Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature. Equip ![]() |
Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
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Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
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Whenever a creature you control becomes monstrous, draw a card.
3/2
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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: Put a land card from your hand onto the battlefield.1/2
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Fleshcleaver
(rare)
Earthshaper Shaman
(uncommon)
Seafaring Zoologist
(uncommon)
Kraken Worshipper
(uncommon)
Forward Order Recruit
(common)
Seafaring Brigand
(common)
Orchard of the Hidden Grove
(common)
Quake Elemental
(common)
Entangling Ropes
(common)
Ropedancer
(common)
Haunting Hunters
(common)
Lowlands Rumbler
(common)
Wandering Journeyman
(common)
Skylancer Patrol
(common)
Forest
(basic)





: You gain X life, where X is the number of Treasures you control.

