Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
, : If Skeletal Scepter is on the battlefield, Exile a card in your hand face down.
Sacrifice Skeletal Scepter: Return all cards exiled by Skeletal Scepter to your hand, then add to your mana pool for each card returned in this manner. |
![]() , , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
![]() , , Discard a card: Exile target player's graveyard.1/3
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First strike
At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4
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When Jagged Mouthpiece enters the battlefield, exile a card from your hand. When Jagged Mouthpiece leaves the battlefield, return the exiled card to your hand.
When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn. 3/1
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Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
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Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand. 2/2
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Flying, Vigilance
![]() , , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
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Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play |
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
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Preparedness
(common, foil)
Skeletal Scepter
(rare)
Morning Frost Charmer
(uncommon)
Gathered Militia
(uncommon)
Jagged Mouthpiece
(uncommon)
Manafused Glockenticker
(common)
Blazing Bantam
(common)
Sea Scream
(common)
Plasmotic Retainer
(common)
Infectious Exhalation
(common)
Contract Annuller
(common)
Aven Battle Crier
(common)
Orb of Arcanis
(common)
Simian Brawler
(common)
Dripping Dead
(basic)
Elemental
(token)

: If Skeletal Scepter is on the battlefield, Exile a card in your hand face down.

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, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
