Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Put 3 blue token instants in your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}.
 
 R 
Enchantment
{b}, Exile a creature in your hand: Return a creature from your graveyard to your hand.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
 U 
Sorcery
Hexproof
Each player discards four cards, then draws four cards.
 U 
Enchantment
All Soldiers you control get +2/+2.

{3}{w}, Reveal Rally the Tribe from your hand: Put a 1/1 white Cat Soldier creature token onto the battlefield.
 U 
Sorcery
Triple Bear's cost is reduced by {1} for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
 C 
Creature – Bird Wizard Scout
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
 C 
Sorcery
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
 C 
Sorcery
Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
 C 
Instant
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
 C 
Artifact
{2}, {t}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
 C 
Creature – Thrull
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth
1/2
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 C 
Creature – Drake
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
 B 
Creature – Zombie
Dripping Torso is also named Dripping Dead.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn.
1/1
 T 
Creature – Dragon
Flying
5/5

Mumbling Waters (uncommon, foil)
Guided Anthropology (rare)
Question Authority (uncommon)
Rally the Tribe (uncommon)
Triple Bear (uncommon)
Lore Crow (common)
Plan for Today (common)
Brain Tether (common)
Collateral Damage (common)
Arcane Spyglass (common)
Plasmotic Retainer (common)
Imprudence (common)
Veinstorm (common)
Fainthearted Drake (common)
Dripping Torso (basic)
Dragon (token)