Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
When Chrysalis enters the battlefield, put three pupa counters on Chrysalis. Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper) |
: Unnattach all artifacts from this artifact. Artifacts unnattached in this manner become 3/3 Golem artifact creatures until end of turn.
Fasten ![]() |
Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
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Hexproof
Target creature gets +5/+5 and gains trample until end of turn. |
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Target creature's power becomes two until end of turn.
Draw two cards. |
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
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You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand. |
Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play |
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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1/1
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Chrysalis
(mythic, foil)
Id Bomb
(rare)
Breakthrough
(uncommon)
Planar Momentum
(uncommon)
Twofold Mystery
(uncommon)
Orb of Care
(common)
Sea Scream
(common)
Veinstorm
(common)
Promise of Peace
(common)
Orb of Arcanis
(common)
Infectious Exhalation
(common)
Simian Brawler
(common)
Green Mana Battery
(common)
Basalt Rain
(common)
Mons's Goblin Elite
(basic)
Snake
(token)
: Unnattach all artifacts from this artifact. Artifacts unnattached in this manner become 3/3 Golem artifact creatures until end of turn.


, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play