Revolt of Kythos

Revolt of Kythos by Lavaridge

195 cards in Multiverse

80 commons, 60 uncommons, 43 rares, 12 mythics

25 white, 25 blue, 25 black, 25 red, 25 green,
27 multicolour, 20 hybrid, 11 artifact, 12 land

13 comments total

Set 2 of 2 of Kythos block.

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Recently active cards: (all recent activity)

 M 
Legendary Creature – Avatar
Flash
When The 'Ridge Guardian enters the battlefield, The 'Ridge Guardian deals X damage to each attacking creature where X is the number of attacking creatures.
{6}{r}{r}: Each player sacrifices 5 lands. The 'Ridge Guardian deals 5 damage to each other creature.
Illus. EVentrue
4/1
 R 
Creature – Goblin Warrior
Comradery – As long as you control 3 or more creatures with converted mana cost 3 or less, Frontline Goblin has first strike.
Frontline Goblin can't block.
Illus. johnsilva
2/1
 U 
Creature – Human Shaman
Prowess
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
Illus. jasontn
2/2
 R 
Creature – Goblin Beserker
Grafak's Frontrunner can't block.
When Grafak's Frontrunner enters the battlefield target creature gains Warcry until end of turn (whenever that creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
Illus. spinebender
2/1
 M 
Legendary Creature – Human Soldier
Pledge – At the beginning of your upkeep you may tap another untapped creature you control, if you do put a +1/+1 counter on each other creature you control.

When Mythara, Scarred Paladin enters the battlefield put 2 1/1 white Bird Creature tokens with flying onto the battlefield.
Illus. ReneAigner
2/2

Recent comments: (all recent activity)
On Narset's Banishing Sphere:

To me, it means to draw a card when this ETBs, especially with no defined end to the duration of the exile.

This seems needlessly complex. Why not just bump the cost to 4 or 5 (from the 3 of Banishing Light) and tack on her cantrip?

On Narset's Banishing Sphere:

What does the "then" in the text mean? Do you draw a card when this ETBs, or when this LTBs?

On Angel-Banisher Blade:

Wow. That's one heck of a saboteur trigger. That might be better than Sword of Fire and Ice. ...Probably not because this doesn't grant protection (and needs coloured mana to equip), but still, wow.

In particular it seems rather a lot better than the Sphinx-Ender Blade? Is that intentional?

On Rumas, Grappler of Tyrants:

Nice. Certainly exciting and swingy, but mythics generally should be.

Thrive seems a dangerous ability. It's basically permanent bushido. Combined with trample makes this more or less impossible to deal with in creature combat. Of course, plenty of mythics are "must-kill" so that's not a problem either on this card, but I hope at common and uncommon thrive is nearly always thrive 1.

On Scarholme Force Mage:

That and this card is incredibly splashable, making it a godsend in draft. Considering that both of these abilities are technically better than the Selesnya abilities, I'd say this card is the more powerful of the two. I mean, I know I can't sink 12 mana into this guy and attack with it in the same round... but minor late game boosts aren't valuable enough if you're getting outclassed in the mid-game.

On Scarholme Force Mage:

The tradeoff here is that these tokens have flying, and of course, that +1/+1 counters are permanent and easier to "play" with. The Guildmage does seem better overall, though.

On Scarholme Force Mage:

It's Selesnya Guildmage, but nowhere near as good!

Which I suppose is fair given how good Selesnya Guildmage is. But those two abilities are really begging to be compared to Selesnya Guildmage. For the rest of your cycle you at least managed to divvy up the abilities differently, moving Dimir Guildmage's "draw a card" to Enlostphian Force Mage and "discard a card" to Forarg Force Mage and putting Nykwood Force Mage in their place. I suggest you try to do something similar here, because otherwise this card can't help but be overshadowed by its Ravnican cousin.

On Scarholme Camp:

Hm. This manages to be worse than Sungrass Prairie, which was one of the worst land cycles printed since there have been blocks.

Of course, it's interestingly close to Wooded Bastion, which is an incredibly good card; but that's because it can make {w}{w} or {g}{g} as well as {g}{w} (and also it can make {c}).

I suggest this should either accept {1}, or tap for {c}, or both.

On Contort Ideas:

How about "If ~ was kicked, instead copy that spell, then counter it. You may choose new targets for the copy."?

On Shambling Goblin:

While worse than Black Cat, I don't think it's a full mana worse.

(All recent activity)
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