Mashup: the Gathering Workbench: Recent Activity
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Recent updates to Mashup: the Gathering Workbench: (Generated at 2024-05-18 18:19:35)
Haha. I like it. It's not like Lifelace was exactly powerful, so yeah, let's make this cycle instead and see if they do anything.
Random Generator gave me Lifelace and Forest. Normally, Forest would color shift Lifelace green, but since Lifelace is already green, it needs to become super-green.
The really odd thing is that I'm not sure if this is too powerful for cost? I mean, it's not doing anything on its own, but it's still a combined Lifelace + Magical Hack (which also means it's an Evil Presence for basic lands) + Sleight of Mind + Something reminiscient of Celestial Dawn... except this Celestial Dawn can be used to hose players with no access to Green mana, or be used to fix your own mana problems. Originally, I wanted to replace all the mana activations on the card with colored mana. So if you cast this on a Clay Statue, say, the activation would become , . I couldn't figure out a simple way to express that, though, so I had to leave it alone. Unfortunate. Would have been a cute way to hose artifacts, like Icy Manipulator. Also missing is "If that permanent would produce mana, it produces an equal amount of instead. Got to stop somewhere, I guess.
Yeah, sensible. Not pleasant, but it does fix it.
Ah, you're right. I just wasn't think about this the right way. Alright, two 'if, then' statements. Not what I like, but it solves the problem.
Nope. The key is, no destruction happens when the ability resolves. It only gets destroyed later in the turn, when you actually would draw the card/s.
That is counter-intuitive, but I don't think it's true. The extra activations should get countered for a lack of valid targets, so the Elder won't get any more +1/+1 counters.
I admit, that that's tricky, and I don't like cards to get tricky. I think most people would get the 'purpose' of the card, and play it the way they assume its supposed to work, or be on a level where they try to house the card, then get corrected by someone who knows the rule. Still don't like tricky, though. Don't know how to solve that without including yet another 'If you do'... or flipping abilities around again.
This wording works fine; dude1818's statement is true but not a problem. It works like Words of War: you announce the target when the activation resolves, and then at some point later the replaced ability will instead affect that target, assuming it's still on the battlefield. (Indeed you can't target in replacement abilities.)
However, this has slight problems in that I can pay before casting Harmonize, all three abilities targeting the same artifact. Then that artifact will get destroyed just once, but I'll still get three +1/+1 counters on this. That I think is counterintuitive.
why not? redirecting damage does this all the time.
Technically, you target the artifact/enchantment when you activate the ability, not when you apply the replacement effect. Actually, can you even target during replacements?
Well, I had to finish this if I wanted to get any new work done. And this seems to compromise some of the my problems. As soon as I realized that Greater Mossdog's ability didn't need to be tied to the graveyard, the card came together better. It's still wordy, but probably okay as a one-of. Oddly, I like this form of spell-shaping (maybe for just one card, normally), but I get the impression that 10 of these would frustrate the 'I don't wanna self-mill' Timmies.
:)
That was the original name. ;)
You resisted the temptation to call this "Shiv of Shiv"? :)
Oh, nice solution. I particularly like that you've got three pieces of Shivan Oasis here - ETBT, , and :)
Okay, much better. Now this card is one half Oxidize (minus regen) one half Artifact Blast with the restriction that it comes into play tapped. Which, to be honest, I think that's a nifty tweak on seals/capsules. I wouldn't mind seeing a cycle of these cards... though, they probably wouldn't all be so single-minded. Seems like a neat way to staple two sorceries/instants together.
As for the flavor: Shiv ain't got no characters in it. Not that I can remember, at least. a Gatherer search for 'Shiv' didn't give me anything, either, except for Shivan Harvest with a quote from 'Viashino Heretic'. Strange. I guess I'm forced to use the equally uninspired 'Shivan Guide'.
Fair enough. The truth is, I kind of like the 'play as your last land' spot that the Lairs have a tendency to take up. But I may be the only person who actually likes the idea of it. It does read terrible. It probably plays worse.
But the alternative you mentioned just reads too... pedestrian. Like you said, there are plenty of upside versions of Shivan Oasis already. I mean, there's nothing wrong with Shivan that sacs. I wouldn't think twice if it appeared on a land. It wouldn't excite me, either.
Hmm. Tough nut to crack. I'm going to have to have another go at this tomorrow. Probably by throwing the whole non-basic land thing out the window. It's not yielding any results I like.
I'll just note in passing that the first proposed version works fine: the presence of a target is enough to stop something being a mana ability and move it to normal stack-based resolution (605.1a). I wouldn't actually like that card, though, because it's not really a land, more of a Lotus Petal. At least, not unless you could tap it for without saccing it.
But I really don't like the version that you've ended up with here either. It slows down your mana development a turn, and for what? A Shivan Oasis? And in the event I do have an artifact I really want to get rid of, I'm automatically 2-for-1-ing myself to do so, losing not just this land but also the one I sacced to this. Yuck.
I mean, why would you ever play this in your deck over Oxidize? This isn't a land in any meaningful sense of the word; it costs you mana not just the turn you blow something up but every turn before and after that.
I don't really like the "ETB sac a land" trigger on lands. Very occasionally it can be a fair balancing point; I'm thinking of Kjeldoran Outpost. But otherwise, if the land makes 2 mana, your mana progression is unaffected but you've got more eggs in one basket; if the land only makes 1 mana, then you've given up a land drop and a card for whatever enchantment-effect the other abilities on the land are. In some cases that might be worth it (Outpost). In this case I really don't think it is.
I think artifact destruction is marginal enough that it'd be fine on an ETBT land. Put the costs at about ", , Sac ~" and have the rest just be Shivan Oasis. That way it works like Keldon Megaliths, a marginal-upside ability that didn't cost you much opportunity. There are plenty of upside versions of Shivan Oasis already.
Random Generator gave me Shivan Oasis and Arenson's Aura. I've been mulling over this one for days. I thought I got somewhere with something like...
Land
Sacrifice ~, : Add or to your mana pool, then destroy target artifact.
Except... yeah... mana ability tied into a targeting, plus artifact destruction at Split Second speed. I could fix this, but it would get too messy to bother.
So, I'm still thinking about this. I didn't want to not do it, so I wrote the speed bump down. Currently I like the line:
Sacrifice ~, , : Destroy target artifact.
Sacrifice ~, , : Counter target artifact spell.
Or maybe White and Green doing the same thing for enchantments. I just don't know what to do with that. Seems too good on a land that taps for . Seems too rude to add ETB tapped.
Hmm. Artifact destroying Taiga with etb sac another land you control? Actually that doesn't sound half bad. Let's do that.
Yeah, white can do this, I'd say. You refer to things like Rally the Peasants or Inspired Charge. This is curiously reminiscent of other red cards like Mark of Fury or Viashino Sandscout. But nonetheless a fair colourshift of Unholy Strength.