Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
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Target creature gets -1/-1, then double its power and toughness.
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Whenever a source you control deals 4 or more damage, put a +1/+1 counter on Goblin Thrill-Seeker.
1/1
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![]() , , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
![]() , , Discard a card: Exile target player's graveyard.1/3
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
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Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep. "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon" |
Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
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Flying
6/6
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As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
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Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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1/1
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Sulfuric Vapors
(rare)
Number Crunch
(uncommon)
Goblin Thrill-Seeker
(uncommon)
Morning Frost Charmer
(uncommon)
Gorgon Warrior
(common)
Tall Grass Troops
(common)
Djinn Engine
(common)
Phantom Clothes Dealer
(common)
Blazing Bantam
(common)
Simian Brawler
(common)
Solfatara
(common)
Shed Mortality
(common)
Angelic Host
(common)
Vodalian Royal Guard
(common)
Dripping Dead
(basic)
Cat Soldier
(token)



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, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
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