Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Hellbent – As long as you control a Mountain and have no cards in hand, at the beginning of your upkeep, deal 2 damage to target creature and gain 2 life.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card.

 U 
Sorcery
Put 3 blue token instants in your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}.
 U 
Artifact – Widget
Flying.
All activation costs on this artifact are reduced by {2}. This effect cannot reduce the amount of mana an ability costs to activate to less than {1}.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 U 
Instant
Target creature gets +X/+0, where X is equal to that creature's toughness.
 C 
Creature – Dwarf Barbarian
When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
 C 
Sorcery
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
 C 
Enchantment
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
{8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
 C 
Creature – Gorgon Scout
When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
 C 
Creature – Bird Wizard Scout
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
 C 
Artifact Creature – Djinn
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Enchantment
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
 C 
Creature – Elephant Wizard
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental.
1/6
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 B 
Creature – Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1/2
Dripping Dead
{4}{b}{b}
 
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
 T 
Creature – Goblin Warrior
Haste

At the beginning of the upkeep, sacrifice this creature.
1/1

Oppresive Suppresion (rare)
Mumbling Waters (uncommon)
Whirlygig Temporal-Bore (uncommon)
Shield Bash (uncommon)
Blazing Bantam (common)
Sea Scream (common)
Orb of Precision (common)
Mischance Maven (common)
Lore Crow (common)
Djinn Engine (common)
Imprudence (common)
Orb of Care (common)
Transcendelaphant (common)
Revivifying Reeds (common)
Quirion Trailblazer (basic)
Goblin Warrior (token)