Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control. Other creatures you control have vigilance and trample. 4/4
|
Flying
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step. 1/3
|
(A player who controls fifteen or more treasures wins the game.)
, , sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) |
Flash (You may cast this spell any time you could an instant.)
When Inspiring Captain enters the battlefield, you may untap up to two target creatures. 2/2
|
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
|
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
: Put a land card from your hand onto the battlefield.1/2
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
|
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
|
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
|
|
Nythllium, Milita Captain
(rare)
Siren of the Lost Sea
(uncommon)
Seer's Orb
(uncommon)
Inspiring Captain
(uncommon)
Ropedancer
(common)
Forward Order Recruit
(common)
Skylancer Patrol
(common)
Wandering Journeyman
(common)
Orchard of the Hidden Grove
(common)
Crystal Chime
(common)
Seafaring Brigand
(common)
Entangling Ropes
(common)
Cannon Blast
(common)
Haunting Hunters
(common)
Forest
(basic)




,
, sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
