Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped.
Anthem bearers head the Forward Order's expansion into more treacherous waters.
1/1
|
Whenever a creature you control becomes monstrous, draw a card.
3/2
|
Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.2/2
|
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
|
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
|
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
|
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
|
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
|
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
|
|
Anthem Bearer
(rare)
Kraken Worshipper
(uncommon)
Signal Runner
(uncommon)
Crashwave Triton
(uncommon)
Skylancer Patrol
(common)
Forward Order Recruit
(common)
Cannon Blast
(common)
Ropedancer
(common)
Lowlands Rumbler
(common)
Crystal Chime
(common)
Seafaring Brigand
(common)
Quake Elemental
(common)
Orchard of the Hidden Grove
(common)
Entangling Ropes
(common)
Plains
(basic)






: Target player puts the top three cards of their library into their graveyard.