Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, first strike
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) Other Pirate creatures you control get +1/+1 and have looting. 2/2
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Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player. 3/3
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(A player who controls fifteen or more treasures wins the game.)
, , sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) |
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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: Put a land card from your hand onto the battlefield.1/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
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Tyl, Pirate Captain
(rare)
Bloodfang Cobra
(uncommon)
Seer's Orb
(uncommon)
Seafaring Zoologist
(uncommon)
Quake Elemental
(common)
Forward Order Recruit
(common)
Entangling Ropes
(common)
Wandering Journeyman
(common)
Seafaring Brigand
(common)
Haunting Hunters
(common)
Skylancer Patrol
(common)
Orchard of the Hidden Grove
(common)
Cannon Blast
(common)
Crystal Chime
(common)
Mountain
(basic)




, sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)