Isocholite: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target spell. Return target land to its owner's hand.
"Personally, I'm offended you would waste such a valuable resource on such a useless endeavor."
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Land
Withering Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control.
 U 
Creature – Human Nomad
Other colorless creatures you control get +1/+1.
Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive.
Illus. Jason Engle
2/2
 C 
Creature – Human Nomad Cleric
{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.
1/3
 C 
Creature – Human Wizard
Prowess
Morph {u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead.
 C 
Creature – Bat
Morph {3}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying
When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life.
2/1
 C 
Artifact Creature – Construct
Sacrifice Wandering Scrapling: Add {2} to your mana pool.
Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
 C 
Creature – Human Warrior
Morph {4}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
 C 
Instant
Return target nonland permanent to its owner's hand.
 C 
Creature – Human Nomad Scout
{2}{u}, {t}: Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.
1/2
 C 
Creature – Leech
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life.
2/3
 C 
Creature – Human Wizard Rogue
Ethereal Agent can't be blocked.
1/1
Mountain
 
 B 
Basic Land – Mountain

Mana Break (rare)
Commander's Mantle (uncommon)
Withering Grove (uncommon)
Nomad Captain (uncommon)
Nomad Balmgiver (common)
Rogue Psychomancer (common)
Healer's Hymn (common)
Nightwind Stalker (common)
Wandering Scrapling (common)
Erg Ambush Party (common)
*Disperse (common)
Nomad Scout (common)
Wasteland Leech (common)
Ethereal Agent (common)
Mountain (basic)