Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Landfall — Whenever a land enters the battlefield under your control, you may tap target creature.
Whenever Levos Manev, Navigator deals combat damage to a player, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
|
Flash (You may cast this spell any time you could an instant.)
When Inspiring Captain enters the battlefield, you may untap up to two target creatures. 2/2
|
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
|
Counter target spell unless its controller pays
. Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.)Some use logic like a blunt force weapon.
|
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
|
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
|
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
|
|
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
|
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
|
Levos Manev, Navigator
(rare)
Inspiring Captain
(uncommon)
Crashwave Triton
(uncommon)
Mindcrash
(uncommon)
Forward Order Recruit
(common)
Quake Elemental
(common)
Cannon Blast
(common)
Haunting Hunters
(common)
Skylancer Patrol
(common)
Lowlands Rumbler
(common)
Seafaring Brigand
(common)
Ropedancer
(common)
Orchard of the Hidden Grove
(common)
Crystal Chime
(common)
Forest
(basic)









: You gain X life, where X is the number of Treasures you control.