Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control. Other creatures you control have vigilance and trample. 4/4
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Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
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Landfall — Whenever a land enters the battlefield under your control, you gain 2 life.
3/3
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Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.2/2
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
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Entangling Ropes
(common, foil)
Nythllium, Milita Captain
(rare)
Earthshaper Shaman
(uncommon)
Seafaring Caravan
(uncommon)
Signal Runner
(uncommon)
Cannon Blast
(common)
Haunting Hunters
(common)
Ropedancer
(common)
Skylancer Patrol
(common)
Forward Order Recruit
(common)
Crystal Chime
(common)
Seafaring Brigand
(common)
Quake Elemental
(common)
Orchard of the Hidden Grove
(common)
Plains
(basic)






: Target player puts the top three cards of their library into their graveyard.