Dreadmoon : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Zombie Pirate
Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.)
Other Pirate creatures you control get +1/+1.
{3}{b}{b}: Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.
4/5
 U 
Creature – Merfolk
Whenever a creature you control becomes monstrous, draw a card.
3/2
 U 
Artifact – Equipment
Blunderbuss enters the battlefield with a charge counters on it.
{t}: Put a charge counter on Blunderbuss.
{t}, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip {2}
 U 
Creature – Human Scout
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
 C 
Creature – Zombie Pirate
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
 C 
Artifact – Treasure
(A player who controls fifteen or more Treasures wins the game.)
{t}: You gain X life, where X is the number of Treasures you control.
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
3/3
 C 
Instant
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Artifact – Treasure
(A player who controls fifteen or more treasures wins the game.)
{t}: Target player puts the top three cards of their library into their graveyard.
 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 C 
Creature – Human Monk
{t}: Put a land card from your hand onto the battlefield.
1/2
Swamp
 
 B 
Basic Land – Swamp

Drak, Scourge of the Southern Seas (mythic)
Kraken Worshipper (uncommon)
Blunderbuss (uncommon)
Seafaring Zoologist (uncommon)
Forward Order Recruit (common)
Quake Elemental (common)
Haunting Hunters (common)
Orchard of the Hidden Grove (common)
Seafaring Brigand (common)
Entangling Ropes (common)
Ropedancer (common)
Crystal Chime (common)
Lowlands Rumbler (common)
Wandering Journeyman (common)
Swamp (basic)