House of the Hex: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an enchantment enters under your control, creatures you control get +1/+1 for each enchantment you control
![]() : reveal an enchantment card with converted mana cost ![]() or lower from your hand. you may play that card without paying the cards mana cost. Activate only once each turn and only if you have at least 10 life more than your starting life |
Lifeling,Defender
2/4
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Flying,Vigilance
Enchantments you control cost less to cast.4/5
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Some are servants, others are priests, but their faith is always the same.
1/2
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Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
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Enchant Creature
Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature Enchanted creature has " ![]() :proliferate |
Constellation-Whenever an enchantment enters under your control, put a boon counter on target creature.
As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature. 1/2
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Creatures you control get +0/+1 for each enchantment you control
If you control one or more zodiacs, Reader of Stars gains: :gain life equal to the number of enchantments you control3/5
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Defender
Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness. 1/7
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When Everchanging Landscape enters, choose a color.
Everchanging Landscape enters tapped ,Sacrifice Everchanging Landscape: Search your library for a basic land card that produces mana of the chosen color and put it onto the battlefield tapped.
, pay 3 life: add one mana of the chosen color
: add ![]() |
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Enchant Creature
Enchanted creature cannot attack or block and its abilities cannot be activated. When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs more to cast. |
Exile target Creature with power 4 or more
Gain 3 life |
Destroy all Creatures. If at least one Enchantment was destroyed this way, gain 4 life
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Name a specific mana cost. reveal cards from your library until you reveal a permanent with the chosen cost. Put it into your hand and put the rest on the bottom of your library.
Gain 3 life |
Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.
Boon 2 – ![]() (Whenever this creature attacks, you may pay ![]() . If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
Vigilance. 2/1
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Milky Way
(rare)
Frozen Priest
(uncommon)
Sanctum Patrol
(uncommon)
Sanctum Servant
(uncommon)
Medical Witch
(common)
Mantle of Falling Stars
(common)
Astronomy Familiar
(common)
Reader of Stars
(common)
Sanctum Guard
(common)
Everchanging Landscape
(common)
Fetters of Stars
(common)
Mortality Dart
(common)
Starlit Beam
(common)
Starfall
(common)
Starborn Mystic
(common)




:proliferate
