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Mechanics | Skeleton

Showing 31 of 31 Green cards

Go to section: White (30) Blue (28) Black (28) Red (31) Green (31) Artifact (18) Land (6)

Show rarities: C U R M B T

 T 
Creature – Bear
2/2
 M 
Enchantment – Aura
Enchant Creature
When Chrysalis enters the battlefield, put three pupa counters on Chrysalis.
Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper)
2 comments
last 2011-06-03 22:26:07 by jmgariepy
 T 
Creature – Elemental
Trample

At the beginning of your upkeep, pay {g}{g}{g}{g} or Elemental deals 8 damage to you.
8/8
 R 
Enchantment
Creatures you control gain "{t}: Add {g} to your mana pool."
{1}{g}: Gain 1 Life.
 C 
Creature – Drake
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
4 comments
last 2011-07-09 20:31:31 by jmgariepy
 C 
Creature – Gorgon Warriror
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
 T 
Token Token Instant
Target creature gets +1/+1 until end of turn.

(If Grow leaves your hand or the stack for any reason, remove it from the game.)
 R 
Creature – Giant Shaman
When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield.
6/6
 U 
Creature – Snake
Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn."
2/2
 R 
Creature – Elf Shaman
{g}, {t}: Put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn.
0/1
6 comments
last 2011-06-29 06:46:10 by jmgariepy
 M 
Creature – Elemental Spellshaper
{2}{g}{g}{g}{g}, {t}, Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {g}{g}{g}{g}."
5/5
7 comments
last 2011-06-20 09:42:34 by Alex
 C 
Enchantment
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
{8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
 U 
Creature – Spider Nightmare
When Osmoting Arachnae enters the battlefield, exile a card from your hand. When Osmoting Arachnae leaves the battlefield, return the exiled card to your hand.
If the exiled card is a flying creature, Osmoting Arachnae gains reach and "{1}{g}: Regenerate Osmoting Arachnae."
4/6
1 comment
2011-05-03 10:16:52 by jmgariepy
 C 
Sorcery
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
4 comments
last 2011-06-04 10:42:37 by Alex
 U 
Instant
Hexproof
Target creature gets +5/+5 and gains trample until end of turn.
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 B 
Creature – Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Dripping Dead
{4}{b}{b}
 
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
3 comments
last 2012-02-10 06:01:57 by jmgariepy
 B 
Creature – Elf Druid
Quirion Vinecutter is also named Quirion Trailblazer.
Forestwalk
When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control.
0/1
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 R 
Creature – Beast Spellshaper
{7}{g}{g}, {t}, Discard a card: Put four +1/+1 counters on each creature you control.
4/4
7 comments
last 2011-07-09 20:21:35 by jmgariepy
 C 
Sorcery
Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand.
 C 
Creature – Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
1 comment
2011-04-30 18:26:15 by Benjamin Draper
 T 
Creature – Snake
1/1
 U 
Creature – Centaur Spellshaper
{2}{g}{g}, {t}, Discard a card: You gain 2 life for each card in your hand.
He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
 C 
Creature – Elf Warrior
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
2 comments
last 2011-05-21 21:00:48 by jmgariepy
 C 
Creature – Elf Archer Spellshaper
Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library.
1/3
3 comments
last 2011-06-27 09:27:10 by Alex
 C 
Creature – Elephant Beast
When Torgormarka enters the battlefield, return three lands you control to its owner's hand.
7/5
 R 
Enchantment
Creatures you control gain trample.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
 U 
Sorcery
Triple Bear's cost is reduced by {1} for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
3 comments
last 2024-03-06 07:36:43 by SecretInfiltrator
 U 
Enchantment
Whenever you cast a non-instant spell during an opponent's turn, put a 2/2 green Bear creature token onto the battlefield.
 U 
Creature – Treefolk Spellshaper
{r}, {t}, Discard a card: Destroy target artifact.
{w}, {t}, Discard a card: Destroy target enchantment.
3/3

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Show rarities: C U R M B T


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Mechanics | Skeleton