Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control. Other creatures you control have vigilance and trample. 4/4
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Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
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When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
: Put a land card from your hand onto the battlefield.1/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Nythllium, Milita Captain
(rare)
Seafaring Zoologist
(uncommon)
Trove Marauder
(uncommon)
Blackwood Witch
(uncommon)
Quake Elemental
(common)
Entangling Ropes
(common)
Haunting Hunters
(common)
Lowlands Rumbler
(common)
Ropedancer
(common)
Crystal Chime
(common)
Wandering Journeyman
(common)
Seafaring Brigand
(common)
Orchard of the Hidden Grove
(common)
Forward Order Recruit
(common)
Forest
(basic)



. If you do, put a 1/1 green Saproling creature token onto the battlefield.



: Target player puts the top three cards of their library into their graveyard.