Dreadmoon : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Soldier
Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control.
Other creatures you control have vigilance and trample.
4/4
 U 
Instant
Counter target spell unless its controller pays {x}. Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.)
Some use logic like a blunt force weapon.
 U 
Artifact – Equipment
Blunderbuss enters the battlefield with a charge counters on it.
{t}: Put a charge counter on Blunderbuss.
{t}, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip {2}
 U 
Creature – Construct
Landfall — Whenever a land enters the battlefield under your control, you gain 2 life.
3/3
 C 
Creature – Human Monk
{t}: Put a land card from your hand onto the battlefield.
1/2
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
 C 
Artifact – Treasure
(A player who controls fifteen or more treasures wins the game.)
{t}: Target player puts the top three cards of their library into their graveyard.
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
 C 
Instant
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
3/3
 C 
Creature – Zombie Pirate
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
Forest
 
 B 
Basic Land – Forest

Nythllium, Milita Captain (rare)
Mindcrash (uncommon)
Blunderbuss (uncommon)
Seafaring Caravan (uncommon)
Wandering Journeyman (common)
Skylancer Patrol (common)
Crystal Chime (common)
Forward Order Recruit (common)
Entangling Ropes (common)
Ropedancer (common)
Seafaring Brigand (common)
Haunting Hunters (common)
Lowlands Rumbler (common)
Quake Elemental (common)
Forest (basic)