Magic 20XD6: Virtual Booster
| Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, if you have no cards in your library, you win the game.
5/5
|
When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0. 2/2
|
![]() , , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
![]() , , Discard a card: Exile target player's graveyard.1/3
|
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
|
Deal 2 damage to target creature.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand. |
![]() ![]() , , Discard a Card: Each player loses one life for every two creatures they control.1/3
|
, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
|
|
Flying
6/6
|
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
|
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
|
|
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
|
Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library. 1/3
|
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
|
Flying
5/5
|
Lone Bull
(rare)
Reconnaissance Officer
(uncommon)
Morning Frost Charmer
(uncommon)
Sacred River
(uncommon)
Mons' Thundercloud
(common)
Stronghold Disciple
(common)
Green Mana Battery
(common)
Phantom Clothes Dealer
(common)
Angelic Host
(common)
Infectious Exhalation
(common)
Transcendelaphant
(common)
Proud Vampire
(common)
Punch Through
(common)
Sylvan Idealer
(common)
Mons's Goblin Elite
(basic)
Dragon
(token)




,
, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
,
to your mana pool, then add an additional 