Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Irigir Gastroven, Bounty Hunter enters the battlefield, tap target creature. It doesn't untap for as long as you control Irigur. ![]() : Return Irigur to its owner's hand.2/4
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(A player who controls fifteen or more treasures wins the game.)
, , sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) |
Landfall — Whenever a land enters the battlefield under your control, you gain 2 life.
3/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
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Irigir Gastroven, Bounty Hunter
(rare)
Seer's Orb
(uncommon)
Seafaring Caravan
(uncommon)
Blackwood Witch
(uncommon)
Cannon Blast
(common)
Ropedancer
(common)
Skylancer Patrol
(common)
Seafaring Brigand
(common)
Quake Elemental
(common)
Crystal Chime
(common)
Forward Order Recruit
(common)
Haunting Hunters
(common)
Entangling Ropes
(common)
Orchard of the Hidden Grove
(common)
Mountain
(basic)

,
, sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
