Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.) Other Pirate creatures you control get +1/+1. ![]() ![]() : Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.4/5
|
Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards.
|
Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
|
![]() ![]() : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Shatterscale Leviathan is monstrous, it can block an additional creature and has menace. (It can't be blocked, except by two or more creatures.) 4/4
|
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
|
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
|
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
|
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
|
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
|
Ropedancer
(common, foil)
Drak, Scourge of the Southern Seas
(mythic)
Coastal Storm
(uncommon)
Earthshaper Shaman
(uncommon)
Shatterscale Leviathan
(uncommon)
Orchard of the Hidden Grove
(common)
Seafaring Brigand
(common)
Entangling Ropes
(common)
Cannon Blast
(common)
Skylancer Patrol
(common)
Haunting Hunters
(common)
Quake Elemental
(common)
Crystal Chime
(common)
Forward Order Recruit
(common)
Plains
(basic)

: Ropedancer gains flying until end of turn.


: You gain X life, where X is the number of Treasures you control.