House of the Hex: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
Whenever an enchantment enters under your control, creatures you control get +1/+1 for each enchantment you control

{2}{w}: reveal an enchantment card with converted mana cost {1}{w} or lower from your hand. you may play that card without paying the cards mana cost. Activate only once each turn and only if you have at least 10 life more than your starting life
 U 
Snow Creature – cleric
Lifeling,Defender
2/4
 U 
Creature – Human Angel
Flying,Vigilance

Enchantments you control cost {1} less to cast.
4/5
 U 
Creature – Human
Some are servants, others are priests, but their faith is always the same.
1/2
 C 
Creature – Human
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
 C 
Enchantment – Aura
Enchant Creature

Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature

Enchanted creature has "{3}{t}:proliferate
 C 
Creature – Fox Wizard
Constellation-Whenever an enchantment enters under your control, put a boon counter on target creature.

As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature.
1/2
 C 
Creature – Human
Creatures you control get +0/+1 for each enchantment you control

If you control one or more zodiacs, Reader of Stars gains: {t}:gain life equal to the number of enchantments you control
3/5
 C 
Creature – Human Cleric
Defender

Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
1/7
 C 
Land
When Everchanging Landscape enters, choose a color.

Everchanging Landscape enters tapped

{t},Sacrifice Everchanging Landscape: Search your library for a basic land card that produces mana of the chosen color and put it onto the battlefield tapped.

{t}, pay 3 life: add one mana of the chosen color
{t}: add {c}
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature cannot attack or block and its abilities cannot be activated.

When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs {1} more to cast.
 C 
Instant
Exile target Creature with power 4 or more

Gain 3 life
 C 
Sorcery
Destroy all Creatures. If at least one Enchantment was destroyed this way, gain 4 life
 C 
sorcery
Name a specific mana cost. reveal cards from your library until you reveal a permanent with the chosen cost. Put it into your hand and put the rest on the bottom of your library.

Gain 3 life
 C 
Creature – Human Wizard
Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.

Boon 2 – {1}{w} (Whenever this creature attacks, you may pay {1}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

Vigilance.
2/1

Milky Way (rare)
Frozen Priest (uncommon)
Sanctum Patrol (uncommon)
Sanctum Servant (uncommon)
Medical Witch (common)
Mantle of Falling Stars (common)
Astronomy Familiar (common)
Reader of Stars (common)
Sanctum Guard (common)
Everchanging Landscape (common)
Fetters of Stars (common)
Mortality Dart (common)
Starlit Beam (common)
Starfall (common)
Starborn Mystic (common)