Dreadmoon

Printable
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Mechanics

Showing 5 of 5 Green cards

Go to section: White (3) Blue (8) Black (1) Red (5) Green (5) Multicolour (14) Artifact (6)

Show rarities: C U

 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 U 
Creature – Human Scout
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
 U 
Creature – Human
Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay {w}. If you do, untap target creature.
2/2
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
 C 
Creature – Human Monk
{t}: Put a land card from your hand onto the battlefield.
1/2

Go to section: White (3) Blue (8) Black (1) Red (5) Green (5) Multicolour (14) Artifact (6)

Show rarities: C U


Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics