Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Drake
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
 
 R 
Creature – Dragon Shaman
Flying
When Draco Fortuna enters the battlefield, discard your hand, then draw five cards.
5/5
 U 
Creature – Nightmare Knight
When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand.
First strike
{1}{b}: Endless Knight gains Protection from each of the exiled card's colors.
2/2
 U 
Land
{1}, {t}: Add {1}{g} to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.)
 U 
Land
{1}, {t}: Add {1}{b} to your mana pool.
As long as you control a Gorgon and you control a Thrull, Commoner Graves becomes a 2/2 black Zombie and gets "Whenever this becomes tapped, each player loses a life." (It is still a land. This effect last indefinately.)
 C 
Instant
Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Creature – Cat Wizard
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Artifact
{2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
 C 
Creature – Bird Scout
Flying
"Failing to plan is planning to fail."
-Alan Lakein
1/3
 C 
Enchantment
Flash
When Symbol of Silence enters the battlefield, counter target spell.
{4}, Sacrifice Symbol of Silence: Draw a card.
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 C 
Enchantment
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
{8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
 C 
Sorcery
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Pearled Unicorn
{2}{w}
 
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
 T 
Creature – Goblin Warrior
Haste

At the beginning of the upkeep, sacrifice this creature.
1/1

Fainthearted Drake (common, foil)
Draco Fortuna (rare)
Endless Knight (uncommon)
Thicket Cave (uncommon)
Commoner Graves (uncommon)
Shed Mortality (common)
Imprudence (common)
Planar Abjurer (common)
Green Mana Battery (common)
Battleground Surveyor (common)
Symbol of Silence (common)
Revivifying Reeds (common)
Orb of Precision (common)
Liquid Death (common)
Dripping Dead (basic)
Goblin Warrior (token)