House of the Hex: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Astronomy Familiar White Common 2{1}{w} Creature – Fox Wizard 1 2 Constellation-Whenever an enchantment enters under your control, put a boon counter on target creature.

As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature.
1 1739656682 on 15 Feb 2025 by Pierce
2 Capricorn White Common 4{3}{w} Enchantment Creature – Zodiac Goat 2 3 Bestow {2}{w}

Enchanted Creature gets +2/+3.

As long as you control five or more Zodiacs, enchanted Creature and Capricorn has Lifelink and vigilance
0
3 Faithful Farmer White Uncommon 2{1}{w} Creature 2 2 Whenever you would gain life, you may have target creature get +1/+3 until end of turn instead

Vigilance
0
4 Fetters of Stars White Common 4{3}{w} Enchantment – Aura Enchant Creature

Enchanted creature cannot attack or block and its abilities cannot be activated.

When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs {1} more to cast.
0
5 First aid White Uncommon 1{w} instant Gain 1 life

Draw a card

Target creature gets +0/+1 until end of turn
0
6 Frostbite White Uncommon 2{w}{s} instant Exile target attacking creature. Tap target land 0
7 Frozen Priest White Uncommon 2{w}{s} Snow Creature – cleric 2 4 Lifeling,Defender 0
8 Gilded Stray White Uncommon 3{2}{w} Enchantment Creature – Cat 2 3 Bestow {3}{w}

First Strike

When Gilded Stray enters, Gain 3 life
0
9 Leo White Common 4{3}{w} Enchantment Creature – Zodiac Cat 4 3 Bestow{2}{w}

Enchanted Creature has +4/+3 and Vigilance

Vigilance
1 1740048754 on 20 Feb 2025 by Tahazzar
10 Light of the Forces White Uncommon 4{3}{w} Enchantment Creature – Angel Soldier 4 3 Attacking creatures you control get +2/+0. if you control five or more enchantments, they get +2/+2 instead.

Flying
0
11 Loyal Warsteed White Common 5{3}{w}{w} Creature – Horse 4 4 When Loyal Warsteed enters the battlefield, you may search your library for a Creature card and a plains. put the plains into your hand. shuffle your library and put the creaure card on top.

{1}{w},Tap target creature you control:Target enchantment becomes a 1/3 Nebula Enchantment creature until end of turn. it keeps its abilities.

When Loyal Warsteed dies, gain 3 life
0
12 Mantle of Falling Stars White Common 3{2}{w} Enchantment – Aura Enchant Creature

Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature

Enchanted creature has "{3}{t}:proliferate
0
13 Medical Witch White Common 1{w} Creature – Human 0 1 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn 0
14 Mortality Dart White Common 3{2}{w} Instant Exile target Creature with power 4 or more

Gain 3 life
1 1739656406 on 15 Feb 2025 by Pierce
15 Nyx-Eyed Priest White Common 5{4}{w} Enchantment Creature – Human 2 5 Lifelink

Whenever an enchantment enters under your Control, choose one:

-Gain 2 life
-Boon 2 – {2}{w} (Whenever this creature attacks, you may pay {2}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
-Creatures you control get +1/+1 until end of turn
0
16 Reader of Stars White Common 4{3}{w} Creature – Human 3 5 Creatures you control get +0/+1 for each enchantment you control

If you control one or more zodiacs, Reader of Stars gains: {t}:gain life equal to the number of enchantments you control
0
17 Sanctify White Common 2{1}{w} Instant Put a boon counter on target Creature. Gain 2 life

Draw a card
0
18 Sanctifying Song White Uncommon 5{4}{w} Enchantment When Sanctifying Song enters, gain life equal to double the number of creatures you control.

Whenever you gain life, you may choose to put the same number of +1/+1 counters on target Creature instead
0
19 Sanctum Guard White Common 6{5}{w} Creature – Human Cleric 1 7 Defender

Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
0
20 Sanctum Patrol White Uncommon 5{4}{w} Creature – Human Angel 4 5 Flying,Vigilance

Enchantments you control cost {1} less to cast.
0
21 Sanctum Servant White Uncommon 1{w} Creature – Human 1 2 0
22 Smite the heretics White Common 5{4}{w} Sorcery Exile target Creature. Then, you may search your library for an enchantment card with converted mana cost x or less, where x is the exiled creature's power. Put that card into your hand. if X is three or less, put the card onto the battlefield instead.

Shuffle your library
0
23 Snow Cloak White Uncommon 2{1}{w} Snow Enchantment – Aura Enchant Land

Enchanted Land gains: {t}:add {s}{s}.activate only if you control five or more enchantments
0
24 Solar Judgment White Uncommon 2{1}{w} Sorcery Kicker-{w}{w}

Choose one:
Exile Target Creature with power 2 or less
Exile target creature with power 4 or greater

If this spell was Kicked, choose both instead
0
25 Spectral Weaponry White Uncommon 4{3}{w} Enchantment – Aura Enchant Creature

Enchanted Creature gets +3/+4 and First Strike
0
26 Starborn Mystic White Common 3{2}{w} Creature – Human Wizard 2 1 Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.

Boon 2 – {1}{w} (Whenever this creature attacks, you may pay {1}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

Vigilance.
0
27 Starborn Pegasus White Common 1{x}{w} Creature – Horse Angel 3 5 Starborn Pegasus costs {1} less to cast for each enchantment you control.

Lifelink,Flying,Vigilance,First Strike
0
28 Starburst White Common 1{x}{w} Sorcery Destroy all creatures with converted mana cost X or less.

If x is 6 or more, you may exile them instead and gain 1 life for each card exiled This way
0
29 Starfall White Common 2{1}{w} sorcery Name a specific mana cost. reveal cards from your library until you reveal a permanent with the chosen cost. Put it into your hand and put the rest on the bottom of your library.

Gain 3 life
2 1739656567 on 15 Feb 2025 by Pierce
30 Starlit Beam White Common 4{3}{w} Sorcery Destroy all Creatures. If at least one Enchantment was destroyed this way, gain 4 life 0
31 Starstream Beam White Uncommon 3{2}{w} Sorcery Exile Target Creature. you may search your library for a creature or enchantment card with the same cost and put it into your hand. then shuffle your library 0
32 Sunborn Blessing White Common 6{5}{w} Enchantment Creatures you control get +1/+1 for every enchantment you control

{w}:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.

Ensoul {w}{w} (Sunborn Blessing becomes an X/X creature until end of turn, where x is its converted mana cost.)
0
33 Wish-Giving Witch White Common 1{w} Creature – Human Warlock 1 1 Boon 1 – {w} (Whenever this creature attacks, you may pay {w}. If you do,Put 1 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

When Wish-Giving Witch enters, you may search your library for an enchantment card. shuffle your library, then put the card on top of your library
0
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