Dreadmoon : Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap target creature.
Landfall — Whenever a land enters the battlefield under your control, return target tapped creature to its owner's hand. 2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.1/2
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Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
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Counter target spell unless its controller pays
. Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.)Some use logic like a blunt force weapon.
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control. |
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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: Put a land card from your hand onto the battlefield.1/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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![]() : Ropedancer gains flying until end of turn.The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Tidebreak Elemental
(rare)
Blackwood Witch
(uncommon)
Crashwave Triton
(uncommon)
Mindcrash
(uncommon)
Quake Elemental
(common)
Orchard of the Hidden Grove
(common)
Forward Order Recruit
(common)
Crystal Chime
(common)
Skylancer Patrol
(common)
Wandering Journeyman
(common)
Haunting Hunters
(common)
Cannon Blast
(common)
Ropedancer
(common)
Seafaring Brigand
(common)
Mountain
(basic)


: Tap target creature.

. If you do, put a 1/1 green Saproling creature token onto the battlefield.

