Magic 20XD6: Virtual Booster

Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Demon Spellshaper
Hellbent – Unless you have no cards in hand, lose two life at the beginning of your upkeep.
{2}{b}{b}, {t}, Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.
6/6
 
 R 
Creature – Giant Shaman
When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield.
6/6
 U 
Instant
Target creature gets +X/+0, where X is equal to that creature's toughness.
 U 
Artifact – Widget
This artifact gets +4/+4.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 U 
Sorcery
Hexproof
Each player discards four cards, then draws four cards.
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Enchantment
Flash
When Symbol of Silence enters the battlefield, counter target spell.
{4}, Sacrifice Symbol of Silence: Draw a card.
 C 
Creature – Cat Wizard
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Enchantment
When Symbol of Vitriol enters the battlefield, creatures you control gain deathtouch until end of turn.
{4}, Sacrifice Symbol of Vitriol: Draw a card.
 C 
Artifact Creature – Djinn
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
 C 
Sorcery
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
 C 
Creature – Drake
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
 C 
Sorcery
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
 C 
Creature – Bird Scout
Flying
"Failing to plan is planning to fail."
-Alan Lakein
1/3
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
Mons' Goblin Raiders
{r}
 
 B 
Creature – Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
 T 
Artifact Creature – Gnome
1/1

Diabolic Delighter (mythic, foil)
Knollridge Beastmaster (rare)
Shield Bash (uncommon)
Pneumonic Tentacles (uncommon)
Question Authority (uncommon)
Imprudence (common)
Symbol of Silence (common)
Planar Abjurer (common)
Symbol of Vitriol (common)
Djinn Engine (common)
Infectious Exhalation (common)
Fainthearted Drake (common)
Plan for Today (common)
Battleground Surveyor (common)
Pearled Unicorn (basic)
Gnome (token)