Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Tap two untapped creatures you control: Tap target creature.
Tap an untapped wizard and an untapped snake you control: tap target creature. That creature does not untap during its controller's next untap step.
 U 
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
 U 
Creature – Demon Spellshaper
{b}, {t}, Discard a card: Each player sacrifices a creature.
Sparkles and Magic! But you'll have to sign your name, 'Jaffy' right here. Strictly for bookkeeping records, you understand.
3/2
 U 
Land
{1}, {t}: Add {1}{w} to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.)
 C 
Sorcery
Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand.
 C 
Artifact Creature – Gnome Spider
Flash
When Manafused Glockenticker enters the battlefield, add {3} to your mana pool.
3/3
 C 
Creature – Bird Wizard
Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
2/2
 C 
Creature – Gorgon Warrior
Hellbent – If you have no cards in hand, Madgifted Gorgon is indestructible.
She's found the secret of life and death, and she wants to share.
2/1
 C 
Enchantment
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
{8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Enchantment – Aura
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
 C 
Creature – Bird Soldier Spellshaper
Flying, Vigilance
{2}{w}, {t}, Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.
Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
 C 
Creature – Thrull
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth
1/2
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Pearled Unicorn
{2}{w}
 
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
 T 
Token Token Instant
Prevent the next one damage to target creature or player.

(If Soothe leaves your hand or the stack for any reason, remove it from the game.)

Hypnotic Induction (rare)
Breakthrough (uncommon)
Naïvité Merchant (uncommon)
Frontier Abbey (uncommon)
Seek the Path (common)
Manafused Glockenticker (common)
Contract Annuller (common)
Madgifted Gorgon (common)
Orb of Precision (common)
Veinstorm (common)
Imprudence (common)
Preparedness (common)
Aven Battle Crier (common)
Plasmotic Retainer (common)
Dripping Dead (basic)
Soothe (token)