Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield.
6/6
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Put six white token instants in your hand with a casting cost of
named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." |
Target creature gets -1/-1, then double its power and toughness.
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When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller. 4/3
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Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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Enchant Creature
When you cast Imprudence, draw a card. Enchanted creature gains First Strike. |
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card. 1/2
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Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
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Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
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Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
: Put a +1/+1 counter on Telescoping Serpent.1/2
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"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
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Haste
At the beginning of the upkeep, sacrifice this creature. 1/1
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Knollridge Beastmaster
(rare)
Blanket of Sympathy
(uncommon)
Number Crunch
(uncommon)
Wirey Wizard
(uncommon)
Battleground Surveyor
(common)
Imprudence
(common)
Lore Crow
(common)
Punch Through
(common)
Collateral Damage
(common)
Simian Brawler
(common)
Infectious Exhalation
(common)
Veinstorm
(common)
Shed Mortality
(common)
Telescoping Serpent
(common)
Pearled Unicorn
(basic)
Goblin Warrior
(token)


named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."



: Put a +1/+1 counter on Telescoping Serpent.