House of the Hex: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose up to two:

-Destroy target creature with power greater than its toughness
-Gain 3 life
-destroy target enchantment
-destroy target artifact
 U 
instant
Exile target attacking creature. Tap target land
 U 
Enchantment – Aura
Enchant Creature

Enchanted Creature gets +3/+4 and First Strike
 U 
Snow Enchantment – Aura
Enchant Land

Enchanted Land gains: {t}:add {s}{s}.activate only if you control five or more enchantments
 C 
Creature – Human
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
 C 
Land
When Everchanging Landscape enters, choose a color.

Everchanging Landscape enters tapped

{t},Sacrifice Everchanging Landscape: Search your library for a basic land card that produces mana of the chosen color and put it onto the battlefield tapped.

{t}, pay 3 life: add one mana of the chosen color
{t}: add {c}
 C 
Creature – Human Cleric
Defender

Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
1/7
 C 
Creature – Horse Angel
Starborn Pegasus costs {1} less to cast for each enchantment you control.

Lifelink,Flying,Vigilance,First Strike
3/5
 C 
Enchantment Creature – Zodiac Goat
Bestow {2}{w}

Enchanted Creature gets +2/+3.

As long as you control five or more Zodiacs, enchanted Creature and Capricorn has Lifelink and vigilance
2/3
 C 
Enchantment
Creatures you control get +1/+1 for every enchantment you control

{w}:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.

Ensoul {w}{w} (Sunborn Blessing becomes an X/X creature until end of turn, where x is the amount of mana spent to ensoul.)
 C 
Enchantment Creature – Human
Lifelink

Whenever an enchantment enters under your Control, choose one:

-Gain 2 life
-Boon 2 – {2}{w} (Whenever this creature attacks, you may pay {2}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
-Creatures you control get +1/+1 until end of turn
2/5
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature cannot attack or block and its abilities cannot be activated.

When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs {1} more to cast.
 C 
Sorcery
Destroy all creatures with converted mana cost X or less.

If x is 6 or more, you may exile them instead and gain 1 life for each card exiled This way
 C 
Creature – Horse
When Loyal Warsteed enters the battlefield, you may search your library for a Creature card and a plains. put the plains into your hand. shuffle your library and put the creaure card on top.

{1}{w},Tap target creature you control:Target enchantment becomes a 1/3 Nebula Enchantment creature until end of turn. it keeps its abilities.

When Loyal Warsteed dies, gain 3 life
4/4
 C 
Sorcery
Exile target Creature. Then, you may search your library for an enchantment card with converted mana cost x or less, where x is the exiled creature's power. Put that card into your hand. if X is three or less, put the card onto the battlefield instead.

Shuffle your library

Starburst (rare)
Frostbite (uncommon)
Spectral Weaponry (uncommon)
Snow Cloak (uncommon)
Medical Witch (common)
Everchanging Landscape (common)
Sanctum Guard (common)
Starborn Pegasus (common)
Capricorn (common)
Sunborn Blessing (common)
Nyx-Eyed Priest (common)
Fetters of Stars (common)
Starburst (common)
Loyal Warsteed (common)
Smite the heretics (common)