Revolt of Kythos: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ameteur Cleric White Common 2{1}{w} Creature – Human Cleric 2 2 Revolt – When Ameteur Cleric enters the battlefield if an opponent has more life than you, you gain 3 life. 0
2 Ameteur Swordsman White Common 1{w} Creature – Human Soldier 1 1 Comradery – As long as you control 3 or more creatures with converted mana cost 3 or less, Ameteur Swordsman gets +2/+2. 0
3 Birdcaller Monk White Common 4{3}{w} Creature – Human Monk 2 3 When Birdcaller Monk enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. 0
4 Blessed Battle Warden White Common 2{1}{w} Creature – Human Monk 2 2 Pledge – At the beginning of your upkeep, you may tap another untapped creature you control. If you do creatures you control gain vigilance until end of turn. 0
5 Cleanse the Oppressors White Rare 5{3}{w}{w} Sorcery Exile up to one target creature.
Revolt – If an opponent controls more creatures than you, instead exile all creatures.
0
6 Enlostphian Arbiter White Rare 4{2}{w}{w} Creature – Human Wizard 3 4 Whenever an opponent attacks you with one or more creatures, Progress (To progress reveal cards from the top of your library until you reveal a nonland card with converted mana cost less than Enlostphian Arbiter and put it into your hand. Put the rest on the bottom of your library in a random order.) 0
7 Enlostphian Banisher White Uncommon 2{1}{w} Creature – Human Monk 2 2 Kicker – Return a plains you control to its owner's hand (As an additional cost to cast this spell you may return a plains you control to its owner's hand.)
When Enlostphian Banisher enters the battlefield, if it was kicked, exile target artifact or enchantment.
0
8 Fall of Vyrune White Uncommon 4{2}{w}{w} Sorcery Untap each creature you control. Put 2 +1/+1 counters on each creature you control. 0
9 Gifted Flight White Common 1{w} Enchantment – Aura Enchant Creature
Enchanted creature has Flying.
Pledge – At the beginning of your upkeep you may tap an untapped creature you control. If you do, enchanted creature gets +2/+2 until end of turn.
0
10 Graceful Mastadon White Common 4{2}{w}{w} Creature – Elephant Monk 2 4 Lifelink 0
11 Guard Duty White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature has defender.
0
12 Harden Focus White Common 3{2}{w} Instant Target creature gets +2/+3 until end of turn. Then Progress (To progress reveal cards from the top of your library until you reveal a nonland card with converted mana cost less than Harden Focus and put it into your hand. Put the rest on the bottom of your library in a random order.) 0
13 Insightful Exploration White Uncommon 4{3}{w} Enchantment – Aura Enchant creature
Whenver enchanted creature attacks or blocks, Progress (To progress reveal cards from the top of your library until you reveal a nonland card with converted mana cost less than Insightful Exploration and put it into your hand. Put the rest on the bottom of your library in a random order.)
0
14 Knight of the Meek White Rare 2{w}{w} Creature – Human Knight 2 2 First Strike
Comradery – As long as you control 3 or more creatures with converted mana cost 3 or less, other creatures you control with converted mana cost 3 or less have indestructible.
0
15 Light's Disfigurement White Uncommon 2{1}{w} Enchantment – Aura Enchant Permanent
Enchanted permanent's activated abilites cannot be activated unless they are mana abilities.
0
16 Sanctified Predation White Common 1{w} Sorcery Kicker {1}{g} (You may pay an additional {1}{g} to cast this spell.)
Prevent all damage that would be dealt to target creature you control this turn. Then if Sanctified Predation was kicked, that creature fights target creature an opponent controls.
0
17 Scarholme Captain White Uncommon 2{1}{w} Creature – Human Soldier 1 1 Whenever Scarholme Captain becomes tapped, tap target creature an opponent controls 0
18 Scarholme Judge White Uncommon 5{3}{w}{w} Creature – Human Monk 3 3 Comradery – When Scarholme Judge enters the battlefield tap target creature an opponent controls. If you control 3 or more creatures with converted mana cost 3 or less, instead exile that creature. 0
19 Scarholme Recruiter White Common 3{2}{w} Creature – Human Soldier 3 2 Revolt – When Scarholme Recruiter enters the battlefield, if an opponent controls more creatures than you, put a 1/1 white Soldier creature token onto the battlefield. 0
20 Scarholme Soul Healer White Uncommon 3{1}{w}{w} Creature – Cat Shaman 2 3 Pledge – At the beginning of your upkeep you may tap another untapped creature you control. If you do, you gain life equal to that creature's toughness. 0
21 Skyline Griffin White Common 5{4}{w} Creature – Griffin 3 2 Flying
When Skyline Griffin enters the battlefield, if {u} was spent to cast Skyline Griffin, draw a card.
0
22 Swift Swordsman White Common 2{1}{w} Creature – Human Soldier 2 1 First strike 0
23 Toppy, Loyal Mount White Mythic 1{w} Legendary Creature – Horse 0 1 When Toppy, Loyal Mount enters the battlefield put a +1/+1 counter on each creature you control with converted mana cost 3 or less.
Whenever Toppy becomes tapped, creatures you control gain first strike until end of turn.
0
24 Valluaria, the Light's Fury White Rare 7{5}{w}{w} Legendary Creature – Angel 3 4 Flying, Lifelink
Valluaria, the Light's Fury gets +1/+1 for each card in your hand.
{2}{u/g}{u/g}: Draw a card for each tapped creature you control.
0
25 Watch Guard Griffin White Common 3{2}{w} Creature – Griffin 2 2 Flying
Comradery – As long as you control 3 or more creatures with converted mana cost 3 or less, Watch Guard Griffin has vigilance and first strike.
0
26 Calculated Distraction Blue Common 3{2}{u} Instant Tap up to 2 target creatures, then Progress (To progress reveal cards from the top of your library until you reveal a nonland card with converted mana cost less than Calculated Distraction and put it into your hand. Put the rest on the bottom of your library in a random order.) 0
27 Consult the Revolters Blue Common 4{3}{u} Sorcery Draw 2 cards.
Comradery – If you control 3 or more creatures with converted mana cost 3 or less, draw 3 cards instead.
0
28 Contort Ideas Blue Rare 2{1}{u} Instant Kicker {2}{u} (You may pay an additional {2}{u} to cast this spell.)
Counter target instant or sorcery spell.
Then, if Contort Ideas was kicked copy that instant or sorcery. You may choose new targets for the copy.
2 1450849362 on 23 Dec 2015 by jmgariepy
29 Eager Eye Drake Blue Common 3{1}{u}{u} Creature – Drake 3 1 Flying 0
30 Eager Matyr Blue Common 1{u} Creature – Human Wizard 1 1 Sacrifice Eager Matyr: Draw a card. 0
31 Ebony Drake Blue Common 4{3}{u} Creature – Drake 2 4 Flying
When Ebony Drake enters the battlefield, if {b} was spent to cast Ebony Drake, target player puts the top 4 cards of their library into their graveyard.
0
32 Enlostphian Medic Blue Common 2{1}{u} Creature – Human Shaman 1 3 Kicker {1}{w} (You may pay an additional {1}{w} to cast this spell.)
When Enlostphian Medic enters the battlefield, if it was kicked, you gain 4 life.
0
33 Envelop Blue Uncommon 1{u} Instant Counter target sorcery spell. 0
34 Fall of Astophos Blue Uncommon 6{4}{u}{u} Sorcery Scry 5, then draw 3 cards. 0
35 Investigate all Reaches Blue Rare 4{2}{u}{u} Sorcery Until end of turn, whenever a creature you control deals combat damage to an opponent, draw a card.
Comradery – If you control 3 or more creatures with converted mana cost 3 or less, creatures you control can't be blocked this turn.
0
36 Invoke the Waterfall Blue Mythic 5{2}{u}{u}{u} Sorcery Revolt – If you control less permanents than an opponent, each opponent returns permanents they control to their owners hands until they control the same number of permanents as you. Then, if an opponent has more cards in hand than you, draw cards until you have as many cards in hand as the opponent with the most. 0
37 Magithos, Rattled Omenmaster Blue Rare 4{2}{u}{u} Legendary Creature – Sphinix 3 4 Flying
{2}{w/b}{w/b}: Target opponent loses 2 life and you gain 2 life.
0
38 Manipulate Essence Blue Common 3{1}{u}{u} Instant Counter target creature spell. Then if that creature's converted mana cost was 5 or more, Progress (To progress reveal cards from the top of your library until you reveal a nonland card with converted mana cost less than Manipulate Essence and put it into your hand. Put the rest on the bottom of your library in a random order.) 0
39 Mental Assault Blue Uncommon 2{1}{u} Sorcery Target opponent puts the top 5 cards of their library into their graveyard.
Revolt – If that player had more cards in library that you, instead that player puts the top 10 cards of their library into their graveyard.
0
40 Misty Mage Blue Rare 2{u}{u} Creature – Human Wizard 2 2 Misty Mage can't be blocked.
Spells your opponents cast that target Misty Mage cost {3} more to cast.
0
41 Mystic Augury Blue Common 1{u} Instant Draw a card.
Morbid – Then if a creature died this turn, scry 2.
0
42 Mystic Master Blue Common 3{2}{u} Creature – Human Monk 2 3 Prowess 0
43 Mystic Owl Blue Common 2{1}{u} Creature – Bird 1 1 Flying
Revolt – When Mystic Owl enters the battlefield, if an opponent has more cards in hand than you, draw a card.
0
44 Negate Blue Common 2{1}{u} Instant Counter target noncreature spell. 0
45 Nykwood Augur Blue Common 4{3}{u} Creature – Human Shaman 0 6 At the beginning of your upkeep, scry 1. 0
46 Peel From Reality Blue Common 2{1}{u} Instant Return target creature you control and target creature you do not control to their owner's hands. 0
47 Soul Augry Blue Uncommon 2{1}{u} Enchantment Morbid – At the beginng of each end step, if a creature died this turn, scry X, where X is the number of creatures that died this turn.
{2}{u}{u}: Put a 2/2 black Zombie creature token onto the battlefield tapped. Then sacrifice a creature.
0
48 Waterfall Trainee Blue Uncommon 5{3}{u}{u} Creature – Human Monk 4 3 Flying, prowess 0
49 Waterfall's Ripples Blue Uncommon 3{2}{u} Sorcery Kicker – Sacrifice a creature (As an additional cost to cast Waterfall's Ripples, you may sacrifice a creature.)
Return target creature to tis owner's hand. If Waterfall's Ripples was kicked, instead return up to 3 target creatures to their owner's hands.
0
50 Wise Sage Blue Uncommon 3{2}{u} Creature – Human Monk 1 3 Revolt – At the beginning of your upkeep, if you have less cards in hand than an opponent, Progress (To progress reveal cards from the top of your library until you reveal a nonland card with converted mana cost less than Wise Sage and put it into your hand. Put the rest on the bottom of your library in a random order.) 0
51 Ameteur Necromancer Black Common 3{2}{b} Creature – Human Shaman 1 2 When Ameteur Necromancer enters the battlefield you may exile a creature card from your graveyard. If you do, put a 2/2 black Zombie creature token onto the battlefield. 0
52 Angered Corpse Black Common 2{1}{b} Creature – Zombie Beserker 2 1 Deathtouch
When Angered Corpse enters the battlefield, if {r} was spent to cast Angered Corpse, target creature can't block this turn.
0
53 Blood Cultivator Black Common 2{1}{b} Creature – Vampire Shaman 2 1 Sacrifice a creature: You gain 2 life. 0
54 Brutal Punisher Black Uncommon 5{3}{b}{b} Creature – Human Shaman 4 3 Morbid – At the beginning of each end step, if a creature died this turn, you may have each player sacrifice a creature. 0
55 Dethrone Traitor Black Common 5{3}{b}{b} Instant Revolt – If you control less creatures than an opponent, Dethrone Traitor costs {2} less to cast.

Destroy target creature.
0
56 Duress Black Common 1{b} Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. 0
57 Fall of Thistlerix Black Uncommon 6{4}{b}{b} Sorcery Choose up to 2 target creature cards in your graveyard. Return up to 1 of them to the battlefield and the rest to your hand. 0
58 Fatal Misstep Black Uncommon 1{b} Instant Destroy target creature with converted mana cost 2. 0
59 Forced Decay Black Uncommon 2{b}{b} Instant Kicker {b} (You may pay an additional {b} to cast this spell.)
Target creature gets -3/-3 until end of turn.
If Forced Decay was kicked, instead that creature gets -4/-4 until end of turn.
0
60 Gravtarth, Angered Tyrant Black Rare 3{1}{b}{b} Legendary Creature – Demon 5 5 Flying
At the beginning of your upkeep, you lose X life, where X is 4 minus the number of creature cards in your graveyard.
{u/r}{u/r}: Draw a card then discard a card.
0
61 Lifechannler Vampire Black Uncommon 4{3}{b} Creature – Vampire Shaman 3 4 Whenever you gain life you may pay {1}{b}. If you do, each opponent loses 2 life. 0
62 Lifestealer Vampire Black Rare 5{3}{b}{b} Creature – Vampire Rogue 4 4 Flying
Revolt – Whenever Lifestealer Vampire deals combat damage to an opponent, if an opponent has more life than you, each player's life total becomes the lowest life total among players.
0
63 Mind-wretcher Demon Black Rare 5{3}{b}{b} Creature – Demon 4 4 Flying
Morbid – At the beginning of each end step, if a creature died this turn, each player discards their hand.
0
64 Pthisovogas, Ancient Tyrant Black Mythic 7{4}{b}{b}{b} Planeswalker – Pthisovogas 6 +2: Each opponent discards a card at random. For each opponent who did not discard a card this way, they lose 3 life and you gain 3 life.
-X: Each creature gets -X/-X until end of turn.
-10: Search your library for 5 cards and put them into your hand. Then shuffle your library.
0
65 Relentless Crow Black Common 2{1}{b} Creature – Bird 1 1 Flying
Warcry (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature)
0
66 Relentless Nullborn Black Rare 2{b}{b} Creature – Zombie 2 2 Comradery – Whenever Relentless Nullborn dies, if you control 3 or more creatures with converted mana cost 2 or less, return Relentless Nullborn to the battlefield at the beginning of the next end step.
When Relentless Nullborn enters the battlefield, each opponent loses 2 life.
0
67 Rotten Husk Black Common 4{3}{b} Creature – Zombie 4 2 Morbid- When Rotten Husk enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. 0
68 Sacrifice Flesh Black Common 2{1}{b} Sorcery Kicker – Sacrifice a creature (As an additional cost to cast this spell you may sacrifice a creature.)
Target player sacrifices a creature. If Sacrifice Flesh was kicked, instead destroy target creature.
0
69 Shamanic Tutor Black Uncommon 2{1}{b} Sorcery Search your library for a shaman creature card, reveal it and put it into your hand. Then shuffle your library.
If that creature card was a human, add {b} to your mana pool.
0
70 Shambling Goblin Black Common 1{b} Creature – Zombie Goblin 1 1 When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. 1 1450969102 on 24 Dec 2015 by dude1818
71 Shambling Soldier Black Uncommon 2{1}{b} Creature – Zombie Soldier 1 1 Warcry (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature)
Whenever Shambling Soldier attacks, regenerate it.
0
72 Souless Monstrosity Black Common 6{4}{b}{b} Creature – Zombie Giant 4 6 Menace 0
73 Study the Graves Black Common 3{2}{b} Sorcery You draw 2 cards and lose 2 life.
Morbid – If a creature died this turn, instead you draw 3 cards and lose 3 life.
0
74 Thistlewood Stewmaker Black Common 5{3}{b}{b} Creature – Human Shaman 2 4 Comradery{t}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control 3 or more creatures with converted mana cost 3 or less. 0
75 Zhouflay's Ritual Black Common 2{1}{b} Sorcery Kicker {u} (You may pay an additional {u} to cast this spell.)
Return up to 1 target creature card from your graveyard to your hand.
Then, if Zhouflay's Ritual was kicked, draw a card.
0
76 Angry Brigand Red Common 3{2}{r} Creature – Goblin Beserker 3 2 Revolt – When Angry Brigand enters the battlefield, if an opponent has more life than you, Angry Brigand deals 3 damage to each opponent. 0
77 Beserker's Flames Red Common 2{1}{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+0 and gains first strike.
Enchanted creature can't block.
0
78 Embers of Thistelrix Red Common 1{r} Instant Embers of Thistelrix deals 2 damage to target creature or player.
Revolt – If an opponent has more life than you, Embers of Thistelrix deals 3 damage to that creature or player instead.
0
79 Facial Assualt Red Uncommon 2{r}{r} Sorcery Kicker – Sacrifice 3 mountains (As an additional cost to cast Facial Assualt, you may sacrifice 3 mountains.)
Facial Assualt deals 4 damage to target player.
If Facial Assualt was kicked, Facial Assualt can't be countered.
0
80 Fall of Thraggus Red Uncommon 4{2}{r}{r} Sorcery Exile the top 3 cards of your library. Until the end of your next turn you may play those cards. 0
81 Fiery 'Ridge Hound Red Common 2{1}{r} Creature – Elemental Hound 1 1 {r}: Fiery 'Ridge Hound gets +1/+0 until end of turn. 0
82 Frontline Goblin Red Rare 1{r} Creature – Goblin Warrior 2 1 Comradery – As long as you control 3 or more creatures with converted mana cost 3 or less, Frontline Goblin has first strike.
Frontline Goblin can't block.
0
83 Giant 'Ridgeseeker Red Common 5{3}{r}{r} Creature – Giant Beserker 4 4 Haste 0
84 Goblin Lootmaster Red Uncommon 3{2}{r} Creature – Goblin Shaman 3 1 Menace
Whenever Goblin Lootmaster attacks, you may discard a card. If you do, draw a card.
0
85 Goblin Occultist Red Common 1{r} Creature – Goblin Shaman 1 2 Kicker {b} (You may pay an additional {b} to cast this spell.)
When Goblin Occultist enters the battlefield, if it was kicked, target opponent discards a card.
0
86 Goblin Raidmaster Red Rare 3{1}{r}{r} Creature – Goblin Warrior 2 2 Comradery – Whenever a creature you control attacks, if you control 3 or more creatures with converted mana cost 3 or less, put a 1/+1 counter on it. 0
87 Gruggus, the Smoldering Rage Red Rare 5{3}{r}{r} Legendary Creature – Dragon 5 5 Flying, haste
{3}{b/g}{b/g}: Return Gruggus, the Smoldering Rage from your graveyard to your hand. Activate this ability only if you attacked with 3 or more creatures this turn.
0
88 Highland Brawler Red Common 3{2}{r} Creature – Human Beserker 3 3 Highland Brawler attacks each turn if able.
Thrive 1 (Whenever this creature blocks or becomes blocked, put 1 +1/+1 counters on it.)
0
89 Horde-stomper giant Red Common 4{3}{r} Creature – Giant Beserker 3 3 Warcry (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature)
Prowess
0
90 Last Ditch Strike Red Common 3{2}{r} Instant Up to one target creature you control gains +2/+0 and first strike until end of turn.
Revolt – If an opponent controls more creatures than you, instead creatures you control gain +2/+0 and first strike until end of turn.
0
91 Master Flame Thrower Red Rare 2{r}{r} Creature – Human Shaman 2 2 Players cannot gain life.
Whenever Master Flame Thrower becomes the target of a spell or ability an opponent controls, Master Flame Thrower deals 3 damage to that opponent.
0
92 Rushing Flames Red Common 4{2}{r}{r} Instant Rushing Flames deals 4 damage to target creature.
Comradery – If you control 3 or more creatures with converted mana cost 3 or less, instead Rushing Flames deals 5 damage to that creature.
0
93 Short Lived Goblin Red Common 2{1}{r} Creature – Goblin Beserker 1 1 When Short Lived Goblin dies, it deals 2 damage to target creature or player. 0
94 Splinter Armament Red Uncommon 2{1}{r} Instant Destory target artifact.
Then if that artifact was an equipment, you may scry 2.
0
95 The 'Ridge Guardian Red Mythic 4{2}{r}{r} Legendary Creature – Avatar 4 1 Flash
When The 'Ridge Guardian enters the battlefield, The 'Ridge Guardian deals X damage to each attacking creature where X is the number of attacking creatures.
{6}{r}{r}: Each player sacrifices 5 lands. The 'Ridge Guardian deals 5 damage to each other creature.
0
96 Thrag Conscriptor Red Uncommon 6{4}{r}{r} Creature – Human Beserker 4 3 Warcry (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature)
When Thrag Conscriptor enters the battlefield untap target creature an opponent controls and gain control of that creature until end of turn. That creature gains haste and Warcry until end of turn.
0
97 Toughened Beast Fighter Red Common 2{1}{r} Creature – Human Warrior 2 1 Toughened Beast Fighter enters the battlefield with a +1/+1 counter on it if {g} was spent to cast Toughened Beast Fighter. 0
98 Triumphant Charge Red Common 2{1}{r} Sorcery Until end of turn creatures you control gain first strike and Warcry(Whenever a creature with Warcry attacks, it gets +1/+0 until end of turn for each other attacking creature) 0
99 Volcanic Recourse Red Uncommon 3{2}{r} Sorcery Volcanic Recourse deals 1 damage to each creature you do not control.
Revolt – If an opponent controls more creatures than you, instead Volcanic Recourse deals 2 damage to each of those creatures.
0
100 Yuroth Infiltrator Red Uncommon 3{2}{r} Creature – Human Warrior 2 2 Thrive 1 (Whenever this creature blocks or becomes blocked, put 1 +1/+1 counters on it.)
Whenever Yuroth Infiltrator deals combat damage to a player, exile the top card of your library. Until end of turn you may play that card.
0
101 Dishonour Masters Green Common 3{2}{g} Instant Destroy target artifact or enchantment.
If {w} was spent to cast Dishonour Masters, you gain life equal to that card's converted mana cost.
0
102 Elder of the Yulion Woods Green Common 4{3}{g} Creature – Treefolk 2 4 When Elder of the Yulion Woods dies, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
103 Fall of Yulosh Green Uncommon 5{3}{g}{g} Sorcery Search your library for up to 2 land cards and put those cards onto the battlefield tapped. Then shuffle your library. 0
104 Forest Call Green Common 4{2}{g}{g} Sorcery Put 2 2/2 green Wolf creature tokens onto the battlefield. 0
105 Forest's Reclamation Green Rare 5{3}{g}{g} Sorcery Revolt – If you control less artifacts than an opponent, destroy all artifacts. If you control less enchantments than an opponent, destroy all enchantments. If you have less life than an opponent, you gain 7 life. 0
106 Grown Up Yearling Green Common 5{4}{g} Creature – Beast 4 3 Thrive 2 (Whenever this creature blocks or becomes blocked, put 2 +1/+1 counters on it.) 0
107 Hermit of Yule Green Rare 2{g}{g} Creature – Human Druid 2 2 Thrive 1 (Whenever this creature blocks or becomes blocked, put 1 +1/+1 counters on it.)
Whenever Hermit of Yule thrives, draw a card.
0
108 Lurking Arachnid Green Common 3{2}{g} Creature – Spider 0 3 Reach
Thrive 1 (Whenever this creature blocks or becomes blocked, put 1 +1/+1 counters on it.)
0
109 Mangly Mantis Green Uncommon 4{2}{g}{g} Creature – Insect 3 4 {g}{g}, Exile a creature card from your graveyard: Target creature blocks target creature this turn if able. 0
110 Plummet Green Common 2{1}{g} Instant Destroy target creature with flying. 0
111 Scarholme Battlemaster Green Common 3{2}{g} Creature – Human Warrior 3 2 Pledge – At the beginning of your upkeep you may tap another untapped creature you control. If you do, target creature you control gets +2/2 until end of turn. 0
112 Scarholme Mentor Green Uncommon 3{1}{g}{g} Creature – Human Monk 3 2 Comradery – As long as you control 3 or more creatures with converted mana cost 3 or less, creatures you control have trample. 0
113 Scarholme Sower Green Uncommon 2{1}{g} Creature – Human Druid 1 1 Pledge – At the beginning of your upkeep you may tap another untapped creature you control. If you do, reveal the top card of your library. If it is a land card, put it onto the battlefield tapped. Otherwise you may put it on the top or bottom of your library. 0
114 Seeds of the Future Green Uncommon 3{2}{g} Sorcery Search your library for up to 2 basic land cards and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Revolt – If an opponent controls more lands than you, instead put both lands onto the battlefield tapped.
1 1450596922 on 20 Dec 2015 by 4rmless
115 Snarling Baloth Green Common 2{g}{g} Creature – Beast 2 3 0
116 The 'Ridge Troll Green Mythic 2{g}{g} Legendary Creature – Troll 2 2 Trample
The 'Ridge Troll can't be countered.
{1}{g}, Discard a card: The 'Ridge Troll Gains hexproof until end of turn.
{g}{g}, Discard a card: Put 2 +1/+1 counters on The 'Ridge Troll.
0
117 The Fury of the Wilds Green Rare 2{x}{g}{g} Legendary Creature – Hydra 0 0 The Fury of the Wilds enters the battlefield with X +1/+1 counters on it.
Reach
{x}{w/r}{w/r}: Put X +1/+1 counters on The Fury of the Wilds. If X is 5 or more, The Fury of the Wilds gains doublestrike until end of turn.
0
118 Thickskin Cobra Green Uncommon 3{1}{g}{g} Creature – Snake 1 3 Deathtouch
Thrive 1 (Whenever this creature blocks or becomes blocked, put 1 +1/+1 counters on it.)
0
119 Towering Elemental Green Uncommon 6{4}{g}{g} Creature – Elemental Giant 4 4 Reach
When Towering Elemental enters the battlefield, destroy target artifact, enchantment or creature with flying an opponent controls.
0
120 Traverse the Woods Green Common 2{1}{g} Sorcery Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
Scry 2.
0
121 Unsettled Gnarlid Green Common 2{1}{g} Creature – Beast 2 1 Revolt – When Unsettled Gnarlid enters the battlefield, if an opponent controls more creatures than you, put a +1/+1 counter on Unsettled Gnarlid. 0
122 Wildsize Green Common 3{2}{g} Instant Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
0
123 Young Predator Green Common 3{2}{g} Creature – Beast 3 2 Kicker {r} (You may pay an additional {r} to cast this spell.)
When Young Predator enters the battlefield, if it was kicked, you may have it fight target creature.
0
124 Yulion Troll Green Rare 3{1}{g}{g} Creature – Troll 3 3 {g}: Regenerate Yulion Troll.
Comradery – As long as you control 3 or more creatures with converted mana cost 3 or less, other creatures you control with converted mana cost 3 or less have hexproof.
0
125 Yuroth Beast-Imitator Green Common 4{2}{g}{g} Creature – Human Warrior 4 3 Trample
Comradery{4}{g}: Yuroth Beast-Imitator gets +4/+4 until end of turn. Activate this ability only if you control 3 or more creatures with converted mana cost 3 or less.
0
126 Deny Existence Multicolour Uncommon 4{2}{w}{u} Instant Counter target spell. You gain 4 life. 0
127 Ice Over Multicolour Common 2{w}{u} Enchantment – Aura Enchant Creature
Enchanted creature can't block.
Enchanted creature does not untap during its controller's untap step.
0
128 Loremaster Sphinx Multicolour Uncommon 6{4}{w}{u} Creature – Sphinx 2 4 Flying, prowress
When Loremaster Sphinx enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
0
129 Narset's Banishing Sphere Multicolour Rare 2{x}{w}{u} Enchantment Narset's Banishing Sphere enters the battlefield with X charge counters on it.
When Narset's Banishing Sphere enters the battlefield exile target non-land permanant with converted mana cost less than or equal to the number of charge counters on Narset's Banishing Sphere until Narset's Banishing Sphere leaves the battlefield. Then draw a card.
2 1454674455 on 05 Feb 2016 by Alex
130 Vendrez, Enlightened Archmage Multicolour Mythic 7{5}{w}{u} Legendary Creature – Human Wizard 2 3 When you cast Vendrez, Enlightened Archmage, progress and then progress again.

Whenever you cast an instant or sorcery spell, exile target creature an opponent controls.
0
131 Aether Splurge Multicolour Uncommon 2{u}{b} Instant Return target creature or planewalker to its owner's hand.
Morbid – If a creature died this turn, you may instead destroy that creature or planeswalker.
0
132 Mindcrusher Specter Multicolour Rare 3{1}{u}{b} Creature – Specter 2 2 Flying
Revolt – As long as an opponent has more cards than you in their hand Mindcrusher Specter has hexproof.
Whenever Mindcrusher Specter deals combat damage to a player, they discard a card.
0
133 Swift Dorky Rat Multicolour Common 2{u}{b} Creature – Zombie Rat 1 2 Deathtouch
Morbid – If a creature died this turn, you may cast Swift Dorky Rat as though it had flash.
0
134 Thoughtstealer Demon Multicolour Uncommon 4{2}{u}{b} Creature – Demon 4 4 Flying
At the beginning of your upkeep, put the top 7 cards of your library into your graveyard unless you sacrifice another creature.
0
135 Zhouflay, Reanimated Necromaster Multicolour Mythic 2{u}{b} Legendary Creature – Zombie Wizard 2 2 Morbid – When Zhouflay, Reanimated Necromaster enters the battlefield, you may pay {x}. If you do return target creature card with converted mana cost X from your graveyard to the battlefield under your control if a creature died this turn.

Pay 2 life, sacrifice a creature: Return Zhouflay to its owner's hand.
0
136 'Ridgemaster Dragon Multicolour Uncommon 6{4}{b}{r} Creature – Dragon 4 4 Flying
{3}: Regenerate 'Ridgemaster Dragon.
0
137 Devour Secrets Multicolour Rare 2{b}{r} Sorcery Devour Secrets can't be countered.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
0
138 Grafak, Renown Weaponmaster Multicolour Mythic 5{3}{b}{r} Legendary Creature – Goblin Warrior 4 3 Warcry (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature)
When Grafak, Renown Weaponmaster enters the battlefield, search your library for an equiment card with converted mana cost 3 or less and put it onto the battlefield.
Sacrifice an equipment: Regenerate Grafak.
0
139 Idiot Insurgent Multicolour Uncommon 2{b}{r} Creature – Goblin Beserker 3 1 Haste
Warcry (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature)
0
140 Lava's Passage Multicolour Common 4{2}{b}{r} Sorcery Destroy target creature or land. 0
141 Rumas, Grappler of Tyrants Multicolour Mythic 5{3}{r}{g} Legendary Creature – Human Warrior 5 5 Haste, Trample
Thrive 3 (Whenever this creature blocks or becomes blocked, put 3 +1/+1 counters on it.)
{3}{r}{r}{g}{g}: Any number of target creatures must block Rumas, Grappler of Tyrants if able this turn. Other creatures cannot block Rumas this turn.
2 1450597448 on 20 Dec 2015 by 4rmless
142 Snapping Hydra Multicolour Uncommon 2{x}{r}{g} Creature – Hydra 0 0 Snapping Hydra enters the battlefield with X +1/+1 counters on it.
Haste, trample
0
143 Unfair Fight Multicolour Common 3{1}{r}{g} Sorcery Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. 0
144 Unstoppable Charge Multicolour Uncommon 5{3}{r}{g} Sorcery Each creature you control must be blocked this turn if able.
Comradery – If you control 3 or more creatures with converted mana cost 3 or less, creatures you control gains double strike until end of turn.
0
145 Valley Recluse Multicolour Rare 3{1}{r}{g} Creature – Human Shaman 2 2 Valley Recluse can't be countered.
Spells you cast have Kicker {r/g} and "if this spell was kicked, this spell cannot be countered."
0
146 Blessed Sage Multicolour Uncommon 2{g}{w} Creature – Human Monk 2 2 Hexproof 0
147 Combat Archangel Multicolour Uncommon 5{3}{g}{w} Creature – Angel 4 4 Flying, vigilance, trample 0
148 Knight of the Scarred One Multicolour Rare 3{1}{g}{w} Creature – Human Knight 3 3 Trample, lifelink
Pledge – At the beginning of your upkeep you may tap another untapped creature you control, if you do, Knight of the Scarred One gets +X/+X until end of turn where X is that creature's toughness.
0
149 Mythara, Scarred Paladin Multicolour Mythic 5{3}{g}{w} Legendary Creature – Human Soldier 2 2 Pledge – At the beginning of your upkeep you may tap another untapped creature you control, if you do put a +1/+1 counter on each other creature you control.

When Mythara, Scarred Paladin enters the battlefield put 2 1/1 white Bird Creature tokens with flying onto the battlefield.
0
150 Scarholme Sage Multicolour Common 2{g}{w} Creature – Human Shaman 2 2 Revolt – When Scarholme Sage enters the battlefield, if an opponent controls more lands than you, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
151 Austial, Protector of Mortals Multicolour Mythic 4{2}{r}{w} Planeswalker – Austial 3 +2: Until your next turn, whenever a creature attacks you or a planeswalker you control, that creature does not untap during its controller's next untap step.
-X: Austial, Protector of Mortals deals X damage to target creature or player. You gain X life.
0: Until end of turn Austial, Protector of Mortals becomes a 4/4 red and white Angel creature with indestructible, lifelink, flying and haste. Prevent all damage that would be dealt to her this turn.
0
152 Revolt of Kythos Multicolour Mythic 5{w}{u}{b}{r}{g} Sorcery Revolt – If you control less lands than an opponent, each opponent sacrifices lands until they control as many lands as you. The same is true for artifacts, creatures, planeswalkers and enchantments. If an opponent has more cards in hand than you, each opponent discards cards until they have the same number of cards in hand as you. Then if an opponent has more life than you, each opponent's life total becomes the lowest life total among players. 0
153 Enlostphian Force Mage Hybrid Uncommon 1{w/u} Creature – Human Shaman 1 1 {2}{w},{t}: Gain 3 life.
{4}{u},{t}: Draw a card.
0
154 Enlostphian Skyrider Hybrid Common 4{2}{w/u}{w/u} Creature – Human Soldier 2 2 Flying
When Enlostphian Skyrider enters the battlefield, Progress (To progress reveal cards from the top of your library until you reveal a nonland card with converted mana cost less than Enlostphian Skyrider and put it into your hand. Put the rest on the bottom of your library in a random order.)
0
155 Flicker Mage Hybrid Rare 3{1}{w/u}{w/u} Creature – Human Wizard 2 1 Flying, flash
When Flicker Mage enters the battlefield, you exile target permanent not named "Flicker Mage," then return it to the battlefield under its owner's control.
0
156 Nykwood Force Mage Hybrid Uncommon 2{1}{u/b} Creature – Human Shaman 2 2 {u},{t}: Each player puts the top 2 cards of their library into their graveyard.
{4}{b},{t}: Return target creature card from your graveyard to your hand.
0
157 Nykwood Skull Grinder Hybrid Common 3{1}{u/b}{u/b} Creature – Human Wizard 2 3 {1}, Sacrifice a creature: Each player puts the top card of their library into their graveyard. 0
158 Zhouflay's Abomination Hybrid Rare 4{u/b}{u/b}{u/b}{u/b} Creature – Abomination 3 4 Flying
Creatures your opponents control get -2/-0.
0
159 Forarg Force Mage Hybrid Uncommon 1{b/r} Creature – Human Shaman 1 1 {4}{b},{t}: Target player discards a card. Activate this ability only anytime you could cast a sorcery.
{2}{r},{t}: Forarg Force Mage deals 1 damage to target creature or player.
0
160 Frenzied Marauder Hybrid Common 3{1}{b/r}{b/r} Creature – Human Beserker 3 2 Menace
Warcry (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature)
0
161 Grafak's Frontrunner Hybrid Rare 1{b/r} Creature – Goblin Beserker 2 1 Grafak's Frontrunner can't block.
When Grafak's Frontrunner enters the battlefield target creature gains Warcry until end of turn (whenever that creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
0
162 Reckless Baloth Chaser Hybrid Common 2{r/g}{r/g} Creature – Human Warrior 2 1 Haste
Thrive 1 (Whenever this creature blocks or becomes blocked, put 1 +1/+1 counters on it.)
0
163 Titan of Yule Hybrid Rare 6{3}{r/g}{r/g}{r/g} Creature – Giant 5 5 Haste, trample
When Titan of Yule enters the battlefield, destroy target artifact or land.
0
164 Yuroth Force Mage Hybrid Uncommon 2{1}{r/g} Creature – Human Shaman 2 2 {r},{t}: Target creature can't block this turn.
{1}{g},{t}: Target creature blocks this turn if able.
0
165 Concentrated Blessing Hybrid Rare 1{g/w} Instant Kicker {g/w} (You may pay an additional {g/w} to cast this spell.)
Target creature gets +2+/2 until end of turn.
That creature can't be the target of spells or abilities your opponents control with turn if {g} was spent to cast Concentrated Blessing. That creature gain indestructible until end of turn if {w} was spent to cast Concentrated Blessing.
0
166 Scarholme Blesser Hybrid Common 1{g/w} Creature – Human Monk 0 1 Pledge – At the beginning of your upkeep you may tap another untapped creature you control. If you do put a +1/+1 counter on target creature. 0
167 Scarholme Force Mage Hybrid Uncommon 3{2}{g/w} Creature – Human Shaman 3 3 {3}{w},{t}: Put a 1/1 white bird creature token with flying onto the battlefield.
{3}{g},{t}: Put a +1/+1 counter on target creature.
3 1453421042 on 22 Jan 2016 by Alex
168 Asophia Lifechanneler Hybrid Uncommon 3{2}{w/b} Creature – Human Shaman 1 4 Lifelink
Whenever you gain life, scry 1.
0
169 Thrag Root Wurm Hybrid Uncommon 4{3}{b/g} Creature – Wurm 4 2 Thrag Root Wurm enters the battlefield tapped.
Comradery{3}{b/g}: Return Thrag Root Wurm from your graveyard to your hand. Activate this ability only if you control 3 or more creatures with converted manacost 3 or less.
0
170 Vrynholm Sludge Grub Hybrid Uncommon 3{2}{g/u} Creature – Insect 1 3 Flash
When Vrynholm Sludge Grub enters the battlefield, you may move a +1/+1 counter from target creature to another target creature.
0
171 Thistlewood Spell Catcher Hybrid Uncommon 3{2}{u/r} Creature – Human Shaman 2 2 Prowess
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
0
172 Yulion Madman Hybrid Uncommon 2{1}{r/w} Creature – Human Beserker 1 1 Double strike 0
173 Angel-Banisher Blade Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +2/+2.

Whenever equipped creature deals combat damage to a player exile all angels, untap all creatures you control and put a +1/+1 counter on each creature you control.
Equip {w}{g}
1 1454674433 on 05 Feb 2016 by Alex
174 Constitution of Kythos Artifact Rare 5{5} Legendary Artifact When Constitution of Kythos enters the battlefield exile all angel, sphinx, demon, dragon and hydra creatures.
Players can't cast angel, sphinx, demon, dragon and hydra creature spells.
0
175 Dagger of the Meek Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+0.
As long as equipped creature's converted mana cost is 3 or less, equipped creature has deathtouch.
Equip {2}
0
176 Demon-Vanquisher Blade Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +2/+2.

Whenever equipped creature deals combat damage to a player, exile all demons, up to one target creature an opponenet controls gets -2/-2 until end of turn and target player puts the top 7 cards of their library into their graveyard.
Equip {u}{b}
0
177 Dragon-Slayer Blade Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +2/+2.

Whenever equipped creature deals combat damage to a player, exile all dragons, you draw a card, lose 1 life and Dragon-Slayer Blade deals 3 damage to that player.
Equip {b}{r}
0
178 Elixir of Immortality Artifact Uncommon 1{1} Artifact {2},{t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library. 0
179 History of Kythos Artifact Rare 2{2} Legendary Artifact History of Kythos enters the battlefield with 2 lore counters on it.
{t}: Draw a card. Activate this ability only if History of Kythos has no lore counters on it.
{2},{t}: Reveal the top card of you library. Your opponent may remove a lore counter from History of Kythos. If they do, put that card into your graveyad. Otherwise, draw a card.
0
180 Hydra-Deheader Blade Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +2/+2.

Whenever equipped creature deals combat damage to a player, exile all hydras, deal 1 damage to each creature you don't control and put 2 1/1 green saproling creature tokens onto the battlefield.
Equip {r}{g}
0
181 Revolter's Blade Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+1.
Revolt – As long as an opponent controls more creatures than you, Revolter's Blade's equip cost costs {2} less to activate.
Equip {2}
0
182 Sphinx-Ender Blade Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +2/+2.

Whenever equipped creature deals combat damage to a player exile all sphinx creatures, put a 1/1 white bird creature token with flying onto the battlfield and scry 2.
Equip {w}{u}
0
183 Wayfarer's Bauble Artifact Uncommon 1{1} Artifact {2},{t},Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
184 Caverns Under the 'Ridge Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{t}, Sacrifice a creature: Add one mana of any colour to your mana pool.
0
185 Civilized Grove Land Rare 0 Land As Civilized Grove enters the battlefield, you may reveal a multicoloured card from your hand, if you don't, Civilized Grove enters the battlefield tapped.

{t}: Add {g} or {w} to your mana pool.
0
186 Coastal Village Land Rare 0 Land As Coastal Village enters the battlefield, you may reveal a multicoloured card from your hand, if you don't, Coastal Village enters the battlefield tapped.

{t}: Add {w} or {u} to your mana pool.
0
187 Enlostphian Camp Land Common 0 Land Enlostphian Camp enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1},{t}: Add {w}{u} to your mana pool.
0
188 Flaming Ridge Land Rare 0 Land As Flaming Ridge enters the battlefield, you may reveal a multicoloured card from your hand, if you don't, Flaming Ridge enters the battlefield tapped.

{t}: Add {r} or {g} to your mana pool.
0
189 Forgarg Camp Land Common 0 Land Forgarg Camp enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1},{t}: Add {b}{r} to your mana pool.
0
190 Murky Channel Land Rare 0 Land As Murky Channel enters the battlefield, you may reveal a multicoloured card from your hand, if you don't, Murky Channel enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.
0
191 Nykwood Camp Land Common 0 Land Nykwood Camp enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1},{t}: Add {u}{b} to your mana pool.
0
192 Scarholme Camp Land Common 0 Land Scarholme Camp enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1},{t}: Add {g}{w} to your mana pool.
1 1453420882 on 22 Jan 2016 by Alex
193 Stonescale Gargoyle Land Rare 0 Land {t}: Add {c} to your mana pool.
{3}: Until end of turn, Stonescale Gargoyle becomes a 2/4 artifact gargoyle creature with flying. Its still a land.
0
194 Volcanic Bog Land Rare 0 Land As Volcanic Bog enters the battlefield, you may reveal a multicoloured card from your hand, if you don't, Volcanic Bog enters the battlefield tapped.

{t}: Add {b} or {r} to your mana pool.
0
195 Yuroth Camp Land Common 0 Land Yuroth Camp enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1},{t}: Add {r}{g} to your mana pool.
0
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