Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.) Other Pirate creatures you control get +1/+1. ![]() ![]() : Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.4/5
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Flash (You may cast this spell any time you could an instant.)
When Inspiring Captain enters the battlefield, you may untap up to two target creatures. 2/2
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Whenever a creature you control becomes monstrous, draw a card.
3/2
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Landfall — Whenever a land enters the battlefield under your control, you gain 2 life.
3/3
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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: Put a land card from your hand onto the battlefield.1/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Cannon Blast
(common, foil)
Drak, Scourge of the Southern Seas
(mythic)
Inspiring Captain
(uncommon)
Kraken Worshipper
(uncommon)
Seafaring Caravan
(uncommon)
Orchard of the Hidden Grove
(common)
Crystal Chime
(common)
Forward Order Recruit
(common)
Cannon Blast
(common)
Wandering Journeyman
(common)
Haunting Hunters
(common)
Seafaring Brigand
(common)
Skylancer Patrol
(common)
Quake Elemental
(common)
Swamp
(basic)






: You gain X life, where X is the number of Treasures you control.