Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Islandwalk
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}.
2/3
 U 
Sorcery
Hexproof
Each player discards four cards, then draws four cards.
 U 
Creature – Horse Construct
Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap.
Discard a card: Untap Death's Carriage.
6/6
 U 
Sorcery
Triple Bear's cost is reduced by {1} for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
 C 
Sorcery
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
 C 
Creature – Elf Warrior
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
 C 
Artifact
{2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
 C 
Creature – Snake Spellshaper
{u}{u}, {t}, Discard a card: Target creature cannot be blocked, except by walls, until end of turn.
Jaffy felt that he could run forever, but he hit the wall.
2/2
 C 
Creature – Thrull Knight
I serve the needs of my Queen. Had she wished, I would be a footrest, or take the place of a brick in her castle.
3/2
 C 
Creature – Cat Wizard
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Creature – Gorgon Scout
When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Creature – Gorgon Warriror
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
 C 
Creature – Dwarf Barbarian
When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
 B 
Creature – Goblin Warrior
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste
At end of turn, sacrifice Mons's Goblin Elite
2/2
 T 
Creature – Elemental
Trample

At the beginning of your upkeep, pay {g}{g}{g}{g} or Elemental deals 8 damage to you.
8/8

Waterskin Selkie (rare)
Question Authority (uncommon)
Death's Carriage (uncommon)
Triple Bear (uncommon)
Liquid Death (common)
Spelltouched Elf (common)
Green Mana Battery (common)
Phantom Clothes Dealer (common)
Thrull Errant (common)
Planar Abjurer (common)
Mischance Maven (common)
Imprudence (common)
Gorgon Warrior (common)
Blazing Bantam (common)
Mons's Goblin Elite (basic)
Elemental (token)