Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures. For each creature destroyed in this way, put the top card of your library into your graveyard.
The young town had yet to make a graveyard. So Lim-Dûl made one for them.
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When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.2/2
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Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types.
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Defender
, : Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn."Lower! Lower! Aim for the docks!"
-Ramireze DePietro 4/4
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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Township Burial
(rare)
Defender of the Sedge
(uncommon)
Graveburst
(uncommon)
Scalawag Support Team
(uncommon)
Friend Ward
(common)
Anti-Aura Acolyte
(common)
Necrospawn Liege
(common)
Turn to Brambles
(common)
Kyren Tax Collector
(common)
Coast Guarder
(common)
Steaming Sink Pits
(common)
Walking Nightmuse
(common)
Rat Nest Ogre
(common)
Blessing Unbent
(common)
Mountain
(basic)




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: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.

