Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Put a green token instant into your hand with a casting cost of named "Grow", which reads "Target creature gets +1/+1 until end of turn.0/1
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When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0. 2/2
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Put target creature on top of its owner's library.
Draw two cards. |
When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller. 4/3
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Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand. |
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
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Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand. |
Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play |
: Untap this artifact.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
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Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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2/2
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Mephedrone Mendicant
(rare)
Reconnaissance Officer
(uncommon)
Foretold Conclusion
(uncommon)
Wirey Wizard
(uncommon)
Orb of Memories
(common)
Simian Brawler
(common)
Plan for Today
(common)
Vodalian Royal Guard
(common)
Basalt Rain
(common)
Orb of Undeath
(common)
Orb of Arcanis
(common)
Self-Winding Hand Crank
(common)
Orb of Care
(common)
Preparedness
(common)
Mons's Goblin Elite
(basic)
Bear
(token)
: Put a green token instant into your hand with a casting cost of
named "Grow", which reads "Target creature gets +1/+1 until end of turn.



, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.