Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
{b}, Exile a creature in your hand: Return a creature from your graveyard to your hand.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
 U 
Sorcery
Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
 U 
Sorcery
Destroy target land.
Draw two cards.
 U 
Instant
Target creature gets +X/+0, where X is equal to that creature's toughness.
 C 
Enchantment
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
 C 
Enchantment
Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
{7}, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
 C 
Enchantment
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
{7}, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
 C 
Artifact – Widget
{2}: Untap this artifact.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 C 
Sorcery
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 C 
Creature – Gorgon Spellshaper
{2}{b}{b}, {t}, Discard a Card: Each player loses one life for every two creatures they control.
1/3
 C 
Sorcery
Deal 2 damage to target creature.

You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand.
 C 
Creature – Merfolk Soldier
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
 B 
Creature – Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Dripping Dead
{4}{b}{b}
 
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
 T 
Creature – Dragon
Flying
5/5

Guided Anthropology (rare)
Blanket of Sympathy (uncommon)
Precipitous Omen (uncommon)
Shield Bash (uncommon)
Orb of Care (common)
Orb of Undeath (common)
Preparedness (common)
Orb of Memories (common)
Self-Winding Hand Crank (common)
Plan for Today (common)
Revivifying Reeds (common)
Stronghold Disciple (common)
Mons' Thundercloud (common)
Vodalian Royal Guard (common)
Quirion Trailblazer (basic)
Dragon (token)