Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Walls you control gain +2/+0 and can attack as if they did not have defender.
Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play. |
Shroud
: Add to your mana pool.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
, : Add ![]() to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.) |
, : Add ![]() to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.) |
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Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep. "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon" |
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
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Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. 2/1
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![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card. 1/2
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Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library. 1/3
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Dripping Torso is also named Dripping Dead.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn. 1/1
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Prevent the next one damage to target creature or player.
(If Soothe leaves your hand or the stack for any reason, remove it from the game.) |
Ensorceled Cairns
(rare)
Force-Resistant Manastone
(uncommon)
Thicket Cave
(uncommon)
Frontier Abbey
(uncommon)
Solfatara
(common)
Gorgon Warrior
(common)
Blazing Bantam
(common)
Green Mana Battery
(common)
Planar Abjurer
(common)
Veil of Down
(common)
Lore Crow
(common)
Transcendelaphant
(common)
Plasmotic Retainer
(common)
Sylvan Idealer
(common)
Dripping Torso
(basic)
Soothe
(token)

: Add
to your mana pool.
,
to your mana pool.
