Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature. Equip ![]() |
Landfall — Whenever a land enters the battlefield under your control, you gain 2 life.
3/3
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Flying
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step. 1/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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: Put a land card from your hand onto the battlefield.1/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Fleshcleaver
(rare)
Seafaring Caravan
(uncommon)
Siren of the Lost Sea
(uncommon)
Blackwood Witch
(uncommon)
Quake Elemental
(common)
Seafaring Brigand
(common)
Cannon Blast
(common)
Skylancer Patrol
(common)
Haunting Hunters
(common)
Wandering Journeyman
(common)
Orchard of the Hidden Grove
(common)
Crystal Chime
(common)
Lowlands Rumbler
(common)
Entangling Ropes
(common)
Swamp
(basic)



. If you do, put a 1/1 green Saproling creature token onto the battlefield.
: Put a land card from your hand onto the battlefield.
