Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Medulla Scuttler enters the battlefield, exile a card from your hand. When Medulla Scuttler leaves the battlefield, return the exiled card to your hand.
![]() : If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power.0/3
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When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0. 2/2
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, : Add ![]() to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.) |
![]() ![]() , , Discard a card: You gain 2 life for each card in your hand.He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
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Enchant Creature
When you cast Imprudence, draw a card. Enchanted creature gains First Strike. |
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. 2/1
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Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
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Flash
When Symbol of Silence enters the battlefield, counter target spell. , Sacrifice Symbol of Silence: Draw a card. |
: Untap this artifact.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Quirion Vinecutter is also named Quirion Trailblazer.
Forestwalk When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control. 0/1
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Prevent the next one damage to target creature or player.
(If Soothe leaves your hand or the stack for any reason, remove it from the game.) |
Medulla Scuttler
(rare)
Reconnaissance Officer
(uncommon)
Frontier Abbey
(uncommon)
Sophic Centaur
(uncommon)
Imprudence
(common)
Transcendelaphant
(common)
Planar Abjurer
(common)
Brain Tether
(common)
Symbol of Silence
(common)
Self-Winding Hand Crank
(common)
Proud Vampire
(common)
Spelltouched Elf
(common)
Blazing Bantam
(common)
Plan for Today
(common)
Quirion Vinecutter
(basic)
Soothe
(token)


: Add
to your mana pool.

