Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+1 and has protection from instants and sorceries.
Equip ![]() The first of two legendary blades, forged in the Library of the Tower Sphinx. It has fallen into the hands of Tyl, an urchin-turned-pirate captain.
|
Whenever a creature you control becomes monstrous, draw a card.
3/2
|
![]() ![]() : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Shatterscale Leviathan is monstrous, it can block an additional creature and has menace. (It can't be blocked, except by two or more creatures.) 4/4
|
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
|
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
: Put a land card from your hand onto the battlefield.1/2
|
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
|
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
|
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
|
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
|
Spellbreaker
(rare)
Kraken Worshipper
(uncommon)
Shatterscale Leviathan
(uncommon)
Seafaring Zoologist
(uncommon)
Cannon Blast
(common)
Skylancer Patrol
(common)
Wandering Journeyman
(common)
Entangling Ropes
(common)
Ropedancer
(common)
Haunting Hunters
(common)
Orchard of the Hidden Grove
(common)
Seafaring Brigand
(common)
Forward Order Recruit
(common)
Crystal Chime
(common)
Island
(basic)




: Put a land card from your hand onto the battlefield.