Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control. Other creatures you control have vigilance and trample. 4/4
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Pirate spells you cast cost
![]() less to cast. This effect only reduces the amount of colored mana you pay.3/2
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Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player. 3/3
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Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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: Put a land card from your hand onto the battlefield.1/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Nythllium, Milita Captain
(rare)
Flagwaver
(uncommon)
Bloodfang Cobra
(uncommon)
Seafaring Zoologist
(uncommon)
Haunting Hunters
(common)
Forward Order Recruit
(common)
Cannon Blast
(common)
Skylancer Patrol
(common)
Quake Elemental
(common)
Crystal Chime
(common)
Ropedancer
(common)
Wandering Journeyman
(common)
Orchard of the Hidden Grove
(common)
Seafaring Brigand
(common)
Mountain
(basic)







: Target player puts the top three cards of their library into their graveyard.