Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
Vigilance, lifelink
At the beginning of your upkeep, return two permanents you control to their owner's hand. Swelling Army gets +1/+1 for each card in your hand. 0/4
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Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap. Discard a card: Untap Death's Carriage. 6/6
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, : Add ![]() to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.) |
, : Add ![]() to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.) |
, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
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Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
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Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand. |
Giant Sea Eagle is also named Sea Eagle.
Flying "Eagles come in all shapes and sizes, but you will recognize them chiefly by their attitudes."
-E. F. Schumacher 3/2
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Target creature gets +1/+1 until end of turn.
(If Grow leaves your hand or the stack for any reason, remove it from the game.) |
Veil of Down
(common, foil)
Swelling Army
(rare)
Death's Carriage
(uncommon)
Blood Kennel
(uncommon)
Thicket Cave
(uncommon)
Green Mana Battery
(common)
Infectious Exhalation
(common)
Proud Vampire
(common)
Brain Tether
(common)
Goblin Spoiler
(common)
Collateral Damage
(common)
Fainthearted Drake
(common)
Plan for Today
(common)
Orb of Memories
(common)
Giant Sea Eagle
(basic)
Grow
(token)




,
: Add
to your mana pool.
to your mana pool.
,
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.