Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hellbent – Unless you have no cards in hand, lose two life at the beginning of your upkeep.
![]() ![]() , , Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.6/6
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, , Discard a card: Target creature becomes red until end of turn and attacks this turn if able.
, , Discard a card: Target creature becomes blue and gains flying until end of turn.1/1
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Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap. Discard a card: Untap Death's Carriage. 6/6
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This artifact gets +4/+4.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
![]() ![]() , , Discard a Card: Each player loses one life for every two creatures they control.1/3
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library. 1/3
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Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
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Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. 2/1
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Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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Giant Sea Eagle is also named Sea Eagle.
Flying "Eagles come in all shapes and sizes, but you will recognize them chiefly by their attitudes."
-E. F. Schumacher 3/2
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Counter target spell unless its controller pays
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(If Shush leaves your hand or the stack for any reason, remove it from the game.) |
Diabolic Delighter
(mythic)
Inciteful Disciple
(uncommon)
Death's Carriage
(uncommon)
Pneumonic Tentacles
(uncommon)
Stronghold Disciple
(common)
Gorgon Warrior
(common)
Proud Vampire
(common)
Sylvan Idealer
(common)
Djinn Engine
(common)
Infectious Exhalation
(common)
Goblin Spoiler
(common)
Planar Abjurer
(common)
Filigree Latice
(common)
Transcendelaphant
(common)
Giant Sea Eagle
(basic)
Shush
(token)



, Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.
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