Magic 20XD6
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Mechanics | Skeleton |
Showing 28 of 28 Blue cards
Go to section: White (30) Blue (28) Black (28) Red (31) Green (31) Artifact (18) Land (6)
Show rarities: C U R M B T
Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
You may choose not to untap Cephalopod Seductress during your untap step, as long as you have more cards in hand than each opponent.
, : Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery.
, : Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery.
2/2
Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
2/2
Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types.
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types.
Giant Sea Eagle is also named Sea Eagle.
Flying
Flying
"Eagles come in all shapes and sizes, but you will recognize them chiefly by their attitudes."
-E. F. Schumacher
-E. F. Schumacher
3/2
Tap two untapped creatures you control: Tap target creature.
Tap an untapped wizard and an untapped snake you control: tap target creature. That creature does not untap during its controller's next untap step.
Tap an untapped wizard and an untapped snake you control: tap target creature. That creature does not untap during its controller's next untap step.
, , Discard a card: Draw two cards.
The artist tried to resolve why life was a never ending series of questions. But that lead to more questions.
2/3
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
When Medulla Scuttler enters the battlefield, exile a card from your hand. When Medulla Scuttler leaves the battlefield, return the exiled card to your hand.
: If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power.
: If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power.
0/3
, , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
, , Discard a card: Exile target player's graveyard.
, , Discard a card: Exile target player's graveyard.
1/3
Draw a card for each unique creature type in play.
Put 3 blue token instants in your hand with a casting cost of named "Shush", which reads "Counter target spell unless its controller pays .
Target creature gets -1/-1, then double its power and toughness.
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
Whenever a player casts a spell, draw a card.
"Tut. I thought you'd be more of a challenge."
-Ertai, Wizard Adept
-Ertai, Wizard Adept
, , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.
Jaffy felt that he could run forever, but he hit the wall.
2/2
Flying
Where air meets water, fish meets talon.
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
Counter target spell unless its controller pays .
(If Shush leaves your hand or the stack for any reason, remove it from the game.)
(If Shush leaves your hand or the stack for any reason, remove it from the game.)
When Slithering Aethermage dies, you may reveal a Wizard or Snake you own from outside the game, then put that card in your hand.
2/3
Flash
When Symbol of Silence enters the battlefield, counter target spell.
, Sacrifice Symbol of Silence: Draw a card.
When Symbol of Silence enters the battlefield, counter target spell.
, Sacrifice Symbol of Silence: Draw a card.
, , Discard two cards: Simultaneously untap all tapped creatures and tap all untapped creatures.
6/6
Target creature's power becomes two until end of turn.
Draw two cards.
Draw two cards.
: Target blue creature you control gains protection from green.
: Target spell or permanent is the color of your choice until end of turn.
: Target spell or permanent is the color of your choice until end of turn.
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
Islandwalk
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of named "Shush", which reads "Counter target spell unless its controller pays .
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of named "Shush", which reads "Counter target spell unless its controller pays .
2/3
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Show rarities: C U R M B T
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Mechanics | Skeleton |
-Alan Lakein