Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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Hellbent – As long as you control a Mountain and have no cards in hand, at the beginning of your upkeep, deal 2 damage to target creature and gain 2 life.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card. |
Triple Bear's cost is reduced by
for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play. Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. |
When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0. 2/2
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Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of
named "Grow", which reads "Target creature gets +1/+1 until end of turn."2/2
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Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card. 1/2
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Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
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Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep. "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon" |
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Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.7/3
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Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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When Torgormarka enters the battlefield, return three lands you control to its owner's hand.
7/5
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![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
Flying
6/6
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Pearled Charger is also named Pearled Unicorn.
The eyes, circled by this sad and beautiful darkness, were so sorrowful, lonely, gentle and nobly tragic, that they killed all other emotions except love.
-T.H. White, The Once and Future King 3/4
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1/1
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Punch Through
(common, foil)
Oppresive Suppresion
(rare)
Triple Bear
(uncommon)
Reconnaissance Officer
(uncommon)
Low-Hanging Boa
(uncommon)
Lore Crow
(common)
Veinstorm
(common)
Solfatara
(common)
Tall Grass Troops
(common)
Balduvian Vorine
(common)
Punch Through
(common)
Torgormarka
(common)
Veil of Down
(common)
Angelic Host
(common)
Pearled Charger
(basic)
Cat Soldier
(token)




for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
named "Grow", which reads "Target creature gets +1/+1 until end of turn."


