Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you would draw a card, you instead draw a card and lose 2 life.
Draw a card: Put a -1/-1 counter on target creature. 5/2
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Target creature gets +X/+0, where X is equal to that creature's toughness.
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, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
Flying.
All activation costs on this artifact are reduced by . This effect cannot reduce the amount of mana an ability costs to activate to less than .
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
: Untap this artifact.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
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Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
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Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
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Enchant Creature
When you cast Imprudence, draw a card. Enchanted creature gains First Strike. |
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn. |
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Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
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Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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1/1
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Seductor Velis
(rare)
Shield Bash
(uncommon)
Sacred River
(uncommon)
Whirlygig Temporal-Bore
(uncommon)
Self-Winding Hand Crank
(common)
Orb of Care
(common)
Revivifying Reeds
(common)
Sea Scream
(common)
Plasmotic Retainer
(common)
Vodalian Royal Guard
(common)
Imprudence
(common)
Orb of Precision
(common)
Tall Grass Troops
(common)
Veinstorm
(common)
Mons's Goblin Elite
(basic)
Cat Soldier
(token)



, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
. This effect cannot reduce the amount of mana an ability costs to activate to less than
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.