Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you have no cards in your library, you win the game.
5/5
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![]() ![]() , , Discard a card: You gain 2 life for each card in your hand.He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
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Flying.
All activation costs on this artifact are reduced by . This effect cannot reduce the amount of mana an ability costs to activate to less than .
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
, : Add ![]() to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.) |
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Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
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Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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Flying, Vigilance
![]() , , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
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Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
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Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand. |
![]() ![]() , , Discard a Card: Each player loses one life for every two creatures they control.1/3
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Giant Sea Eagle is also named Sea Eagle.
Flying "Eagles come in all shapes and sizes, but you will recognize them chiefly by their attitudes."
-E. F. Schumacher 3/2
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Haste
At the beginning of the upkeep, sacrifice this creature. 1/1
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Lone Bull
(rare)
Sophic Centaur
(uncommon)
Whirlygig Temporal-Bore
(uncommon)
Blood Kennel
(uncommon)
Goblin Back Line
(common)
Punch Through
(common)
Aven Battle Crier
(common)
Battleground Surveyor
(common)
Green Mana Battery
(common)
Sea Scream
(common)
Proud Vampire
(common)
Revivifying Reeds
(common)
Liquid Death
(common)
Stronghold Disciple
(common)
Giant Sea Eagle
(basic)
Goblin Warrior
(token)



, Discard a card: You gain 2 life for each card in your hand.
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