Magic 20XD6: Virtual Booster
| Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand.
2/2
|
Draw a card for each unique creature type in play.
|
Shroud
: Add to your mana pool.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
|
When Slithering Aethermage dies, you may reveal a Wizard or Snake you own from outside the game, then put that card in your hand.
2/3
|
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
|
, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.7/3
|
Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
|
|
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card. 1/2
|
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
|
|
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
|
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn. |
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
|
Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
|
Illumination Retracer
(uncommon, foil)
Multitude of Faces
(rare)
Force-Resistant Manastone
(uncommon)
Sacred River
(uncommon)
Slithering Aethermage
(uncommon)
Transcendelaphant
(common)
Balduvian Vorine
(common)
Manafused Glockenticker
(common)
Basalt Rain
(common)
Lore Crow
(common)
Infectious Exhalation
(common)
Collateral Damage
(common)
Simian Brawler
(common)
Orb of Precision
(common)
Mons's Goblin Elite
(basic)
Elemental
(token)



: Add
to your mana pool.


, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.