House of the Hex
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Mechanics | Skeleton |
Showing all 39 cards
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Bestow 
Enchanted Creature gets +2/+3.
As long as you control five or more Zodiacs, enchanted Creature and Capricorn has Lifelink and vigilance


Enchanted Creature gets +2/+3.
As long as you control five or more Zodiacs, enchanted Creature and Capricorn has Lifelink and vigilance
2/3
Whenever you would gain life, you may have target creature get +1/+3 until end of turn instead
Vigilance
Vigilance
2/2
Enchant Creature
Enchanted creature cannot attack or block and its abilities cannot be activated.
When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs
more to cast.
Enchanted creature cannot attack or block and its abilities cannot be activated.
When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs

Gain 1 life
Draw a card
Target creature gets +0/+1 until end of turn
Draw a card
Target creature gets +0/+1 until end of turn
Exile target attacking creature. Tap target land
Lifeling,Defender
2/4
Bestow 
First Strike
When Gilded Stray enters, Gain 3 life


First Strike
When Gilded Stray enters, Gain 3 life
2/3
Bestow
Enchanted Creature has +4/+3 and Vigilance
Vigilance


Enchanted Creature has +4/+3 and Vigilance
Vigilance
4/3
Attacking creatures you control get +2/+0. if you control five or more enchantments, they get +2/+2 instead.
Flying
Flying
4/3
When Lookout Patrol enters, Search your library for a plains and put it onto the battlefield tapped. then shuffle your library.
Whenever Lookout Patrol attacks, if you control three or more enchantments, gain 3 Life
Whenever Lookout Patrol attacks, if you control three or more enchantments, gain 3 Life
0/1
When Loyal Warsteed enters the battlefield, you may search your library for a Creature card and a plains. put the plains into your hand. shuffle your library and put the creaure card on top.

,Tap target creature you control:Target enchantment becomes a 1/3 Nebula Enchantment creature until end of turn. it keeps its abilities.
When Loyal Warsteed dies, gain 3 life


When Loyal Warsteed dies, gain 3 life
4/4
Enchant Creature
Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature
Enchanted creature has "
:proliferate
Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature
Enchanted creature has "


Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
Whenever an enchantment enters under your control, creatures you control get +1/+1 for each enchantment you control

: reveal an enchantment card with converted mana cost 
or lower from your hand. you may play that card without paying the cards mana cost. Activate only once each turn and only if you have at least 10 life more than your starting life




Exile target Creature with power 4 or more
Gain 3 life
Gain 3 life
Lifelink
Whenever an enchantment enters under your Control, choose one:
-Gain 2 life
-Boon 2 –
(Whenever this creature attacks, you may pay 
. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
-Creatures you control get +1/+1 until end of turn
Whenever an enchantment enters under your Control, choose one:
-Gain 2 life
-Boon 2 –




-Creatures you control get +1/+1 until end of turn
2/5
Creatures you control get +0/+1 for each enchantment you control
If you control one or more zodiacs, Reader of Stars gains:
:gain life equal to the number of enchantments you control
If you control one or more zodiacs, Reader of Stars gains:

3/5
Put a boon counter on target Creature. Gain 2 life
Draw a card
Draw a card
When Sanctifying Song enters, gain life equal to double the number of creatures you control.
Whenever you gain life, you may choose to put the same number of +1/+1 counters on target Creature instead
Whenever you gain life, you may choose to put the same number of +1/+1 counters on target Creature instead
Defender
Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
1/7
Flying,Vigilance
Enchantments you control cost
less to cast.
Enchantments you control cost

4/5
Some are servants, others are priests, but their faith is always the same.
1/2
Exile target Creature. Then, you may search your library for an enchantment card with converted mana cost x or less, where x is the exiled creature's power. Put that card into your hand. if X is three or less, put the card onto the battlefield instead.
Shuffle your library
Shuffle your library
Enchant Land
Enchanted Land gains:
:add 
.activate only if you control five or more enchantments
Enchanted Land gains:



Kicker-
Choose one:
Exile Target Creature with power 2 or less
Exile target creature with power 4 or greater
If this spell was Kicked, choose both instead


Choose one:
Exile Target Creature with power 2 or less
Exile target creature with power 4 or greater
If this spell was Kicked, choose both instead
Enchant Creature
Enchanted Creature gets +3/+4 and First Strike
Enchanted Creature gets +3/+4 and First Strike
Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.
Boon 2 –
(Whenever this creature attacks, you may pay 
. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
Vigilance.
Boon 2 –




Vigilance.
2/1
Starborn Pegasus costs
less to cast for each enchantment you control.
Lifelink,Flying,Vigilance,First Strike

Lifelink,Flying,Vigilance,First Strike
3/5
Destroy all creatures with converted mana cost X or less.
If x is 6 or more, you may exile them instead and gain 1 life for each card exiled This way
If x is 6 or more, you may exile them instead and gain 1 life for each card exiled This way
Choose up to two:
-Destroy target creature with power greater than its toughness
-Gain 3 life
-destroy target enchantment
-destroy target artifact
-Destroy target creature with power greater than its toughness
-Gain 3 life
-destroy target enchantment
-destroy target artifact
Name a specific mana cost. reveal cards from your library until you reveal a permanent with the chosen cost. Put it into your hand and put the rest on the bottom of your library.
Gain 3 life
Gain 3 life
Vigilance
When Starforged Knight enters, Create a 2/2 white and blue Knight token with Vigilance
Enchantments you control have Ensoul
.
Enchantment Creatures, you control have First Strike and Lifelink
When Starforged Knight enters, Create a 2/2 white and blue Knight token with Vigilance
Enchantments you control have Ensoul


Enchantment Creatures, you control have First Strike and Lifelink
4/3
Destroy all Creatures. If at least one Enchantment was destroyed this way, gain 4 life
Exile Target Creature. you may search your library for a creature or enchantment card with the same cost and put it into your hand. then shuffle your library
As long as you control three or more Enchantments, Starstream Ram has Lifelink and Vigilance and +3/+1

: Gain 3 life. Only activate once each turn.
:Put a +1/+1 Counter on target Creature
When Starstream Ram enters, Draw a card and Gain 3 Life.



When Starstream Ram enters, Draw a card and Gain 3 Life.
2/6
Creatures you control get +1/+1 for every enchantment you control
:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.
Ensoul
(Sunborn Blessing becomes an X/X creature until end of turn, where x is its converted mana cost.)

Ensoul


Boon 1 –
(Whenever this creature attacks, you may pay
. If you do,Put 1 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )
When Wish-Giving Witch enters, you may search your library for an enchantment card. shuffle your library, then put the card on top of your library


When Wish-Giving Witch enters, you may search your library for an enchantment card. shuffle your library, then put the card on top of your library
1/1
When Everchanging Landscape enters, choose a color.
Everchanging Landscape enters tapped
,Sacrifice Everchanging Landscape: Search your library for a basic land card that produces mana of the chosen color and put it onto the battlefield tapped.
, pay 3 life: add one mana of the chosen color
: add 
Everchanging Landscape enters tapped




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Mechanics | Skeleton |
As long as you control five or more enchantments, Whenever a boon counter would be removed from a creature you control, if it is the last one, put a boon counter on that creature.
2025-02-15 21:58:02 by Pierce