Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control gain trample.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
 U 
Instant
Put target creature on top of its owner's library.
Draw two cards.
 U 
Artifact – Widget
This artifact gets +4/+4.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 U 
Creature – Snake
Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn."
2/2
 C 
Enchantment
{3}{u}: Target blue creature you control gains protection from green.
{u}{u}: Target spell or permanent is the color of your choice until end of turn.
 C 
Creature – Elf Knight
First Strike
You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose.
2/2
 C 
Creature – Elf Warrior
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
 C 
Enchantment
Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.

{8}, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
 C 
Instant
Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
 C 
Creature – Bird Wizard
Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
2/2
 C 
Artifact
{2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
 C 
Enchantment
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
 C 
Enchantment – Aura
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
 C 
Creature – Cat Beast
{2}, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.
7/3
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Pearled Unicorn
{2}{w}
 
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
 T 
Token Token Instant
Prevent the next one damage to target creature or player.

(If Soothe leaves your hand or the stack for any reason, remove it from the game.)

Treetop Blitz (rare)
Foretold Conclusion (uncommon)
Pneumonic Tentacles (uncommon)
Low-Hanging Boa (uncommon)
Veil of Down (common)
Sylvan Revenger (common)
Spelltouched Elf (common)
Orb of Arcanis (common)
Shed Mortality (common)
Contract Annuller (common)
Green Mana Battery (common)
Orb of Care (common)
Preparedness (common)
Balduvian Vorine (common)
Dripping Dead (basic)
Soothe (token)