Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
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At the beginning of your upkeep, if you have no cards in your library, you win the game.
5/5
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![]() ![]() , , Discard a card: You gain 2 life for each card in your hand.He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
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, , Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
![]() , , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.2/2
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Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap. Discard a card: Untap Death's Carriage. 6/6
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![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
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: Untap this artifact.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. 2/1
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand. |
Pearled Charger is also named Pearled Unicorn.
The eyes, circled by this sad and beautiful darkness, were so sorrowful, lonely, gentle and nobly tragic, that they killed all other emotions except love.
-T.H. White, The Once and Future King 3/4
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2/2
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Phantom Clothes Dealer
(common, foil)
Lone Bull
(rare)
Sophic Centaur
(uncommon)
Hokum and Hexwitch
(uncommon)
Death's Carriage
(uncommon)
Phantom Clothes Dealer
(common)
Self-Winding Hand Crank
(common)
Tall Grass Troops
(common)
Proud Vampire
(common)
Basalt Rain
(common)
Veil of Down
(common)
Planar Abjurer
(common)
Fainthearted Drake
(common)
Seek the Path
(common)
Pearled Charger
(basic)
Bear
(token)

, Discard a card: Target creature cannot be blocked, except by walls, until end of turn.

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