Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split Second
Draw a card, then lose 1 life. Activated abilities of creatures your opponents control can't be activated this turn. |
Enchant Creature
![]() , Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
![]() , Untap tapped enchanted creature: Enchanted creature gains flying. |
![]() Discard Time-Faced Fink: remove all counters on target permanent or exiled card, or double them.
When Time-Faced Fink enters the battlefield, remove all counters on target permanent or exiled card, or double them. 3/2
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: Add to your mana pool.
, Sacrifice Stronghold Ruins: Add ![]() to your mana pool. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
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Linvala's Fury
(rare)
Chrysalis Carapace
(uncommon)
Time-Faced Fink
(uncommon)
Stronghold Ruins
(uncommon)
Krimson Kount
(common)
Prismatic Surge
(common)
Curious Drake
(common)
Blightsoil Druid
(common)
Cho-Arrim Augury
(common)
Walking Nightmuse
(common)
Mishra's Rite
(common)
Harmonic Vale
(common)
Snowball Fight
(common)
Explosive Shoots
(common)
Plains
(basic)



: Add 
to your mana pool.
