Dreadmoon : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Witch
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay {1}. If you do, put a 1/1 green Saproling creature token onto the battlefield.
1/2
 
 R 
Legendary Creature – Human Soldier
Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control.
Other creatures you control have vigilance and trample.
4/4
 U 
Creature – Human Scout
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
 U 
Creature – Human Pirate
Pirate spells you cast cost {u}{r} less to cast. This effect only reduces the amount of colored mana you pay.
3/2
 U 
Creature – Merfolk Wizard
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
 C 
Creature – Zombie Pirate
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
3/3
 C 
Artifact – Treasure
(A player who controls fifteen or more treasures wins the game.)
{t}: Target player puts the top three cards of their library into their graveyard.
 C 
Sorcery
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
Island
 
 B 
Basic Land – Island

Blackwood Witch (uncommon, foil)
Nythllium, Milita Captain (rare)
Seafaring Zoologist (uncommon)
Flagwaver (uncommon)
Crashwave Triton (uncommon)
Lowlands Rumbler (common)
Ropedancer (common)
Forward Order Recruit (common)
Haunting Hunters (common)
Skylancer Patrol (common)
Seafaring Brigand (common)
Crystal Chime (common)
Cannon Blast (common)
Quake Elemental (common)
Island (basic)