Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
![]() , , Discard two cards: Each creature deals damage to itself equal to its power.4/5
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Flying.
All activation costs on this artifact are reduced by . This effect cannot reduce the amount of mana an ability costs to activate to less than .
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Triple Bear's cost is reduced by
for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play. Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. |
![]() , , Discard a card: Target artifact becomes an artifact creature until end of turn with power and toughness equal to its converted mana cost.
![]() , , Discard a card: Until end of turn, target land becomes a 4/5 creature that's still a land.2/2
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, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card. It breaches not physical distances but temporal ones.
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Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
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Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
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Deal 2 damage to target creature.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand. |
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
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Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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2/2
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Angel of Retribution
(mythic)
Whirlygig Temporal-Bore
(uncommon)
Triple Bear
(uncommon)
Matter Animater
(uncommon)
Arcane Spyglass
(common)
Spelltouched Elf
(common)
Orb of Care
(common)
Punch Through
(common)
Proud Vampire
(common)
Veinstorm
(common)
Mons' Thundercloud
(common)
Infectious Exhalation
(common)
Sea Scream
(common)
Preparedness
(common)
Dripping Dead
(basic)
Bear
(token)


, Discard two cards: Each creature deals damage to itself equal to its power.
. This effect cannot reduce the amount of mana an ability costs to activate to less than
.

,
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.