Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
 U 
Creature – Nightmare Knight
When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand.
First strike
{1}{b}: Endless Knight gains Protection from each of the exiled card's colors.
2/2
 U 
Instant
Target creature's power becomes two until end of turn.
Draw two cards.
 U 
Creature – Goblin Warrior
Whenever a source you control deals 4 or more damage, put a +1/+1 counter on Goblin Thrill-Seeker.
1/1
 C 
Creature – Cat Wizard
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 C 
Creature – Elf Warrior
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
 C 
Instant
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon"
 C 
Artifact Creature – Snake
{t}: Put a +1/+1 counter on Telescoping Serpent.
1/2
 C 
Instant
You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand.
 C 
Enchantment
{3}{u}: Target blue creature you control gains protection from green.
{u}{u}: Target spell or permanent is the color of your choice until end of turn.
 C 
Creature – Bird Wizard Scout
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
 C 
Creature – Gorgon Scout
When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
 C 
Creature – Drake
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
 B 
Creature – Elf Druid
Quirion Vinecutter is also named Quirion Trailblazer.
Forestwalk
When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control.
0/1
 T 
Token Token Instant
Counter target spell unless its controller pays {1}.

(If Shush leaves your hand or the stack for any reason, remove it from the game.)

Sulfuric Vapors (rare)
Endless Knight (uncommon)
Twofold Mystery (uncommon)
Goblin Thrill-Seeker (uncommon)
Planar Abjurer (common)
Veinstorm (common)
Spelltouched Elf (common)
Solfatara (common)
Telescoping Serpent (common)
Promise of Peace (common)
Veil of Down (common)
Lore Crow (common)
Mischance Maven (common)
Fainthearted Drake (common)
Quirion Vinecutter (basic)
Shush (token)