Dreadmoon : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
{u}, {t}: Tap target creature.
Landfall — Whenever a land enters the battlefield under your control, return target tapped creature to its owner's hand.
2/2
 U 
Creature – Siren
Flying
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step.
1/3
 U 
Artifact – Treasure
(A player who controls fifteen or more treasures wins the game.)
{1}, {t}, sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
 U 
Creature – Snake
Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player.
3/3
 C 
Instant
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
 C 
Creature – Human Monk
{t}: Put a land card from your hand onto the battlefield.
1/2
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
 C 
Sorcery
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Artifact – Treasure
(A player who controls fifteen or more treasures wins the game.)
{t}: Target player puts the top three cards of their library into their graveyard.
 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
3/3
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
Plains
 
 B 
Basic Land – Plains

Tidebreak Elemental (rare)
Siren of the Lost Sea (uncommon)
Seer's Orb (uncommon)
Bloodfang Cobra (uncommon)
Entangling Ropes (common)
Wandering Journeyman (common)
Quake Elemental (common)
Skylancer Patrol (common)
Cannon Blast (common)
Ropedancer (common)
Crystal Chime (common)
Lowlands Rumbler (common)
Seafaring Brigand (common)
Forward Order Recruit (common)
Plains (basic)