Dreadmoon : Virtual Booster

Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature.
Equip {4}
 U 
Creature – Merfolk Wizard
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
 U 
Creature – Human Witch
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay {1}. If you do, put a 1/1 green Saproling creature token onto the battlefield.
1/2
 U 
Artifact – Equipment
Blunderbuss enters the battlefield with a charge counters on it.
{t}: Put a charge counter on Blunderbuss.
{t}, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip {2}
 C 
Creature – Elemental
{6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
 C 
Artifact – Treasure
(A player who controls fifteen or more Treasures wins the game.)
{t}: You gain X life, where X is the number of Treasures you control.
 C 
Creature – Human Monk
{t}: Put a land card from your hand onto the battlefield.
1/2
 C 
Creature – Human Archer
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
 C 
Instant
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
 C 
Creature – Human Soldier
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
 C 
Sorcery
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
 C 
Creature – Elemental
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
Swamp
 
 B 
Basic Land – Swamp

Cannon Blast (common, foil)
Fleshcleaver (rare)
Crashwave Triton (uncommon)
Blackwood Witch (uncommon)
Blunderbuss (uncommon)
Lowlands Rumbler (common)
Orchard of the Hidden Grove (common)
Wandering Journeyman (common)
Skylancer Patrol (common)
Entangling Ropes (common)
Forward Order Recruit (common)
Ropedancer (common)
Cannon Blast (common)
Quake Elemental (common)
Swamp (basic)