Mashup: the Gathering Workbench: Virtual Booster

Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}{g}
 
 R 
Sorcery
Reveal the top card of your library. If it is a land or a creature, put it in onto the battlefield.
Disgrace
{3}{b}
 
 R 
Sorcery
Put the creature with the highest converted mana cost among all graveyards onto the battlefield under your control.
 U 
Creature – Human Soldier
{1}{w}, {t}, Sacrifice a land: Search your library for a Soldier card and a Plains card, reveal them, and put them into your hand. Then shuffle your library.
3/3
 U 
Instant
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch
 U 
Land
{u/r}, {t}: Add {u}{r} to your mana pool.
{2}{u}{r}: Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with "{t}: Institute of Arcane Sewers deals one damage to target creature or player."
 C 
Creature – Goblin Advisor
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
 C 
Creature – Zombie Cleric
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
Swamp
 
 B 
Basic Land – Swamp

Honor // Disgrace (rare)
Corps Recruiter (uncommon)
Unrefine (uncommon)
Institute of Arcane Sewers (uncommon)
Kyren Tax Collector (common)
Necrospawn Liege (common)
Turn to Brambles (common)
Friend Ward (common)
Steaming Sink Pits (common)
Claws of the Viashino (common)
Unholy Pact (common)
Rat Nest Ogre (common)
Snowball Fight (common)
Cho-Arrim Augury (common)
Swamp (basic)