Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hellbent – As long as you control a Mountain and have no cards in hand, at the beginning of your upkeep, deal 2 damage to target creature and gain 2 life.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card. |
, , Discard a card: Destroy target artifact.
, , Discard a card: Destroy target enchantment.
3/3
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First strike
At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4
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When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand.
2/2
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Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand. |
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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First Strike
You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose.
2/2
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Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
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Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
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As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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![]() , , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."2/2
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Giant Sea Eagle is also named Sea Eagle.
Flying "Eagles come in all shapes and sizes, but you will recognize them chiefly by their attitudes."
-E. F. Schumacher 3/2
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Counter target spell unless its controller pays
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(If Shush leaves your hand or the stack for any reason, remove it from the game.) |
Oppresive Suppresion
(rare)
Welltapper Willow
(uncommon)
Gathered Militia
(uncommon)
Illumination Retracer
(uncommon)
Djinn Engine
(common)
Orb of Care
(common)
Orb of Memories
(common)
Transcendelaphant
(common)
Sylvan Revenger
(common)
Spelltouched Elf
(common)
Veinstorm
(common)
Vodalian Royal Guard
(common)
Proud Vampire
(common)
Boss Courier
(common)
Giant Sea Eagle
(basic)
Shush
(token)

,
, Discard a card: Destroy target artifact.
, 
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.

