Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Vigilance
Whenever Rahamun Tinarus, Archmage attacks or blocks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. : Rahamun gains hexproof until end of turn.4/7
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Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player. 3/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
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Whenever a creature you control with power 2 or less attacks, Zealous Lieutenant deals 2 damage to defending player.
2/4
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
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: Put a land card from your hand onto the battlefield.1/2
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Entangling Ropes
(common, foil)
Rahamun Tinarus, Archmage
(mythic)
Bloodfang Cobra
(uncommon)
Blackwood Witch
(uncommon)
Zealous Lieutenant
(uncommon)
Lowlands Rumbler
(common)
Wandering Journeyman
(common)
Cannon Blast
(common)
Forward Order Recruit
(common)
Quake Elemental
(common)
Skylancer Patrol
(common)
Seafaring Brigand
(common)
Orchard of the Hidden Grove
(common)
Haunting Hunters
(common)
Mountain
(basic)



: Rahamun gains hexproof until end of turn.



: Put a land card from your hand onto the battlefield.