House of the Hex

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Mechanics | Skeleton

Showing 38 of 38 White cards

Go to section: White (38) Multicolour (1)

Show rarities: C U R

 C 
Creature – Fox Wizard
Constellation-Whenever an enchantment enters under your control, put a boon counter on target creature.

As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature.
1/2
1 comment
2025-02-15 21:58:02 by Pierce
 C 
Enchantment Creature – Zodiac Goat
Bestow {2}{w}

Enchanted Creature gets +2/+3.

As long as you control five or more Zodiacs, enchanted Creature and Capricorn has Lifelink and vigilance
2/3
 U 
Creature
Whenever you would gain life, you may have target creature get +1/+3 until end of turn instead

Vigilance
2/2
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature cannot attack or block and its abilities cannot be activated.

When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs {1} more to cast.
 U 
instant
Gain 1 life

Draw a card

Target creature gets +0/+1 until end of turn
 U 
instant
Exile target attacking creature. Tap target land
 U 
Snow Creature – cleric
Lifeling,Defender
2/4
 U 
Enchantment Creature – Cat
Bestow {3}{w}

First Strike

When Gilded Stray enters, Gain 3 life
2/3
Leo
{3}{w}
 
 C 
Enchantment Creature – Zodiac Cat
Bestow{2}{w}

Enchanted Creature has +4/+3 and Vigilance

Vigilance
4/3
1 comment
2025-02-20 10:52:34 by Tahazzar
 U 
Enchantment Creature – Angel Soldier
Attacking creatures you control get +2/+0. if you control five or more enchantments, they get +2/+2 instead.

Flying
4/3
 R 
Creature – Human Scout
When Lookout Patrol enters, Search your library for a plains and put it onto the battlefield tapped. then shuffle your library.

Whenever Lookout Patrol attacks, if you control three or more enchantments, gain 3 Life
0/1
 C 
Creature – Horse
When Loyal Warsteed enters the battlefield, you may search your library for a Creature card and a plains. put the plains into your hand. shuffle your library and put the creaure card on top.

{1}{w},Tap target creature you control:Target enchantment becomes a 1/3 Nebula Enchantment creature until end of turn. it keeps its abilities.

When Loyal Warsteed dies, gain 3 life
4/4
 C 
Enchantment – Aura
Enchant Creature

Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature

Enchanted creature has "{3}{t}:proliferate
 C 
Creature – Human
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
 R 
Legendary Enchantment
Whenever an enchantment enters under your control, creatures you control get +1/+1 for each enchantment you control

{2}{w}: reveal an enchantment card with converted mana cost {1}{w} or lower from your hand. you may play that card without paying the cards mana cost. Activate only once each turn and only if you have at least 10 life more than your starting life
 C 
Instant
Exile target Creature with power 4 or more

Gain 3 life
1 comment
2025-02-15 21:53:26 by Pierce
 C 
Enchantment Creature – Human
Lifelink

Whenever an enchantment enters under your Control, choose one:

-Gain 2 life
-Boon 2 – {2}{w} (Whenever this creature attacks, you may pay {2}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
-Creatures you control get +1/+1 until end of turn
2/5
 C 
Creature – Human
Creatures you control get +0/+1 for each enchantment you control

If you control one or more zodiacs, Reader of Stars gains: {t}:gain life equal to the number of enchantments you control
3/5
 C 
Instant
Put a boon counter on target Creature. Gain 2 life

Draw a card
 U 
Enchantment
When Sanctifying Song enters, gain life equal to double the number of creatures you control.

Whenever you gain life, you may choose to put the same number of +1/+1 counters on target Creature instead
 C 
Creature – Human Cleric
Defender

Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
1/7
 U 
Creature – Human Angel
Flying,Vigilance

Enchantments you control cost {1} less to cast.
4/5
 U 
Creature – Human
Some are servants, others are priests, but their faith is always the same.
1/2
 C 
Sorcery
Exile target Creature. Then, you may search your library for an enchantment card with converted mana cost x or less, where x is the exiled creature's power. Put that card into your hand. if X is three or less, put the card onto the battlefield instead.

Shuffle your library
 U 
Snow Enchantment – Aura
Enchant Land

Enchanted Land gains: {t}:add {s}{s}.activate only if you control five or more enchantments
 U 
Sorcery
Kicker-{w}{w}

Choose one:
Exile Target Creature with power 2 or less
Exile target creature with power 4 or greater

If this spell was Kicked, choose both instead
 U 
Enchantment – Aura
Enchant Creature

Enchanted Creature gets +3/+4 and First Strike
 C 
Creature – Human Wizard
Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.

Boon 2 – {1}{w} (Whenever this creature attacks, you may pay {1}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

Vigilance.
2/1
 C 
Creature – Horse Angel
Starborn Pegasus costs {1} less to cast for each enchantment you control.

Lifelink,Flying,Vigilance,First Strike
3/5
 C 
Sorcery
Destroy all creatures with converted mana cost X or less.

If x is 6 or more, you may exile them instead and gain 1 life for each card exiled This way
 R 
Sorcery
Choose up to two:

-Destroy target creature with power greater than its toughness
-Gain 3 life
-destroy target enchantment
-destroy target artifact
 C 
sorcery
Name a specific mana cost. reveal cards from your library until you reveal a permanent with the chosen cost. Put it into your hand and put the rest on the bottom of your library.

Gain 3 life
2 comments
last 2025-02-18 07:36:38 by thurl187
 R 
Enchantment Creature – Human Avatar Knight
Vigilance

When Starforged Knight enters, Create a 2/2 white and blue Knight token with Vigilance

Enchantments you control have Ensoul {w}{w}.

Enchantment Creatures, you control have First Strike and Lifelink
4/3
 C 
Sorcery
Destroy all Creatures. If at least one Enchantment was destroyed this way, gain 4 life
 U 
Sorcery
Exile Target Creature. you may search your library for a creature or enchantment card with the same cost and put it into your hand. then shuffle your library
 U 
Enchantment Creature – Ram
As long as you control three or more Enchantments, Starstream Ram has Lifelink and Vigilance and +3/+1

{w}{t}: Gain 3 life. Only activate once each turn.

{t}:Put a +1/+1 Counter on target Creature

When Starstream Ram enters, Draw a card and Gain 3 Life.
2/6
 C 
Enchantment
Creatures you control get +1/+1 for every enchantment you control

{w}:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.

Ensoul {w}{w} (Sunborn Blessing becomes an X/X creature until end of turn, where x is its converted mana cost.)
 C 
Creature – Human Warlock
Boon 1 – {w} (Whenever this creature attacks, you may pay {w}. If you do,Put 1 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

When Wish-Giving Witch enters, you may search your library for an enchantment card. shuffle your library, then put the card on top of your library
1/1

Go to section: White (38) Multicolour (1)

Show rarities: C U R


House of the Hex: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton