Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature. Equip ![]() |
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
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Blunderbuss enters the battlefield with a charge counters on it.
: Put a charge counter on Blunderbuss.
, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip ![]() |
![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
: Put a land card from your hand onto the battlefield.1/2
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Cannon Blast
(common, foil)
Fleshcleaver
(rare)
Crashwave Triton
(uncommon)
Blackwood Witch
(uncommon)
Blunderbuss
(uncommon)
Lowlands Rumbler
(common)
Orchard of the Hidden Grove
(common)
Wandering Journeyman
(common)
Skylancer Patrol
(common)
Entangling Ropes
(common)
Forward Order Recruit
(common)
Ropedancer
(common)
Cannon Blast
(common)
Quake Elemental
(common)
Swamp
(basic)




: Put a charge counter on Blunderbuss.

