Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, first strike
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) Other Pirate creatures you control get +1/+1 and have looting. 2/2
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Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
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Flash (You may cast this spell any time you could an instant.)
When Inspiring Captain enters the battlefield, you may untap up to two target creatures. 2/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Tyl, Pirate Captain
(rare)
Signal Runner
(uncommon)
Blackwood Witch
(uncommon)
Inspiring Captain
(uncommon)
Orchard of the Hidden Grove
(common)
Forward Order Recruit
(common)
Crystal Chime
(common)
Haunting Hunters
(common)
Entangling Ropes
(common)
Cannon Blast
(common)
Lowlands Rumbler
(common)
Skylancer Patrol
(common)
Seafaring Brigand
(common)
Quake Elemental
(common)
Swamp
(basic)


. If you do, untap target creature.
: You gain X life, where X is the number of Treasures you control.


