Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Walls you control gain +2/+0 and can attack as if they did not have defender.
Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play. |
Triple Bear's cost is reduced by
for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play. Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. |
Hexproof
Each player discards four cards, then draws four cards. |
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
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Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand. |
Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
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Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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First Strike
You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose.
2/2
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Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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Flying
6/6
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, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.7/3
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Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
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Hellbent – If you have no cards in hand, Madgifted Gorgon is indestructible.
She's found the secret of life and death, and she wants to share.
2/1
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The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Flying
Where air meets water, fish meets talon.
1/1
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Counter target spell unless its controller pays
.
(If Shush leaves your hand or the stack for any reason, remove it from the game.) |
Ensorceled Cairns
(rare)
Triple Bear
(uncommon)
Question Authority
(uncommon)
Sacred River
(uncommon)
Orb of Undeath
(common)
Filigree Latice
(common)
Goblin Back Line
(common)
Djinn Engine
(common)
Sylvan Revenger
(common)
Transcendelaphant
(common)
Angelic Host
(common)
Balduvian Vorine
(common)
Spelltouched Elf
(common)
Madgifted Gorgon
(common)
Mons's Goblin Raiders
(basic)
Shush
(token)


for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.


