Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.) Other Pirate creatures you control get +1/+1. ![]() ![]() : Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.4/5
|
When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
|
Whenever a creature you control becomes monstrous, draw a card.
3/2
|
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
|
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
|
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
|
![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
|
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
|
|
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
|
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
|
|
Drak, Scourge of the Southern Seas
(mythic)
Trove Marauder
(uncommon)
Kraken Worshipper
(uncommon)
Crashwave Triton
(uncommon)
Forward Order Recruit
(common)
Skylancer Patrol
(common)
Crystal Chime
(common)
Haunting Hunters
(common)
Lowlands Rumbler
(common)
Seafaring Brigand
(common)
Entangling Ropes
(common)
Ropedancer
(common)
Orchard of the Hidden Grove
(common)
Quake Elemental
(common)
Mountain
(basic)






: Target player puts the top three cards of their library into their graveyard.
