Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Islandwalk
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}.
2/3
 U 
Instant
Target creature's power becomes two until end of turn.
Draw two cards.
 U 
Enchantment
Whenever you cast a non-instant spell during an opponent's turn, put a 2/2 green Bear creature token onto the battlefield.
 U 
Land
{1}, {t}: Add {1}{w} to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.)
 C 
Creature – Ogre Spellshaper
{1}{r}, {t}, Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."
2/2
 C 
Enchantment
Flash
When Symbol of Silence enters the battlefield, counter target spell.
{4}, Sacrifice Symbol of Silence: Draw a card.
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 C 
Creature – Bird Wizard
Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
2/2
 C 
Creature – Thrull
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth
1/2
 C 
Artifact – Widget
{2}: Untap this artifact.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 C 
Creature – Cat Wizard
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Creature – Thrull Knight
I serve the needs of my Queen. Had she wished, I would be a footrest, or take the place of a brick in her castle.
3/2
 C 
Creature – Gorgon Spellshaper
{2}{b}{b}, {t}, Discard a Card: Each player loses one life for every two creatures they control.
1/3
 C 
Enchantment
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
{8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Pearled Unicorn
{2}{w}
 
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
 T 
Token Token Instant
Counter target spell unless its controller pays {1}.

(If Shush leaves your hand or the stack for any reason, remove it from the game.)

Waterskin Selkie (rare)
Twofold Mystery (uncommon)
Waft of Amber (uncommon)
Frontier Abbey (uncommon)
Boss Courier (common)
Symbol of Silence (common)
Punch Through (common)
Contract Annuller (common)
Plasmotic Retainer (common)
Self-Winding Hand Crank (common)
Planar Abjurer (common)
Thrull Errant (common)
Stronghold Disciple (common)
Orb of Precision (common)
Dripping Dead (basic)
Shush (token)