Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand.
2/2
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At the beginning of your end step, put a charge counter on Mine Farming.
Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller. Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own. |
![]() , , Discard a card: Add ![]() ![]() ![]() ![]() to your mana pool.2/1
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Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of
named "Grow", which reads "Target creature gets +1/+1 until end of turn."2/2
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Triple Bear's cost is reduced by
for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play. Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. |
You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand. |
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
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Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
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Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
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Flying
When Leonin Loyalist goes to the graveyard from anywhere, put a 1/1 white Cat Soldier creature into play. 2/3
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![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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1/1
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Illumination Retracer
(uncommon, foil)
Mine Farming
(rare)
Seething Chandler
(uncommon)
Low-Hanging Boa
(uncommon)
Triple Bear
(uncommon)
Promise of Peace
(common)
Sea Scream
(common)
Plan for Today
(common)
Goblin Spoiler
(common)
Manafused Glockenticker
(common)
Leonin Loyalist
(common)
Veil of Down
(common)
Fainthearted Drake
(common)
Plasmotic Retainer
(common)
Mons's Goblin Elite
(basic)
Cat Soldier
(token)



, Discard a card: Add
named "Grow", which reads "Target creature gets +1/+1 until end of turn."
