Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped.
Anthem bearers head the Forward Order's expansion into more treacherous waters.
1/1
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Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
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Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.2/2
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When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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: Put a land card from your hand onto the battlefield.1/2
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Anthem Bearer
(rare)
Seafaring Zoologist
(uncommon)
Signal Runner
(uncommon)
Trove Marauder
(uncommon)
Orchard of the Hidden Grove
(common)
Quake Elemental
(common)
Cannon Blast
(common)
Lowlands Rumbler
(common)
Crystal Chime
(common)
Entangling Ropes
(common)
Forward Order Recruit
(common)
Seafaring Brigand
(common)
Wandering Journeyman
(common)
Ropedancer
(common)
Swamp
(basic)



: You gain X life, where X is the number of Treasures you control.


