Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
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Flash
When Irigir Gastroven, Bounty Hunter enters the battlefield, tap target creature. It doesn't untap for as long as you control Irigur. ![]() : Return Irigur to its owner's hand.2/4
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Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards.
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![]() ![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control. 6/6
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Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Trove Marauder
(uncommon, foil)
Irigir Gastroven, Bounty Hunter
(rare)
Coastal Storm
(uncommon)
Trench Behemoth
(uncommon)
Earthshaper Shaman
(uncommon)
Skylancer Patrol
(common)
Lowlands Rumbler
(common)
Cannon Blast
(common)
Quake Elemental
(common)
Seafaring Brigand
(common)
Orchard of the Hidden Grove
(common)
Crystal Chime
(common)
Forward Order Recruit
(common)
Entangling Ropes
(common)
Mountain
(basic)







: You gain X life, where X is the number of Treasures you control.