Dreadmoon : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped.
Anthem bearers head the Forward Order's expansion into more treacherous waters.
1/1
 U 
Artifact – Equipment
Blunderbuss enters the battlefield with a charge counters on it.
{t}: Put a charge counter on Blunderbuss.
{t}, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip {2}
 U 
Creature – Human Shaman
Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
 U 
Sorcery
Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards.
 C 
Instant
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
 C 
Artifact – Treasure
(A player who controls fifteen or more treasures wins the game.)
{t}: Target player puts the top three cards of their library into their graveyard.
 C 
Creature – Zombie Pirate
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
3/3
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
 C 
Artifact – Treasure
(A player who controls fifteen or more Treasures wins the game.)
{t}: You gain X life, where X is the number of Treasures you control.
Swamp
 
 B 
Basic Land – Swamp

Anthem Bearer (rare)
Blunderbuss (uncommon)
Earthshaper Shaman (uncommon)
Coastal Storm (uncommon)
Entangling Ropes (common)
Crystal Chime (common)
Haunting Hunters (common)
Skylancer Patrol (common)
Seafaring Brigand (common)
Forward Order Recruit (common)
Ropedancer (common)
Lowlands Rumbler (common)
Quake Elemental (common)
Orchard of the Hidden Grove (common)
Swamp (basic)