Dreadmoon : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Wizard
Vigilance
Whenever Rahamun Tinarus, Archmage attacks or blocks, you may cast target instant or sorcery card from your graveyard without paying its mana cost.
{4}: Rahamun gains hexproof until end of turn.
4/7
 U 
Creature – Leviathan
{6}{g}{g}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Shatterscale Leviathan is monstrous, it can block an additional creature and has menace. (It can't be blocked, except by two or more creatures.)
4/4
 U 
Creature – Leviathan
{6}{u}{u}{u}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control.
6/6
 U 
Creature – Snake
Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player.
3/3
 C 
Creature – Human Monk
{t}: Put a land card from your hand onto the battlefield.
1/2
 C 
Instant
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
 C 
Artifact – Treasure
(A player who controls fifteen or more treasures wins the game.)
{t}: Target player puts the top three cards of their library into their graveyard.
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Artifact – Treasure
(A player who controls fifteen or more Treasures wins the game.)
{t}: You gain X life, where X is the number of Treasures you control.
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
3/3
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
 C 
Creature – Zombie Pirate
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
Forest
 
 B 
Basic Land – Forest

Rahamun Tinarus, Archmage (mythic)
Shatterscale Leviathan (uncommon)
Trench Behemoth (uncommon)
Bloodfang Cobra (uncommon)
Wandering Journeyman (common)
Entangling Ropes (common)
Crystal Chime (common)
Ropedancer (common)
Orchard of the Hidden Grove (common)
Quake Elemental (common)
Seafaring Brigand (common)
Forward Order Recruit (common)
Haunting Hunters (common)
Skylancer Patrol (common)
Forest (basic)