mana pool.
to your mana pool.

