Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+1 and has protection from instants and sorceries.
Equip ![]() The first of two legendary blades, forged in the Library of the Tower Sphinx. It has fallen into the hands of Tyl, an urchin-turned-pirate captain.
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![]() ![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control. 6/6
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Flying
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step. 1/3
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When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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: Put a land card from your hand onto the battlefield.1/2
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Spellbreaker
(rare)
Trench Behemoth
(uncommon)
Siren of the Lost Sea
(uncommon)
Trove Marauder
(uncommon)
Entangling Ropes
(common)
Skylancer Patrol
(common)
Wandering Journeyman
(common)
Lowlands Rumbler
(common)
Orchard of the Hidden Grove
(common)
Ropedancer
(common)
Forward Order Recruit
(common)
Haunting Hunters
(common)
Cannon Blast
(common)
Seafaring Brigand
(common)
Island
(basic)





: Put a land card from your hand onto the battlefield.
