Magic 20XD6
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Showing 31 of 31 Green cards
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2/2
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Enchant Creature
When Chrysalis enters the battlefield, put three pupa counters on Chrysalis.
Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper)
When Chrysalis enters the battlefield, put three pupa counters on Chrysalis.
Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper)
Trample
At the beginning of your upkeep, pay or Elemental deals 8 damage to you.
At the beginning of your upkeep, pay or Elemental deals 8 damage to you.
8/8
Creatures you control gain ": Add to your mana pool."
: Gain 1 Life.
: Gain 1 Life.
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
Target creature gets +1/+1 until end of turn.
(If Grow leaves your hand or the stack for any reason, remove it from the game.)
(If Grow leaves your hand or the stack for any reason, remove it from the game.)
When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield.
6/6
Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of named "Grow", which reads "Target creature gets +1/+1 until end of turn."
2/2
, : Put a green token instant into your hand with a casting cost of named "Grow", which reads "Target creature gets +1/+1 until end of turn.
0/1
, , Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay ."
5/5
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
When Osmoting Arachnae enters the battlefield, exile a card from your hand. When Osmoting Arachnae leaves the battlefield, return the exiled card to your hand.
If the exiled card is a flying creature, Osmoting Arachnae gains reach and ": Regenerate Osmoting Arachnae."
If the exiled card is a flying creature, Osmoting Arachnae gains reach and ": Regenerate Osmoting Arachnae."
4/6
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
Hexproof
Target creature gets +5/+5 and gains trample until end of turn.
Target creature gets +5/+5 and gains trample until end of turn.
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Quirion Vinecutter is also named Quirion Trailblazer.
Forestwalk
When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control.
Forestwalk
When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control.
0/1
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
, , Discard a card: Put four +1/+1 counters on each creature you control.
4/4
Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand.
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
—Taaveti of Kelsinko, elvish hunter
3/3
1/1
, , Discard a card: You gain 2 life for each card in your hand.
He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library.
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library.
1/3
When Torgormarka enters the battlefield, return three lands you control to its owner's hand.
7/5
Creatures you control gain trample.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
Triple Bear's cost is reduced by for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
Whenever you cast a non-instant spell during an opponent's turn, put a 2/2 green Bear creature token onto the battlefield.
, , Discard a card: Destroy target artifact.
, , Discard a card: Destroy target enchantment.
, , Discard a card: Destroy target enchantment.
3/3
Go to section: White (30) Blue (28) Black (28) Red (31) Green (31) Artifact (18) Land (6)
Show rarities: C U R M B T
Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |