House of the Hex: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Astronomy Familiar White Common 2{1}{w} Creature – Fox Wizard 1 2 Constellation-Whenever an enchantment enters under your control, put a boon counter on target creature.

As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature.
1 1739656682 on 15 Feb 2025 by Pierce
2 Capricorn White Common 4{3}{w} Enchantment Creature – Zodiac Goat 2 3 Bestow {2}{w}

Enchanted Creature gets +2/+3.

As long as you control five or more Zodiacs, enchanted Creature and Capricorn has Lifelink and vigilance
0
3 Faithful Farmer White Uncommon 2{1}{w} Creature 2 2 Whenever you would gain life, you may have target creature get +1/+3 until end of turn instead

Vigilance
0
4 Fetters of Stars White Common 4{3}{w} Enchantment – Aura Enchant Creature

Enchanted creature cannot attack or block and its abilities cannot be activated.

When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs {1} more to cast.
0
5 First aid White Uncommon 1{w} instant Gain 1 life

Draw a card

Target creature gets +0/+1 until end of turn
0
6 Frostbite White Uncommon 2{w}{s} instant Exile target attacking creature. Tap target land 0
7 Frozen Priest White Uncommon 2{w}{s} Snow Creature – cleric 2 4 Lifeling,Defender 0
8 Gilded Stray White Uncommon 3{2}{w} Enchantment Creature – Cat 2 3 Bestow {3}{w}

First Strike

When Gilded Stray enters, Gain 3 life
0
9 Leo White Common 4{3}{w} Enchantment Creature – Zodiac Cat 4 3 Bestow{2}{w}

Enchanted Creature has +4/+3 and Vigilance

Vigilance
1 1740048754 on 20 Feb 2025 by Tahazzar
10 Light of the Forces White Uncommon 4{3}{w} Enchantment Creature – Angel Soldier 4 3 Attacking creatures you control get +2/+0. if you control five or more enchantments, they get +2/+2 instead.

Flying
0
11 Lookout Patrol White Rare 1{w} Creature – Human Scout 0 1 When Lookout Patrol enters, Search your library for a plains and put it onto the battlefield tapped. then shuffle your library.

Whenever Lookout Patrol attacks, if you control three or more enchantments, gain 3 Life
0
12 Loyal Warsteed White Common 5{3}{w}{w} Creature – Horse 4 4 When Loyal Warsteed enters the battlefield, you may search your library for a Creature card and a plains. put the plains into your hand. shuffle your library and put the creaure card on top.

{1}{w},Tap target creature you control:Target enchantment becomes a 1/3 Nebula Enchantment creature until end of turn. it keeps its abilities.

When Loyal Warsteed dies, gain 3 life
0
13 Mantle of Falling Stars White Common 3{2}{w} Enchantment – Aura Enchant Creature

Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature

Enchanted creature has "{3}{t}:proliferate
0
14 Medical Witch White Common 1{w} Creature – Human 0 1 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn 0
15 Milky Way White Rare 2{1}{w} Legendary Enchantment Whenever an enchantment enters under your control, creatures you control get +1/+1 for each enchantment you control

{2}{w}: reveal an enchantment card with converted mana cost {1}{w} or lower from your hand. you may play that card without paying the cards mana cost. Activate only once each turn and only if you have at least 10 life more than your starting life
0
16 Mortality Dart White Common 3{2}{w} Instant Exile target Creature with power 4 or more

Gain 3 life
1 1739656406 on 15 Feb 2025 by Pierce
17 Nyx-Eyed Priest White Common 5{4}{w} Enchantment Creature – Human 2 5 Lifelink

Whenever an enchantment enters under your Control, choose one:

-Gain 2 life
-Boon 2 – {2}{w} (Whenever this creature attacks, you may pay {2}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
-Creatures you control get +1/+1 until end of turn
0
18 Reader of Stars White Common 4{3}{w} Creature – Human 3 5 Creatures you control get +0/+1 for each enchantment you control

If you control one or more zodiacs, Reader of Stars gains: {t}:gain life equal to the number of enchantments you control
0
19 Sanctify White Common 2{1}{w} Instant Put a boon counter on target Creature. Gain 2 life

Draw a card
0
20 Sanctifying Song White Uncommon 5{4}{w} Enchantment When Sanctifying Song enters, gain life equal to double the number of creatures you control.

Whenever you gain life, you may choose to put the same number of +1/+1 counters on target Creature instead
0
21 Sanctum Guard White Common 6{5}{w} Creature – Human Cleric 1 7 Defender

Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
0
22 Sanctum Patrol White Uncommon 5{4}{w} Creature – Human Angel 4 5 Flying,Vigilance

Enchantments you control cost {1} less to cast.
0
23 Sanctum Servant White Uncommon 1{w} Creature – Human 1 2 0
24 Smite the heretics White Common 5{4}{w} Sorcery Exile target Creature. Then, you may search your library for an enchantment card with converted mana cost x or less, where x is the exiled creature's power. Put that card into your hand. if X is three or less, put the card onto the battlefield instead.

Shuffle your library
0
25 Snow Cloak White Uncommon 2{1}{w} Snow Enchantment – Aura Enchant Land

Enchanted Land gains: {t}:add {s}{s}.activate only if you control five or more enchantments
0
26 Solar Judgment White Uncommon 2{1}{w} Sorcery Kicker-{w}{w}

Choose one:
Exile Target Creature with power 2 or less
Exile target creature with power 4 or greater

If this spell was Kicked, choose both instead
0
27 Spectral Weaponry White Uncommon 4{3}{w} Enchantment – Aura Enchant Creature

Enchanted Creature gets +3/+4 and First Strike
0
28 Starborn Mystic White Common 3{2}{w} Creature – Human Wizard 2 1 Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.

Boon 2 – {1}{w} (Whenever this creature attacks, you may pay {1}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

Vigilance.
0
29 Starborn Pegasus White Common 1{x}{w} Creature – Horse Angel 3 5 Starborn Pegasus costs {1} less to cast for each enchantment you control.

Lifelink,Flying,Vigilance,First Strike
0
30 Starburst White Common 1{x}{w} Sorcery Destroy all creatures with converted mana cost X or less.

If x is 6 or more, you may exile them instead and gain 1 life for each card exiled This way
0
31 Starburst White Rare 2{w}{w} Sorcery Choose up to two:

-Destroy target creature with power greater than its toughness
-Gain 3 life
-destroy target enchantment
-destroy target artifact
0
32 Starfall White Common 2{1}{w} sorcery Name a specific mana cost. reveal cards from your library until you reveal a permanent with the chosen cost. Put it into your hand and put the rest on the bottom of your library.

Gain 3 life
2 1739656567 on 15 Feb 2025 by Pierce
33 Starforged Knight White Rare 3{2}{w} Enchantment Creature – Human Avatar Knight 4 3 Vigilance

When Starforged Knight enters, Create a 2/2 white and blue Knight token with Vigilance

Enchantments you control have Ensoul {w}{w}.

Enchantment Creatures, you control have First Strike and Lifelink
0
34 Starlit Beam White Common 4{3}{w} Sorcery Destroy all Creatures. If at least one Enchantment was destroyed this way, gain 4 life 0
35 Starstream Beam White Uncommon 3{2}{w} Sorcery Exile Target Creature. you may search your library for a creature or enchantment card with the same cost and put it into your hand. then shuffle your library 0
36 Starstream Ram White Uncommon 5{3}{w}{w} Enchantment Creature – Ram 2 6 As long as you control three or more Enchantments, Starstream Ram has Lifelink and Vigilance and +3/+1

{w}{t}: Gain 3 life. Only activate once each turn.

{t}:Put a +1/+1 Counter on target Creature

When Starstream Ram enters, Draw a card and Gain 3 Life.
0
37 Sunborn Blessing White Common 6{5}{w} Enchantment Creatures you control get +1/+1 for every enchantment you control

{w}:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.

Ensoul {w}{w} (Sunborn Blessing becomes an X/X creature until end of turn, where x is its converted mana cost.)
0
38 Wish-Giving Witch White Common 1{w} Creature – Human Warlock 1 1 Boon 1 – {w} (Whenever this creature attacks, you may pay {w}. If you do,Put 1 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

When Wish-Giving Witch enters, you may search your library for an enchantment card. shuffle your library, then put the card on top of your library
0
39 Everchanging Landscape Multicolour Common 0 Land When Everchanging Landscape enters, choose a color.

Everchanging Landscape enters tapped

{t},Sacrifice Everchanging Landscape: Search your library for a basic land card that produces mana of the chosen color and put it onto the battlefield tapped.

{t}, pay 3 life: add one mana of the chosen color
{t}: add {c}
1 1746615356 on 07 May 2025 by Tahazzar
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Mechanics | Skeleton