House of the Hex: Virtual Booster

House of the Hex: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Snow Enchantment – Aura
Enchant Land

Enchanted Land gains: {t}:add {s}{s}.activate only if you control five or more enchantments
 U 
instant
Exile target attacking creature. Tap target land
 U 
instant
Gain 1 life

Draw a card

Target creature gets +0/+1 until end of turn
 C 
Creature – Human Cleric
Defender

Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
1/7
 C 
Creature – Fox Wizard
Constellation-Whenever an enchantment enters under your control, put a boon counter on target creature.

As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature.
1/2
Leo
{3}{w}
 
 C 
Enchantment Creature – Zodiac Cat
Bestow{2}{w}

Enchanted Creature has +4/+3 and Vigilance

Vigilance
4/3
 C 
Sorcery
Exile target Creature. Then, you may search your library for an enchantment card with converted mana cost x or less, where x is the exiled creature's power. Put that card into your hand. if X is three or less, put the card onto the battlefield instead.

Shuffle your library
 C 
Creature – Human
Creatures you control get +0/+1 for each enchantment you control

If you control one or more zodiacs, Reader of Stars gains: {t}:gain life equal to the number of enchantments you control
3/5
 C 
Enchantment Creature – Human
Lifelink

Whenever an enchantment enters under your Control, choose one:

-Gain 2 life
-Boon 2 – {2}{w} (Whenever this creature attacks, you may pay {2}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
-Creatures you control get +1/+1 until end of turn
2/5
 C 
Creature – Human
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
 C 
Instant
Exile target Creature with power 4 or more

Gain 3 life
 C 
Creature – Horse Angel
Starborn Pegasus costs {1} less to cast for each enchantment you control.

Lifelink,Flying,Vigilance,First Strike
3/5
 C 
Enchantment
Creatures you control get +1/+1 for every enchantment you control

{w}:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.

Ensoul {w}{w} (Sunborn Blessing becomes an X/X creature until end of turn, where x is its converted mana cost.)
 C 
Sorcery
Destroy all Creatures. If at least one Enchantment was destroyed this way, gain 4 life

Snow Cloak (uncommon)
Frostbite (uncommon)
First aid (uncommon)
Sanctum Guard (common)
Astronomy Familiar (common)
Leo (common)
Smite the heretics (common)
Reader of Stars (common)
Nyx-Eyed Priest (common)
Medical Witch (common)
Mortality Dart (common)
Starborn Pegasus (common)
Sunborn Blessing (common)
Starlit Beam (common)