[Val] Valhar, the Dying Plane

[Val] Valhar, the Dying Plane by SecretInfiltrator

56 cards in Multiverse

25 commons, 22 uncommons, 9 rares

12 white, 11 blue, 10 black,
7 red, 14 green, 2 artifact

59 comments total

Small standalone set trying to rehabilitate **cumulative upkeep**.

[Val] Valhar, the Dying Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Creative/World Building | Story | Draft Archetypes | Skeleton

Original Concept

Mechanical Hook:

Valhar is an attempt to create as interesting a small set as possible revolving around a rather terrible mechanic: cumulative upkeep.

There are a few main goals:

  1. Create a playable Limited environment.
  2. Explore ways to interact with the mechanic in a simple form.
  3. Explore the color identity of the mechanic. Make it feel different for each color.

There are also a few self-imposed restrictions/milestones to help the goals:

  1. There need to be cards featuring the keyword at all rarities in each color.
  2. Each rare and most uncommon card has either cumulative upkeep or interacts with one of its aspects (counters, the upkeep step, sacrifice, you name it!)
  3. At common and uncommon there will be no nonmana costs for cumulative upkeep.
  4. There will be french vanillas with cumulative upkeep in each color.
  5. There will be no multicolor.

Beyond cumulative upkeep no other keyword/ability word is planned. I could imagine something interesting springing from someone's mind though, but I specifically want to avoid further existing keywords.

Cardset comments (2) | Add a comment on this cardset

Recently active cards: (all recent activity)

Creature – Human Wizard
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As long as Haarka Fugitive is enchanted, its triggered abilities don't trigger.
last 2018-06-13 13:20:23 by SecretInfiltrator
Flash (You may cast this spell any time you could cast an instant.)
When Zealous Abjurer enters the battlefield, counter target activated or triggered ability. (Mana abilities can't be targeted.)
last 2017-03-26 14:43:52 by SecretInfiltrator
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bellowing Drake enters the battlefield, return a creature you control to its owner's hand.
last 2017-11-11 06:38:02 by jmgariepy
Return target permanent you control to its owner's hand.
last 2017-11-10 15:28:07 by SecretInfiltrator
Creature – Human Cleric
{w}, Exile a creature card from your graveyard: You gain 3 life.
last 2017-11-08 15:07:24 by SecretInfiltrator

Recent comments: (all recent activity)
On Haarka Fugitive:


Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As long as ~ is enchanted, you may pay {0} mana rather than pay its cumulative upkeep cost.

I wonder whether there is a neat combo with the second ability.

On Bellowing Drake:

It's probably worth mentioning Kor Skyfisher. For what it's worth, I think the Skyfisher is one of the best white commons out there, so I don't think it's unreasonable to cost it a full {1} more.

That said, the card is already worse than the Skyfisher in two ways (Skyfisher can return any permanent) so I'd include the "another creature" clause. It at least gives you a reason to play this over Fisher in some decks (decks that are low on non-land permanents that is.)

On Bellowing Drake:

The stats of this are chosen to reflect blue common fliers with a drawback like Scrapskin Drake and Hinterland Drake. It is also a direct reference to Shrieking Drake.

If I make it all upside I would hence adjust the stats.

I probably post-pone the decision until playtesting (which will likely tell me 90% of my ideas still are bad).

On Release:

I think flickering is a good idea and will serve this set well. Since the trick here is not to care about timing, I'll probably replace this spell with such an effect once I reach that stage of design.

On Release:

I think flickering would work better for these particular purposes as it removes the need to cast the card again.

On Bellowing Drake:

or "you may"?

On Bellowing Drake:


"another creature"?

On Last Rite Priest:

Too much life gain ATM. Could be token creation.

On Last Rite Priest:
On Thornvald Spirit:
(All recent activity)
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