Dreadmoon : Virtual Booster
| Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control. Other creatures you control have vigilance and trample. 4/4
|
When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
|
Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.2/2
|
![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample. 4/6
|
: Put a land card from your hand onto the battlefield.1/2
|
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
|
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
|
|
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
|
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
|
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
|
|
Nythllium, Milita Captain
(rare)
Trove Marauder
(uncommon)
Blackwood Witch
(uncommon)
Signal Runner
(uncommon)
Lowlands Rumbler
(common)
Wandering Journeyman
(common)
Haunting Hunters
(common)
Cannon Blast
(common)
Ropedancer
(common)
Quake Elemental
(common)
Entangling Ropes
(common)
Forward Order Recruit
(common)
Orchard of the Hidden Grove
(common)
Skylancer Patrol
(common)
Mountain
(basic)


. If you do, put a 1/1 green Saproling creature token onto the battlefield.

: Put a land card from your hand onto the battlefield.
: Ropedancer gains flying until end of turn.