Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightmare Crab
When Medulla Scuttler enters the battlefield, exile a card from your hand. When Medulla Scuttler leaves the battlefield, return the exiled card to your hand.
{2}{u}: If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power.
0/3
 U 
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
 U 
Artifact Creature – Scarecrow Spellshaper
{3}, {t}, Discard a card: Put a token on the battlefield that's a copy of Twig Stitcher
2/2
 U 
Creature – Minotaur Nightmare
When Gordian Minotaur enters the battlefield, exile a card from your hand. When Gordian Minotaur leaves the battlefield, return the exiled card to your hand.
When Gordian Minotaur goes to the graveyard from the battlefield, draw a card.
3/2
 C 
Instant
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon"
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types.
 C 
Creature – Gorgon Warrior
Hellbent – If you have no cards in hand, Madgifted Gorgon is indestructible.
She's found the secret of life and death, and she wants to share.
2/1
 C 
Creature – Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
 C 
Creature – Gorgon Spellshaper
{2}{b}{b}, {t}, Discard a Card: Each player loses one life for every two creatures they control.
1/3
 C 
Creature – Bird Scout
Flying
"Failing to plan is planning to fail."
-Alan Lakein
1/3
 C 
Instant
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
 C 
Enchantment
{3}{u}: Target blue creature you control gains protection from green.
{u}{u}: Target spell or permanent is the color of your choice until end of turn.
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Artifact
{2}, {t}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
 B 
Creature – Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Sea Eagle
{1}{u}
 
 B 
Creature – Bird
Flying
Where air meets water, fish meets talon.
1/1
 T 
Token Token Instant
Counter target spell unless its controller pays {1}.

(If Shush leaves your hand or the stack for any reason, remove it from the game.)

Medulla Scuttler (rare)
Breakthrough (uncommon)
Twig Stitcher (uncommon)
Gordian Minotaur (uncommon)
Solfatara (common)
Filigree Latice (common)
Madgifted Gorgon (common)
Simian Brawler (common)
Stronghold Disciple (common)
Battleground Surveyor (common)
Collateral Damage (common)
Veil of Down (common)
Imprudence (common)
Arcane Spyglass (common)
Mons's Goblin Raiders (basic)
Shush (token)