[Val] Valhar, the Dying Plane: Skeleton

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Mechanics | Creative/World Building | Story | Draft Archetypes | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G A L

Show rarities: C U R M

Code Slot ? Notes Cycles
CRE, small
CRE, small, flying
CRE, small, first strike
CRE, small, vigilance
CRE, small, lifelink
CRE, small, defender
CRE, small, cumulative upkeep
CRE, medium
CRE, medium
CRE, medium, cumulative upkeep
INS, Combat trick
INS/SOR, Tokens
INS/SOR, Life Gain
INS/SOR, Disenchant
ENC, Aura, Boon
ENC, Aura, Pacifism
CRE, Angel
CRE, ?
???, Something with tokens?
INS/SOR
SOR, Wrath effect
ENC, J.
ENC, Hymn effect
CRE, small
CRE, small, flash
CRE, small, prowess
CRE, small, flying
CRE, medium, flying
CRE, large, cumulative upkeep
INS/SOR, tapping cre
INS/SOR, Mill
INS/SOR, Sifting/Scrying
INS/SOR, Card draw
INS/SOR, -X/-0
INS/SOR, Unsummon
INS/SOR, counterspell, soft
INS/SOR, counterspell, hard
ENC, Aura, boon
ENC, Aura, bane
CRE, small
CRE, small, flying
CRE, small, deathtouch
CRE, small, recursion/regeneration
CRE, small, ETB Raise Dead
CRE, medium, lifelink
CRE, medium, menace
CRE, medium, cumulative upkeep
CRE, medium, cumulative upkeep
INS/SOR, Card Draw
INS/SOR, Life loss
INS/SOR, Combat trick
INS/SOR, Removal
INS/SOR, Removal
ENC, Aura, boon
ENC, Aura, negative
CRE, small
CRE, small, haste
CRE, small, first strike
CRE, small, menace
CRE, medium, must attack
CRE, medium, fire breathing
CRE, large, cumulative upkeep
INS/SOR, Combat trick
INS/SOR, Looting
INS/SOR, Pump
INS/SOR, Shatter
INS/SOR
INS/SOR, burn
INS/SOR, burn
ENC, Aura, boon
ENC, Aura, bane
CRE, small
CRE, small, mana
CRE, small, flash
CRE, small, deathtouch
CRE, medium, reach
CRE, medium, vigilance
CRE, medium, forest dweller(?)
CRE, medium
CRE, large, cumulative upkeep
CRE, large, trample
INS/SOR, Combat trick
INS/SOR, Ramp
INS/SOR, Disenchant
INS/SOR, Life Gain
ENC, Aura, Boon
ENC, Aura, Boon
ART CRE, small/medium
ART, sacrifice outlet
ART, mana/ramp
ART, Equipment, +P/+T
ART, Equipment, Evasion
ART CRE, medium
ART CRE, medium
LND, Evolving Wilds?
LND, slow cycle, W
LND, slow cycle, U
LND, slow cycle, B
LND, slow cycle, R
LND, slow cycle, G
LND, 5c
LND, fast cycle, WU
LND, fast cycle, UB
LND, fast cycle, BR
LND, fast cycle, RG
LND, fast cycle, GW