Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Double Dip when a permanent enters the battlefield under an opponent's control (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Destroy target permanent.
 U 
Sorcery
Choose one – Search your library for X basic lands, put them onto the battlefield, tapped, then shuffle your library; or, destroy X target lands.
Entwine {g} (Choose both if you pay the entwine cost.)
 U 
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards.
We're sorry you're village was destroyed. Currently, the senate is negotiating to determine reparations. Continue to write. A scribe will be with you shortly.
 U 
Creature – Treefolk Spellshaper
{g}: The next time you would draw a card, instead, put the top three cards of your library into your graveyard. If you do, destroy target artifact or enchantment. If a permanent is destroyed in this manner, put a +1/+1 counter on Dogwood Elder.
3/3
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
 C 
Instant
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards.
Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Instant
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card.
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
Mountain
 
 B 
Basic Land – Mountain

Break Spirit (rare)
Seasonal Front (uncommon)
Intermittent Reparations (uncommon)
Dogwood Elder (uncommon)
Blightsoil Druid (common)
Cho-Arrim Augury (common)
Krimson Kount (common)
Steaming Sink Pits (common)
Anti-Aura Acolyte (common)
Book Slide (common)
Curio Curse (common)
Walking Nightmuse (common)
Prismatic Surge (common)
Harmonic Vale (common)
Mountain (basic)