Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Elf Bird Soldier Knight Scout
Vigilance, lifelink
At the beginning of your upkeep, return two permanents you control to their owner's hand.
Swelling Army gets +1/+1 for each card in your hand.
0/4
 U 
Artifact – Widget
Shroud
{t}: Add {2} to your mana pool.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 U 
Instant
Target creature gets -1/-1, then double its power and toughness.
 U 
Creature – Dwarf Wizard
When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller.
4/3
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Sorcery
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
 C 
Instant
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
 C 
Creature – Gorgon Spellshaper
{2}{b}{b}, {t}, Discard a Card: Each player loses one life for every two creatures they control.
1/3
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 C 
Creature – Elephant Wizard
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental.
1/6
 C 
Creature – Vampire Cat Knight
First Strike
{b}: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
0/1
 C 
Instant
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon"
 C 
Artifact – Widget
{2}: Untap this artifact.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 C 
Sorcery
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
 B 
Creature – Bird
Flying
Where air meets water, fish meets talon.
Quirion Trailblazer
{3}{g}
 
 B 
Creature – Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
 T 
Token Token Instant
Counter target spell unless its controller pays {1}.

(If Shush leaves your hand or the stack for any reason, remove it from the game.)

Swelling Army (rare)
Force-Resistant Manastone (uncommon)
Number Crunch (uncommon)
Wirey Wizard (uncommon)
Imprudence (common)
Sea Scream (common)
Collateral Damage (common)
Stronghold Disciple (common)
Revivifying Reeds (common)
Transcendelaphant (common)
Proud Vampire (common)
Solfatara (common)
Self-Winding Hand Crank (common)
Liquid Death (common)
Sea Eagle (basic)
Shush (token)