Dreadmoon : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie Pirate
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature.
Equip {4}
 U 
Creature – Leviathan
{6}{g}{g}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Shatterscale Leviathan is monstrous, it can block an additional creature and has menace. (It can't be blocked, except by two or more creatures.)
4/4
 U 
Creature – Merfolk Wizard
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
 U 
Instant
Counter target spell unless its controller pays {x}. Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.)
Some use logic like a blunt force weapon.
 C 
Creature – Human Monk
{t}: Put a land card from your hand onto the battlefield.
1/2
 C 
Instant
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
 C 
Creature – Zombie Pirate
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
 C 
Artifact – Treasure
(A player who controls fifteen or more Treasures wins the game.)
{t}: You gain X life, where X is the number of Treasures you control.
 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
Island
 
 B 
Basic Land – Island

Haunting Hunters (common, foil)
Fleshcleaver (rare)
Shatterscale Leviathan (uncommon)
Crashwave Triton (uncommon)
Mindcrash (uncommon)
Wandering Journeyman (common)
Entangling Ropes (common)
Ropedancer (common)
Forward Order Recruit (common)
Quake Elemental (common)
Haunting Hunters (common)
Orchard of the Hidden Grove (common)
Lowlands Rumbler (common)
Skylancer Patrol (common)
Island (basic)