Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+1 and has protection from instants and sorceries.
Equip ![]() The first of two legendary blades, forged in the Library of the Tower Sphinx. It has fallen into the hands of Tyl, an urchin-turned-pirate captain.
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![]() ![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control. 6/6
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Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
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Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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: Put a land card from your hand onto the battlefield.1/2
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Spellbreaker
(rare)
Trench Behemoth
(uncommon)
Seafaring Zoologist
(uncommon)
Earthshaper Shaman
(uncommon)
Crystal Chime
(common)
Quake Elemental
(common)
Wandering Journeyman
(common)
Skylancer Patrol
(common)
Orchard of the Hidden Grove
(common)
Forward Order Recruit
(common)
Seafaring Brigand
(common)
Entangling Ropes
(common)
Cannon Blast
(common)
Ropedancer
(common)
Swamp
(basic)





: Target player puts the top three cards of their library into their graveyard.