Magic 20XD6: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angel of Retribution White Mythic 7{4}{w}{w}{w} Creature – Angel Spellshaper 4 5 Flying, vigilance
{4}{w}, {t}, Discard two cards: Each creature deals damage to itself equal to its power.
0
2 Angelic Host White Common 9{8}{w} Creature – Angel Soldier 6 6 Flying 2 1309865315 on 05 Jul 2011 by Alex
3 Aven Battle Crier White Common 3{2}{w} Creature – Bird Soldier Spellshaper 1 1 Flying, Vigilance
{2}{w}, {t}, Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.
1 1329030787 on 12 Feb 2012 by jmgariepy
4 Beatific Magistrate White Rare 7{5}{w}{w} Creature – Angel Spellshaper 4 4 Flying
{x}{x}{2}{w}, {t}, Discard a card: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
0
5 Blanket of Sympathy White Uncommon 5{4}{w} Sorcery Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." 4 1319149604 on 20 Oct 2011 by dude1818
6 Cat Soldier White Token 0 Creature – Cat Soldier 1 1 0
7 Collateral Damage White Common 4{3}{w} Instant Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature. 4 1304188192 on 30 Apr 2011 by Benjamin Draper
8 Custos Populi White Rare 5{3}{w}{w} Creature – Angel Warrior 4 4 Flying
When Custos Populi enters the battlefield or attacks, Put three white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
2 1304188298 on 30 Apr 2011 by Benjamin Draper
9 Encircling Tactics White Rare 4{3}{w} Enchantment Creatures you control get +1/+1.
If you control a bird and you control a knight, creatures you control get "Whenever this creature becomes blocked, you may untap this creature and remove it from combat."
1 1306932948 on 01 Jun 2011 by Alex
10 Ensorceled Cairns White Rare 5{4}{w} Enchantment Walls you control gain +2/+0 and can attack as if they did not have defender.
Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play.
2 1310890112 on 17 Jul 2011 by Alex
11 Exotic Envoy White Rare 2{1}{w} Creature – Cat Ambassador 1 2 When Exotic Envoy deals combat damage to a player, reveal a card from outside the game with a converted mana cost of 1 or less. Put that card into your hand. 1 1309737705 on 04 Jul 2011 by jmgariepy
12 Foretold Conclusion White Uncommon 6{4}{w}{w} Instant Put target creature on top of its owner's library.
Draw two cards.
4 1304188056 on 30 Apr 2011 by Benjamin Draper
13 Gathered Militia White Uncommon 5{3}{w}{w} Creature – Cat Soldier 4 4 First strike
At the beginning of your upkeep, return a creature you control to its owner's hand.
2 1310382200 on 11 Jul 2011 by Alex
14 Illumination Retracer White Uncommon 2{1}{w} Creature – Thrull Wizard 2 2 When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand. 3 1310381878 on 11 Jul 2011 by Alex
15 Leonin Loyalist White Common 4{3}{w} Creature – Cat Bird Knight 2 3 Flying
When Leonin Loyalist goes to the graveyard from anywhere, put a 1/1 white Cat Soldier creature into play.
0
16 Matter Animater White Uncommon 4{3}{w} Creature – Vedalken Spellshaper 2 2 {1}{u}, {t}, Discard a card: Target artifact becomes an artifact creature until end of turn with power and toughness equal to its converted mana cost.
{2}{g}, {t}, Discard a card: Until end of turn, target land becomes a 4/5 creature that's still a land.
1 1304188108 on 30 Apr 2011 by Benjamin Draper
17 Orb of Care White Common 1{w} Enchantment Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
0
18 Pearled Charger White Basic 6{5}{w} Creature – Unicorn Knight 3 4 Pearled Charger is also named Pearled Unicorn. 0
19 Pearled Unicorn (Mons' Goblin Raiders) White Basic 3 {2}{w}
‑‑‑‑
{r}
Creature – Unicorn
‑‑‑‑
Creature – Goblin
2
‑‑‑‑
1
2
‑‑‑‑
1
3 1328854077 on 10 Feb 2012 by jmgariepy
20 Planar Abjurer White Common 2{1}{w} Creature – Cat Wizard 2 1 Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
1 1309124277 on 26 Jun 2011 by Alex
21 Preparedness White Common 2{1}{w} Enchantment – Aura Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
3 1309865164 on 05 Jul 2011 by Alex
22 Promise of Peace White Common 1{w} Instant You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand.
6 1319150265 on 20 Oct 2011 by dude1818
23 Rally the Tribe White Uncommon 7{5}{w}{w} Enchantment All Soldiers you control get +2/+2.

{3}{w}, Reveal Rally the Tribe from your hand: Put a 1/1 white Cat Soldier creature token onto the battlefield.
3 1332608866 on 24 Mar 2012 by Alex
24 Second Coming White Mythic 7{6}{w} Sorcery Roll a twenty sided die. Target player's life total becomes the amount rolled. 2 1306933038 on 01 Jun 2011 by Alex
25 Shield Bash White Uncommon 2{1}{w} Instant Target creature gets +X/+0, where X is equal to that creature's toughness. 1 1337059934 on 15 May 2012 by Rudyard
26 Soothe White Token 0{0} Token Token Instant Prevent the next one damage to target creature or player.

(If Soothe leaves your hand or the stack for any reason, remove it from the game.)
0
27 Swelling Army White Rare 7{5}{w}{w} Creature – Human Elf Bird Soldier Knight Scout 0 4 Vigilance, lifelink
At the beginning of your upkeep, return two permanents you control to their owner's hand.
Swelling Army gets +1/+1 for each card in your hand.
2 1313355894 on 14 Aug 2011 by jmgariepy
28 Tall Grass Troops White Common 1{w} Creature – Cat Soldier 1 2 Flash 2 1309124320 on 26 Jun 2011 by Alex
29 Thrull Errant White Common 3{2}{w} Creature – Thrull Knight 3 2 0
30 Transcendelaphant White Common 5{4}{w} Creature – Elephant Wizard 1 6 Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental.
4 1310587859 on 13 Jul 2011 by Jack V
31 Battleground Surveyor Blue Common 3{2}{u} Creature – Bird Scout 1 3 Flying 0
32 Brain Tether Blue Common 2{1}{u} Sorcery Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card. 0
33 Breakthrough Blue Uncommon 1{x}{u} Sorcery Draw four cards, then choose X cards in your hand and discard the rest. 0
34 Cephalopod Seductress Blue Rare 4{2}{u}{u} Creature – Cephalid Wizard 2 2 You may choose not to untap Cephalopod Seductress during your untap step, as long as you have more cards in hand than each opponent.
{1}{u}, {t}: Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery.
3 1310853075 on 16 Jul 2011 by jmgariepy
35 Contract Annuller Blue Common 4{3}{u} Creature – Bird Wizard 2 2 Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
2 1319322954 on 22 Oct 2011 by dude1818
36 Filigree Latice Blue Common 1{u} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types.
1 1309727869 on 03 Jul 2011 by jmgariepy
37 Giant Sea Eagle Blue Basic 6{5}{u} Creature – Bird 3 2 Giant Sea Eagle is also named Sea Eagle.
Flying
4 1318215889 on 10 Oct 2011 by Link
38 Hypnotic Induction Blue Rare 3{2}{u} Enchantment Tap two untapped creatures you control: Tap target creature.
Tap an untapped wizard and an untapped snake you control: tap target creature. That creature does not untap during its controller's next untap step.
1 1308511171 on 19 Jun 2011 by Alex
39 Inspiration Artist Blue Uncommon 3{1}{u}{u} Creature – Merfolk Spellshaper 2 3 {3}{u}, {t}, Discard a card: Draw two cards. 3 1309864907 on 05 Jul 2011 by Alex
40 Lore Crow Blue Common 2{1}{u} Creature – Bird Wizard Scout 1 2 Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
4 1309865053 on 05 Jul 2011 by Alex
41 Medulla Scuttler Blue Rare 2{1}{u} Creature – Nightmare Crab 0 3 When Medulla Scuttler enters the battlefield, exile a card from your hand. When Medulla Scuttler leaves the battlefield, return the exiled card to your hand.
{2}{u}: If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power.
0
42 Morning Frost Charmer Blue Uncommon 3{2}{u} Creature – Snake Spellshaper 1 3 {1}{b}, {t}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
{1}{w}, {t}, Discard a card: Exile target player's graveyard.
0
43 Multitude of Faces Blue Rare 7{5}{u}{u} Sorcery Draw a card for each unique creature type in play. 4 1310890479 on 17 Jul 2011 by Alex
44 Mumbling Waters Blue Uncommon 4{3}{u} Sorcery Put 3 blue token instants in your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}. 0
45 Number Crunch Blue Uncommon 1{u} Instant Target creature gets -1/-1, then double its power and toughness. 0
46 Orb of Memories Blue Common 3{2}{u} Enchantment Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
{7}, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
0
47 Overmind Blue Mythic 8{6}{u}{u} Enchantment Whenever a player casts a spell, draw a card. 3 1313161011 on 12 Aug 2011 by Alex
48 Phantom Clothes Dealer Blue Common 3{2}{u} Creature – Snake Spellshaper 2 2 {u}{u}, {t}, Discard a card: Target creature cannot be blocked, except by walls, until end of turn. 1 1329070543 on 12 Feb 2012 by Alex
49 Sea Eagle (Quirion Trailblazer) Blue Basic 2 {1}{u}
‑‑‑‑
{3}{g}
Creature – Bird
‑‑‑‑
Creature – Elf Scout
1 2 Flying
‑‑‑‑
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
1 1328854357 on 10 Feb 2012 by jmgariepy
50 Sea Scream Blue Common 3{2}{u} Sorcery Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
0
51 Shush Blue Token 0{0} Token Token Instant Counter target spell unless its controller pays {1}.

(If Shush leaves your hand or the stack for any reason, remove it from the game.)
0
52 Slithering Aethermage Blue Uncommon 4{3}{u} Creature – Snake Wizard 2 3 When Slithering Aethermage dies, you may reveal a Wizard or Snake you own from outside the game, then put that card in your hand. 0
53 Symbol of Silence Blue Common 4{3}{u} Enchantment Flash
When Symbol of Silence enters the battlefield, counter target spell.
{4}, Sacrifice Symbol of Silence: Draw a card.
0
54 Tidal Spawn Blue Mythic 6{3}{u}{u}{u} Creature – Kraken Spellshaper 6 6 {2}{u}{u}, {t}, Discard two cards: Simultaneously untap all tapped creatures and tap all untapped creatures. 1 1307015038 on 02 Jun 2011 by Alex
55 Twofold Mystery Blue Uncommon 5{3}{u}{u} Instant Target creature's power becomes two until end of turn.
Draw two cards.
0
56 Veil of Down Blue Common 1{u} Enchantment {3}{u}: Target blue creature you control gains protection from green.
{u}{u}: Target spell or permanent is the color of your choice until end of turn.
9 1310382078 on 11 Jul 2011 by Alex
57 Vodalian Royal Guard Blue Common 4{3}{u} Creature – Merfolk Soldier 2 4 As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight. 0
58 Waterskin Selkie Blue Rare 4{3}{u} Creature – Merfolk Wizard 2 3 Islandwalk
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}.
0
59 Day of Reckoning Black Mythic 8{5}{b}{b}{b} Sorcery Put the top ten cards of your library into your graveyard, then return all creatures in your graveyard to play. 2 1313161077 on 12 Aug 2011 by Alex
60 Death's Carriage Black Uncommon 5{3}{b}{b} Creature – Horse Construct 6 6 Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap.
Discard a card: Untap Death's Carriage.
1 1313354491 on 14 Aug 2011 by jmgariepy
61 Diabolic Delighter Black Mythic 6{4}{b}{b} Creature – Demon Spellshaper 6 6 Hellbent – Unless you have no cards in hand, lose two life at the beginning of your upkeep.
{2}{b}{b}, {t}, Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.
5 1305521753 on 16 May 2011 by DrugsForRobots
62 Dripping Dead (Pearled Unicorn) Black Basic 6 {4}{b}{b}
‑‑‑‑
{2}{w}
Creature – Zombie
‑‑‑‑
Creature – Unicorn
4
‑‑‑‑
2
1
‑‑‑‑
2
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
1 1328853928 on 10 Feb 2012 by jmgariepy
63 Dripping Torso Black Basic 4{3}{b} Creature – Zombie 1 1 Dripping Torso is also named Dripping Dead.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn.
3 1359713141 on 01 Feb 2013 by Vitenka
64 Endless Knight Black Uncommon 3{1}{b}{b} Creature – Nightmare Knight 2 2 When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand.
First strike
{1}{b}: Endless Knight gains Protection from each of the exiled card's colors.
2 1307014966 on 02 Jun 2011 by Alex
65 Guided Anthropology Black Rare 2{1}{b} Enchantment {b}, Exile a creature in your hand: Return a creature from your graveyard to your hand.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
2 1304801267 on 07 May 2011 by jmgariepy
66 Inciteful Disciple Black Uncommon 2{1}{b} Creature – Imp Spellshaper 1 1 {r}, {t}, Discard a card: Target creature becomes red until end of turn and attacks this turn if able.
{u}, {t}, Discard a card: Target creature becomes blue and gains flying until end of turn.
0
67 Infectious Exhalation Black Common 4{3}{b} Sorcery Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
0
68 Jagged Mouthpiece Black Uncommon 2{1}{b} Creature – Nightmare Thrull 3 1 When Jagged Mouthpiece enters the battlefield, exile a card from your hand. When Jagged Mouthpiece leaves the battlefield, return the exiled card to your hand.
When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn.
0
69 Liquid Death Black Common 5{4}{b} Sorcery Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
0
70 Madgifted Gorgon Black Common 3{2}{b} Creature – Gorgon Warrior 2 1 Hellbent – If you have no cards in hand, Madgifted Gorgon is indestructible. 2 1309167287 on 27 Jun 2011 by Alex
71 Mischance Maven Black Common 4{2}{b}{b} Creature – Gorgon Scout 4 2 When Mischance Maven is put into the graveyard from anywhere, Each player discards a card. 0
72 Naïvité Merchant Black Uncommon 5{4}{b} Creature – Demon Spellshaper 3 2 {b}, {t}, Discard a card: Each player sacrifices a creature. 3 1328993715 on 11 Feb 2012 by Alex
73 Oppresive Suppresion Black Rare 4{3}{b} Enchantment Hellbent – As long as you control a Mountain and have no cards in hand, at the beginning of your upkeep, deal 2 damage to target creature and gain 2 life.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card.

0
74 Orb of Undeath Black Common 2{1}{b} Enchantment Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
{7}, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
0
75 Plasmotic Retainer Black Common 3{2}{b} Creature – Thrull 1 2 Flying, deathtouch 1 1318584809 on 14 Oct 2011 by Alex
76 Proud Vampire Black Common 1{b} Creature – Vampire Cat Knight 0 1 First Strike
{b}: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
3 1310362226 on 11 Jul 2011 by Darkheart
77 Scandalmonger Black Rare 4{3}{b} Creature – Boar Monger 3 3 {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. 0
78 Seductor Velis Black Rare 5{3}{b}{b} Creature – Demon 5 2 If you would draw a card, you instead draw a card and lose 2 life.
Draw a card: Put a -1/-1 counter on target creature.
14 1318243339 on 10 Oct 2011 by Alex
79 Shed Mortality Black Common 2{1}{b} Instant Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature". 0
80 Slithering Sell-Sword Black Common 2{1}{b} Creature – Snake Soldier 2 2 Whenever Slithering Sell-Sword blocks, lose two life. 0
81 Stronghold Disciple Black Common 3{2}{b} Creature – Gorgon Spellshaper 1 3 {2}{b}{b}, {t}, Discard a Card: Each player loses one life for every two creatures they control. 1 1307014991 on 02 Jun 2011 by Alex
82 Symbol of Vitriol Black Common 3{2}{b} Enchantment When Symbol of Vitriol enters the battlefield, creatures you control gain deathtouch until end of turn.
{4}, Sacrifice Symbol of Vitriol: Draw a card.
0
83 Twice Accursed Black Uncommon 6{4}{b}{b} Sorcery Target player discards two cards.
Draw two cards.
0
84 Veinstorm Black Common 1{b} Sorcery Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order. 1 1304402775 on 03 May 2011 by jmgariepy
85 Vengeant Prince Black Rare 10{7}{b}{b}{b} Creature – Demon 7 5 Flying
Vengeant Prince enters the battlefield with a divinity counter on it, if you cast it from your hand.
When Vengeant Prince dies to a spell or ability its opponent controls, if it had a Divinity counter on it, that player loses the game.
3 1314251564 on 25 Aug 2011 by jmgariepy
86 Vortex of Falsehood Black Rare 3{2}{b} Sorcery Sacrifice a permanent: Gain control of Vortex of Falsehood. Any player may play this ability, but only if Vortex of Falsehood is on the stack.
Draw 3 cards. All your opponents lose life equal to the number of permanents sacrificed this turn.
5 1310890521 on 17 Jul 2011 by Alex
87 Balduvian Vorine Red Common 7{5}{r}{r} Creature – Cat Beast 7 3 {2}, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep. 1 1304479975 on 04 May 2011 by jmgariepy
88 Basalt Rain Red Common 4{3}{r} Instant Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
0
89 Blazing Bantam Red Common 4{3}{r} Creature – Dwarf Barbarian 4 1 When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player. 0
90 Boss Courier Red Common 3{2}{r} Creature – Ogre Spellshaper 2 2 {1}{r}, {t}, Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature." 1 1309127883 on 26 Jun 2011 by jmgariepy
91 Draco Fortuna Red Rare 7{5}{r}{r} Creature – Dragon Shaman 5 5 Flying
When Draco Fortuna enters the battlefield, discard your hand, then draw five cards.
0
92 Draco Maleficus Red Rare 3{2}{r} Creature – Elf Shaman 3 2 {4}{r}{r}, Discard a card with a converted mana cost of 8 or more: Put a 5/5 red dragon token with flying into play. Play this ability only when you could cast a sorcery. 0
93 Dragon Red Token 0 Creature – Dragon 5 5 Flying 0
94 Goblin Back Line Red Common 2{1}{r} Creature – Goblin Warrior 2 2 Goblin Back Line cannot attack or block alone.
Hellbent – {t}: Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.
0
95 Goblin Spoiler Red Common 1{r} Creature – Goblin Warrior 1 1 Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand. 0
96 Goblin Thrill-Seeker Red Uncommon 1{r} Creature – Goblin Warrior 1 1 Whenever a source you control deals 4 or more damage, put a +1/+1 counter on Goblin Thrill-Seeker. 2 1313051184 on 11 Aug 2011 by Vitenka
97 Goblin Warrior Red Token 0 Creature – Goblin Warrior 1 1 Haste

At the beginning of the upkeep, sacrifice this creature.
0
98 Gordian Minotaur Red Uncommon 5{4}{r} Creature – Minotaur Nightmare 3 2 When Gordian Minotaur enters the battlefield, exile a card from your hand. When Gordian Minotaur leaves the battlefield, return the exiled card to your hand.
When Gordian Minotaur goes to the graveyard from the battlefield, draw a card.
0
99 Hokum and Hexwitch Red Uncommon 3{2}{r} Creature – Minotaur Spellshaper 2 2 {b}, {t}, Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
{3}{g}, {t}, Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
0
100 Imprudence Red Common 2{1}{r} Enchantment – Aura Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
0
101 Labor Annihilator Red Mythic 7{4}{r}{r}{r} Creature – Giant Spellshaper 7 7 {x}{r}, Discard two cards: Deal X damage to all non-flying creatures and all players. 1 1307014828 on 02 Jun 2011 by Alex
102 Lone Bull Red Rare 5{3}{r}{r} Creature – Ox 5 5 At the beginning of your upkeep, if you have no cards in your library, you win the game. 3 1313076114 on 11 Aug 2011 by Alex
103 Meretricious Efreet Red Mythic 8{7}{r} Creature – Efreet 0 0 As Meretricious Efreet enters the battlefield, roll a twenty sided die. Meretricious Efreet enters the battlefield with a number of +1/+1 counters equal to the number rolled. 0
104 Mine Farming Red Rare 4{3}{r} Enchantment At the beginning of your end step, put a charge counter on Mine Farming.
Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller.
Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own.
0
105 Mons' Thundercloud Red Common 1{r} Sorcery Deal 2 damage to target creature.

You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand.
0
106 Mons's Goblin Elite Red Basic 3{2}{r} Creature – Goblin Warrior 2 2 Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste
At end of turn, sacrifice Mons's Goblin Elite
1 1318215472 on 10 Oct 2011 by jmgariepy
107 Mons's Goblin Raiders (Sea Eagle) Red Basic 1 {r}
‑‑‑‑
{1}{u}
Creature – Goblin
‑‑‑‑
Creature – Bird
1 1 Flying 1 1328854222 on 10 Feb 2012 by jmgariepy
108 Orb of Arcanis Red Common 4{3}{r} Enchantment Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.

{8}, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
0
109 Precipitous Omen Red Uncommon 6{4}{r}{r} Sorcery Destroy target land.
Draw two cards.
0
110 Question Authority Red Uncommon 5{4}{r} Sorcery Hexproof
Each player discards four cards, then draws four cards.
4 1313076073 on 11 Aug 2011 by Alex
111 Reconnaissance Officer Red Uncommon 2{1}{r} Creature – Nightmare Soldier 2 2 When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0.
2 1307015109 on 02 Jun 2011 by Alex
112 Seething Chandler Red Uncommon 2{1}{r} Creature – Goblin Shapeshifter 2 1 {2}{r}, {t}, Discard a card: Add {r}{r}{r}{r}{r} to your mana pool. 0
113 Solfatara Red Common 3{2}{r} Instant Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
1 1304480477 on 04 May 2011 by jmgariepy
114 Sulfuric Vapors Red Rare 4{3}{r} Enchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 0
115 Sylvan Revenger Red Common 3{2}{r} Creature – Elf Knight 2 2 First Strike 0
116 Wirey Wizard Red Uncommon 5{4}{r} Creature – Dwarf Wizard 4 3 When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller.
2 1313162088 on 12 Aug 2011 by Alex
117 World Aflame Red Rare 6{5}{r} Instant Add {r}{r}{r}{r}{r}{r}{r}{r}{r}{r}{r}{r} to your mana pool. 0
118 Bear Green Token 0 Creature – Bear 2 2 0
119 Chrysalis Green Mythic 1{g} Enchantment – Aura Enchant Creature
When Chrysalis enters the battlefield, put three pupa counters on Chrysalis.
Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper)
2 1306932752 on 01 Jun 2011 by Alex
120 Elemental Green Token 0 Creature – Elemental 8 8 Trample

At the beginning of your upkeep, pay {g}{g}{g}{g} or Elemental deals 8 damage to you.
0
121 Eternal Summer Green Rare 5{4}{g} Enchantment Creatures you control gain "{t}: Add {g} to your mana pool."
{1}{g}: Gain 1 Life.
0
122 Fainthearted Drake Green Common 5{4}{g} Creature – Drake 4 4 As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying. 4 1306725588 on 30 May 2011 by Blakemeister
123 Gorgon Warrior Green Common 2{1}{g} Creature – Gorgon Warriror 2 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0
124 Grow Green Token 0{0} Token Token Instant Target creature gets +1/+1 until end of turn.

(If Grow leaves your hand or the stack for any reason, remove it from the game.)
0
125 Knollridge Beastmaster Green Rare 7{4}{g}{g}{g} Creature – Giant Shaman 6 6 When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield. 0
126 Low-Hanging Boa Green Uncommon 3{2}{g} Creature – Snake 2 2 Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn." 0
127 Mephedrone Mendicant Green Rare 1{g} Creature – Elf Shaman 0 1 {g}, {t}: Put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn. 6 1305174295 on 12 May 2011 by Camruth
128 Naturalist Forcemage Green Mythic 5{3}{g}{g} Creature – Elemental Spellshaper 5 5 {2}{g}{g}{g}{g}, {t}, Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {g}{g}{g}{g}." 7 1304211664 on 01 May 2011 by SadisticMystic
129 Orb of Precision Green Common 2{1}{g} Enchantment Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
{8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
0
130 Osmoting Arachnae Green Uncommon 5{4}{g} Creature – Spider Nightmare 4 6 When Osmoting Arachnae enters the battlefield, exile a card from your hand. When Osmoting Arachnae leaves the battlefield, return the exiled card to your hand.
If the exiled card is a flying creature, Osmoting Arachnae gains reach and "{1}{g}: Regenerate Osmoting Arachnae."
1 1304417812 on 03 May 2011 by jmgariepy
131 Plan for Today Green Common 4{3}{g} Sorcery Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
4 1306933202 on 01 Jun 2011 by Alex
132 Planar Momentum Green Uncommon 3{2}{g} Instant Hexproof
Target creature gets +5/+5 and gains trample until end of turn.
0
133 Punch Through Green Common 4{2}{g}{g} Sorcery Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand. 0
134 Quirion Trailblazer (Dripping Dead) Green Basic 4 {3}{g}
‑‑‑‑
{4}{b}{b}
Creature – Elf Scout
‑‑‑‑
Creature – Zombie
1
‑‑‑‑
4
2
‑‑‑‑
1
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
‑‑‑‑
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
3 1310889785 on 17 Jul 2011 by Alex
135 Quirion Vinecutter Green Basic 3{2}{g} Creature – Elf Druid 0 1 Quirion Vinecutter is also named Quirion Trailblazer.
Forestwalk
When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control.
0
136 Revivifying Reeds Green Common 3{2}{g} Creature – Plant Wall 1 4 Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
0
137 Savage Authority Green Rare 5{4}{g} Creature – Beast Spellshaper 4 4 {7}{g}{g}, {t}, Discard a card: Put four +1/+1 counters on each creature you control. 7 1309749665 on 04 Jul 2011 by Blakemeister
138 Seek the Path Green Common 3{2}{g} Sorcery Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand.
0
139 Simian Brawler Green Common 4{3}{g} Creature – Ape Warrior 3 3 Discard a land card: Simian Brawler gets +1/+1 until end of turn. 1 1304187975 on 30 Apr 2011 by Benjamin Draper
140 Snake Green Token 0 Creature – Snake 1 1 0
141 Sophic Centaur Green Uncommon 4{3}{g} Creature – Centaur Spellshaper 1 1 {2}{g}{g}, {t}, Discard a card: You gain 2 life for each card in your hand. 0
142 Spelltouched Elf Green Common 3{2}{g} Creature – Elf Warrior 2 2 Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn. 2 1305521442 on 16 May 2011 by DrugsForRobots
143 Sylvan Idealer Green Common 3{2}{g} Creature – Elf Archer Spellshaper 1 3 Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library.
3 1309124354 on 26 Jun 2011 by Alex
144 Torgormarka Green Common 6{4}{g}{g} Creature – Elephant Beast 7 5 When Torgormarka enters the battlefield, return three lands you control to its owner's hand. 0
145 Treetop Blitz Green Rare 3{2}{g} Enchantment Creatures you control gain trample.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
0
146 Triple Bear Green Uncommon 12{11}{g} Sorcery Triple Bear's cost is reduced by {1} for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
3 1309124383 on 26 Jun 2011 by Alex
147 Waft of Amber Green Uncommon 2{1}{g} Enchantment Whenever you cast a non-instant spell during an opponent's turn, put a 2/2 green Bear creature token onto the battlefield. 0
148 Welltapper Willow Green Uncommon 4{3}{g} Creature – Treefolk Spellshaper 3 3 {r}, {t}, Discard a card: Destroy target artifact.
{w}, {t}, Discard a card: Destroy target enchantment.
0
149 Arcane Spyglass Artifact Common 4{4} Artifact {2}, {t}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
0
150 Backwards Cannon Artifact Rare 4{4} Artifact {4}, {t}, Sacrifice a creature: Deal damage to target creature or player equal to the sacrificed creature's toughness. 0
151 Divinity Hose Artifact Rare 5{5} Artifact – Widget At the beginning of your upkeep, gain 1 life, then gain 1 life for each Widget attached to this artifact.
Fasten {2}
0
152 Djinn Engine Artifact Common 7{7} Artifact Creature – Djinn 5 5 Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game. 0
153 Force-Resistant Manastone Artifact Uncommon 4{4} Artifact – Widget Shroud
{t}: Add {2} to your mana pool.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
0
154 Gnome Artifact Token 0 Artifact Creature – Gnome 1 1 0
155 Green Mana Battery Artifact Common 4{4} Artifact {2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
0
156 Id Bomb Artifact Rare 2{2} Artifact – Widget {t}: Unnattach all artifacts from this artifact. Artifacts unnattached in this manner become 3/3 Golem artifact creatures until end of turn.
Fasten {2}
0
157 Manafused Glockenticker Artifact Common 5{5} Artifact Creature – Gnome Spider 3 3 Flash
When Manafused Glockenticker enters the battlefield, add {3} to your mana pool.
2 1308561139 on 20 Jun 2011 by Alex
158 Optional Gnome Assemblage Gate Artifact Rare 3{3} Artifact – Widget At the beginning of your upkeep, put a charge counter on this artifact.
Remove two charge counters from this artifact: Put a 1/1 Gnome artifact creature token onto the battlefield.
Fasten {2}
3 1308562331 on 20 Jun 2011 by Alex
159 Pneumonic Tentacles Artifact Uncommon 4{4} Artifact – Widget This artifact gets +4/+4.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
0
160 Reference Material Artifact Rare 3{3} Artifact Creature – Homunculus 1 2 Sacrifice Reference Material: Reveal a card from outside the game that shares a creature type with a card in play. Put that card in your hand. 0
161 Self-Winding Hand Crank Artifact Common 0{0} Artifact – Widget {2}: Untap this artifact.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
2 1308562185 on 20 Jun 2011 by Alex
162 Skeletal Scepter Artifact Rare 1{1} Artifact {1}, {t}: If Skeletal Scepter is on the battlefield, Exile a card in your hand face down.
Sacrifice Skeletal Scepter: Return all cards exiled by Skeletal Scepter to your hand, then add {1} to your mana pool for each card returned in this manner.
6 1308562722 on 20 Jun 2011 by Alex
163 Telescoping Serpent Artifact Common 4{4} Artifact Creature – Snake 1 2 {t}: Put a +1/+1 counter on Telescoping Serpent. 2 1313161145 on 12 Aug 2011 by Alex
164 Tranformational Sequencing Rod Artifact Uncommon 5{5} Artifact – Widget {1}: This artifact becomes a 3/4 Construct artifact creature until end of turn.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
0
165 Twig Stitcher Artifact Uncommon 3{3} Artifact Creature – Scarecrow Spellshaper 2 2 {3}, {t}, Discard a card: Put a token on the battlefield that's a copy of Twig Stitcher 2 1308560399 on 20 Jun 2011 by Alex
166 Whirlygig Temporal-Bore Artifact Uncommon 3{3} Artifact – Widget Flying.
All activation costs on this artifact are reduced by {2}. This effect cannot reduce the amount of mana an ability costs to activate to less than {1}.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
1 1308562252 on 20 Jun 2011 by Alex
167 Blood Kennel Land Uncommon 0 Land {1}, {t}: Add {1}{r} to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.)
0
168 Cloud Parapet Land Uncommon 0 Land {1}, {t}: Add {1}{u} to your mana pool.
As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.)
0
169 Commoner Graves Land Uncommon 0 Land {1}, {t}: Add {1}{b} to your mana pool.
As long as you control a Gorgon and you control a Thrull, Commoner Graves becomes a 2/2 black Zombie and gets "Whenever this becomes tapped, each player loses a life." (It is still a land. This effect last indefinately.)
0
170 Frontier Abbey Land Uncommon 0 Land {1}, {t}: Add {1}{w} to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.)
2 1308562653 on 20 Jun 2011 by Alex
171 Sacred River Land Uncommon 0 Land {t}, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game.
0
172 Thicket Cave Land Uncommon 0 Land {1}, {t}: Add {1}{g} to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.)
0
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