House of the Hex: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Scout
When Lookout Patrol enters, Search your library for a plains and put it onto the battlefield tapped. then shuffle your library.

Whenever Lookout Patrol attacks, if you control three or more enchantments, gain 3 Life
0/1
 U 
Sorcery
Kicker-{w}{w}

Choose one:
Exile Target Creature with power 2 or less
Exile target creature with power 4 or greater

If this spell was Kicked, choose both instead
 U 
instant
Exile target attacking creature. Tap target land
 U 
Sorcery
Exile Target Creature. you may search your library for a creature or enchantment card with the same cost and put it into your hand. then shuffle your library
 C 
Instant
Put a boon counter on target Creature. Gain 2 life

Draw a card
 C 
Land
When Everchanging Landscape enters, choose a color.

Everchanging Landscape enters tapped

{t},Sacrifice Everchanging Landscape: Search your library for a basic land card that produces mana of the chosen color and put it onto the battlefield tapped.

{t}, pay 3 life: add one mana of the chosen color
{t}: add {c}
 C 
Sorcery
Exile target Creature. Then, you may search your library for an enchantment card with converted mana cost x or less, where x is the exiled creature's power. Put that card into your hand. if X is three or less, put the card onto the battlefield instead.

Shuffle your library
 C 
Creature – Human Wizard
Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.

Boon 2 – {1}{w} (Whenever this creature attacks, you may pay {1}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

Vigilance.
2/1
 C 
Creature – Human
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature cannot attack or block and its abilities cannot be activated.

When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs {1} more to cast.
 C 
Creature – Fox Wizard
Constellation-Whenever an enchantment enters under your control, put a boon counter on target creature.

As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature.
1/2
 C 
Instant
Exile target Creature with power 4 or more

Gain 3 life
Leo
{3}{w}
 
 C 
Enchantment Creature – Zodiac Cat
Bestow{2}{w}

Enchanted Creature has +4/+3 and Vigilance

Vigilance
4/3
 C 
sorcery
Name a specific mana cost. reveal cards from your library until you reveal a permanent with the chosen cost. Put it into your hand and put the rest on the bottom of your library.

Gain 3 life
 C 
Enchantment
Creatures you control get +1/+1 for every enchantment you control

{w}:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.

Ensoul {w}{w} (Sunborn Blessing becomes an X/X creature until end of turn, where x is its converted mana cost.)

Lookout Patrol (rare)
Solar Judgment (uncommon)
Frostbite (uncommon)
Starstream Beam (uncommon)
Sanctify (common)
Everchanging Landscape (common)
Smite the heretics (common)
Starborn Mystic (common)
Medical Witch (common)
Fetters of Stars (common)
Astronomy Familiar (common)
Mortality Dart (common)
Leo (common)
Starfall (common)
Sunborn Blessing (common)