Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.) Other Pirate creatures you control get +1/+1. ![]() ![]() : Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.4/5
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Flying
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step. 1/3
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Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.2/2
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When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
: Put a land card from your hand onto the battlefield.1/2
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Drak, Scourge of the Southern Seas
(mythic)
Siren of the Lost Sea
(uncommon)
Signal Runner
(uncommon)
Trove Marauder
(uncommon)
Orchard of the Hidden Grove
(common)
Crystal Chime
(common)
Wandering Journeyman
(common)
Quake Elemental
(common)
Lowlands Rumbler
(common)
Ropedancer
(common)
Cannon Blast
(common)
Forward Order Recruit
(common)
Haunting Hunters
(common)
Seafaring Brigand
(common)
Mountain
(basic)





. If you do, untap target creature.
: You gain X life, where X is the number of Treasures you control.

