Magic 20XD6: Virtual Booster
| Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
Flying
When Custos Populi enters the battlefield or attacks, Put three white token instants in your hand with a casting cost of named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."4/4
|
Triple Bear's cost is reduced by
for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play. Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. |
Target creature's power becomes two until end of turn.
Draw two cards. |
: This artifact becomes a 3/4 Construct artifact creature until end of turn.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
: Put a +1/+1 counter on Telescoping Serpent.1/2
|
Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
|
|
Flying, Vigilance
![]() , , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
|
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
|
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
|
Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play |
|
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
|
Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
|
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
|
1/1
|
Shed Mortality
(common, foil)
Custos Populi
(rare)
Triple Bear
(uncommon)
Twofold Mystery
(uncommon)
Tranformational Sequencing Rod
(uncommon)
Sea Scream
(common)
Telescoping Serpent
(common)
Battleground Surveyor
(common)
Aven Battle Crier
(common)
Revivifying Reeds
(common)
Proud Vampire
(common)
Orb of Arcanis
(common)
Vodalian Royal Guard
(common)
Goblin Spoiler
(common)
Dripping Dead
(basic)
Cat Soldier
(token)



named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."

(
: Put a +1/+1 counter on Telescoping Serpent.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play