Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Efreet
As Meretricious Efreet enters the battlefield, roll a twenty sided die. Meretricious Efreet enters the battlefield with a number of +1/+1 counters equal to the number rolled.
0/0
 U 
Artifact – Widget
Shroud
{t}: Add {2} to your mana pool.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 U 
Land
{t}, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game.
 U 
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
 C 
Artifact
{2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
 C 
Creature – Bird Wizard Scout
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
 C 
Sorcery
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 C 
Instant
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Enchantment – Aura
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
 C 
Creature – Elf Knight
First Strike
You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose.
2/2
 C 
Creature – Gorgon Spellshaper
{2}{b}{b}, {t}, Discard a Card: Each player loses one life for every two creatures they control.
1/3
 C 
Instant
Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
 B 
Creature – Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Dripping Dead
{4}{b}{b}
 
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
 T 
Token Token Instant
Prevent the next one damage to target creature or player.

(If Soothe leaves your hand or the stack for any reason, remove it from the game.)

Meretricious Efreet (mythic)
Force-Resistant Manastone (uncommon)
Sacred River (uncommon)
Breakthrough (uncommon)
Green Mana Battery (common)
Lore Crow (common)
Liquid Death (common)
Revivifying Reeds (common)
Collateral Damage (common)
Imprudence (common)
Preparedness (common)
Sylvan Revenger (common)
Stronghold Disciple (common)
Shed Mortality (common)
Quirion Trailblazer (basic)
Soothe (token)