Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Shaman
When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield.
6/6
 U 
Sorcery
Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
 U 
Instant
Target creature gets -1/-1, then double its power and toughness.
 U 
Creature – Dwarf Wizard
When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller.
4/3
 C 
Creature – Bird Scout
Flying
"Failing to plan is planning to fail."
-Alan Lakein
1/3
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Creature – Bird Wizard Scout
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 C 
Instant
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
 C 
Creature – Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
 C 
Sorcery
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 C 
Instant
Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
 C 
Artifact Creature – Snake
{t}: Put a +1/+1 counter on Telescoping Serpent.
1/2
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
Mons' Goblin Raiders
{r}
 
 B 
Creature – Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
 T 
Creature – Goblin Warrior
Haste

At the beginning of the upkeep, sacrifice this creature.
1/1

Knollridge Beastmaster (rare)
Blanket of Sympathy (uncommon)
Number Crunch (uncommon)
Wirey Wizard (uncommon)
Battleground Surveyor (common)
Imprudence (common)
Lore Crow (common)
Punch Through (common)
Collateral Damage (common)
Simian Brawler (common)
Infectious Exhalation (common)
Veinstorm (common)
Shed Mortality (common)
Telescoping Serpent (common)
Pearled Unicorn (basic)
Goblin Warrior (token)