Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap target creature.
Landfall — Whenever a land enters the battlefield under your control, return target tapped creature to its owner's hand. 2/2
|
Whenever a creature you control becomes monstrous, draw a card.
3/2
|
Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player. 3/3
|
![]() ![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control. 6/6
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
|
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
|
: Put a land card from your hand onto the battlefield.1/2
|
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
|
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
|
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
|
Tidebreak Elemental
(rare)
Kraken Worshipper
(uncommon)
Bloodfang Cobra
(uncommon)
Trench Behemoth
(uncommon)
Cannon Blast
(common)
Seafaring Brigand
(common)
Wandering Journeyman
(common)
Forward Order Recruit
(common)
Crystal Chime
(common)
Haunting Hunters
(common)
Orchard of the Hidden Grove
(common)
Skylancer Patrol
(common)
Entangling Ropes
(common)
Ropedancer
(common)
Plains
(basic)


: Tap target creature.




