Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Irigir Gastroven, Bounty Hunter enters the battlefield, tap target creature. It doesn't untap for as long as you control Irigur. ![]() : Return Irigur to its owner's hand.2/4
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![]() ![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control. 6/6
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Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
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When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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: Put a land card from your hand onto the battlefield.1/2
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Irigir Gastroven, Bounty Hunter
(rare)
Trench Behemoth
(uncommon)
Crashwave Triton
(uncommon)
Trove Marauder
(uncommon)
Entangling Ropes
(common)
Forward Order Recruit
(common)
Quake Elemental
(common)
Wandering Journeyman
(common)
Skylancer Patrol
(common)
Seafaring Brigand
(common)
Cannon Blast
(common)
Haunting Hunters
(common)
Crystal Chime
(common)
Ropedancer
(common)
Island
(basic)






: Put a land card from your hand onto the battlefield.