[Val] Valhar, the Dying Plane: Creative/World Building
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Mechanics | Creative/World Building | Story | Draft Archetypes | Skeleton |
The Plane of Valhar
(Which falls apart...)
Walheim
Feudal system. Halls of wood. Walled villages. Settlers of a cold land. Wrapped in fur.
Rever the Old Tribe - a mythical people of paragons representing ideals like toughness and will to sacrifice.
???
High culture of traders/colonists from the warmer coasts. Families of mercantile wizards influence a central council. Assimilates lesser tribes as working class.
The threat posed by the unraveling of the plane stirs uprisings that break apart the nation.
Kajaran
The cliffside aven. Fatalistic? Oracles?
Sanghul
"Beyond the edge." Undead that settle where any mortal must perish and join their ranks. Bone towers on the mountains and dark halls beyond and below.
???
Dryad? Hag? "Winter witches".
Bodjur
Boarfolk. Kings of the weald.
Thornvald
The resentful land.
Twin towns of Allkuel and Stirnborg of the elves and dwarves.
Beastriders.
???
Raiders/pirates/looters. Prodigal fleet captains of the high culture.