[Val] Valhar, the Dying Plane

[Val] Valhar, the Dying Plane by SecretInfiltrator

59 cards in Multiverse

27 commons, 22 uncommons, 10 rares

13 white, 11 blue, 11 black,
8 red, 14 green, 2 artifact

70 comments total

Small standalone set trying to rehabilitate **cumulative upkeep**.

[Val] Valhar, the Dying Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Creative/World Building | Story | Draft Archetypes | Skeleton

Original Concept

Mechanical Hook:

Valhar is an attempt to create as interesting a small set as possible revolving around a rather terrible mechanic: cumulative upkeep.

There are a few main goals:

  1. Create a playable Limited environment.
  2. Explore ways to interact with the mechanic in a simple form.
  3. Explore the color identity of the mechanic. Make it feel different for each color.

There are also a few self-imposed restrictions/milestones to help the goals:

  1. There need to be cards featuring the keyword at all rarities in each color.
  2. Each rare and most uncommon card has either cumulative upkeep or interacts with one of its aspects (counters, the upkeep step, sacrifice, you name it!)
  3. At common and uncommon there will be no nonmana costs for cumulative upkeep.
  4. There will be french vanillas with cumulative upkeep in each color.
  5. There will be no multicolor.

Beyond cumulative upkeep no other keyword/ability word is planned. I could imagine something interesting springing from someone's mind though, but I specifically want to avoid further existing keywords.

Cardset comments (2) | Add a comment on this cardset

Recently active cards: (all recent activity)

Search your library for a basic Mountain card and put it onto the battlefield tapped. Tectonic Erruption deals damage to target creature equal to the number of Mountains you control.
last 2020-10-19 19:24:27 by dude1818
As an additional cost to cast Lost in the Moment, discard a card or sacrifice a creature.
Draw two cards.
The reaction to cataclysm differs between individuals, but the welcoming bonfires of the satyrs were deeply cultural.
last 2020-02-03 20:27:04 by Tahazzar
Creature – Human Cleric
When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can’t have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can’t get counters for as long as Suncleanser remains on the battlefield.
1 comment
2020-01-18 11:09:46 by SecretInfiltrator
Creature – Elemental
Cumulative upkeep {1}{g} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Silence Elemental enters the battlefield, destroy up to one target enchantment.
last 2017-05-26 04:33:10 by SecretInfiltrator
Creature – Human Wizard
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}{b}, Exile Desperate Necromancer from your graveyard: Create a tapped 2/2 black Zombie creature token.
In their final days many desperate scholars of the arcane turned to forbidden tomes.
1 comment
2020-01-13 17:03:56 by SecretInfiltrator

Recent comments: (all recent activity)
On Tectonic Erruption:

It is unfortunate that they can sac the creature to counter your ramp. Would be better off as a reflexive triggered ability

Also, *Eruption

On Tectonic Erruption:
On Lost in the Moment:

... for "Mario: The Gathering"? Aight.

On Lost in the Moment:

Hey and apparently only about a week ago this video with a functional identical card went online. Sometimes a certain design's time just has come. ^^

On Lost in the Moment:

{r} can certainly "cycle from play" artifacts and lands, but this draws two cards. Cards of this type that draw two cards in {r} are most often, if not always, some variant of rummaging (or demanding an empty hand). This clearly is of that contentious {r} card advantage type which afaik have so far been only allowed through things "impulse drawing", punisher effects, or "wheeling".

Seems like "color bleed" to me.

Though I think this is common knowledge, I'll cite the Mechanical color pie 2017 article here:

"Red doesn't get any card advantage, with two exceptions—impulsive draw and wheeling."

I don't think there has been changes on this stance.


Wait, derp, given you spend this and a card in hand or play to draw two, you are technically cycling two cards for two cards. So... carry on?

­{r} does have a plenty of cards that sacrifice units to deal damage or produce mana, but so far not any I can think of to draw cards. I would imagine that a card of this type might have been purposefully avoided so far to limit comparisons to {b} as the two colors already share a lot of common ground mechanically (a topic which seems to often come up these days).

On Lost in the Moment:

So, sacrificing creatures to draw cards is something we see in black. If this asked to sacrifice an artifact or land, I assume it would be mostly fine

Does anyone think it's an issue to ask for a creature sacrifice here in red?

On Suncleanser:
On Desperate Necromancer:

Not exactly recursion, but simple enough for common.

On Lost in the Moment:

Satyrs and their destructive revelry seem like they could add a very particular tone to red in this set.

On Bodjur Assaulter:
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