Dreadmoon : Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped.
Anthem bearers head the Forward Order's expansion into more treacherous waters.
1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield. 1/2
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Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
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Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards.
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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: Put a land card from your hand onto the battlefield.
1/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Anthem Bearer
(rare)
Blackwood Witch
(uncommon)
Earthshaper Shaman
(uncommon)
Coastal Storm
(uncommon)
Skylancer Patrol
(common)
Cannon Blast
(common)
Haunting Hunters
(common)
Wandering Journeyman
(common)
Orchard of the Hidden Grove
(common)
Entangling Ropes
(common)
Ropedancer
(common)
Lowlands Rumbler
(common)
Forward Order Recruit
(common)
Seafaring Brigand
(common)
Island
(basic)