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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Anthem Bearer White Rare 2{w}{w} Creature – Human Soldier 1 1 Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped. 0
2 Forward Order Recruit White Common 2{1}{w} Creature – Human Soldier 2 2 Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1. 0
3 Seafaring Caravan White Uncommon 4{3}{w} Creature – Construct 3 3 Landfall — Whenever a land enters the battlefield under your control, you gain 2 life. 0
4 Coastal Storm Blue Uncommon 4{3}{u} Sorcery Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards. 0
5 Entangling Ropes Blue Common 2{1}{u} Instant Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card. 0
6 Irigir Gastroven, Bounty Hunter Blue Rare 4{3}{u} Legendary Creature – Human Mercenary 2 4 Flash
When Irigir Gastroven, Bounty Hunter enters the battlefield, tap target creature. It doesn't untap for as long as you control Irigur.
{u}{u}: Return Irigur to its owner's hand.
0
7 Levos Manev, Navigator Blue Rare 2{u}{u} Legendary Creature – Merfolk Pirate 2 2 Landfall — Whenever a land enters the battlefield under your control, you may tap target creature.
Whenever Levos Manev, Navigator deals combat damage to a player, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0
8 Mindcrash Blue Uncommon 1{x}{u} Instant Counter target spell unless its controller pays {x}. Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.) 0
9 Shatterscale Leviathan Blue Uncommon 5{3}{u}{u} Creature – Leviathan 4 4 {6}{g}{g}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Shatterscale Leviathan is monstrous, it can block an additional creature and has menace. (It can't be blocked, except by two or more creatures.)
0
10 Tidebreak Elemental Blue Rare 5{3}{u}{u} Creature – Elemental 2 2 {u}, {t}: Tap target creature.
Landfall — Whenever a land enters the battlefield under your control, return target tapped creature to its owner's hand.
3 1439470062 on 13 Aug 2015 by dude1818
11 Trench Behemoth Blue Uncommon 7{5}{u}{u} Creature – Leviathan 6 6 {6}{u}{u}{u}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control.
0
12 Haunting Hunters Black Common 3{2}{b} Creature – Zombie Pirate 2 3 Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped. 0
13 Anestos Levith, Rogue Magus Red Rare 3{2}{r} Legendary Creature – Human Pirate Wizard 3 1 {2}, exile an instant or sorcery card from your graveyard: Anestos Levith, Rogue Magus deals 3 damage to target creature or player. 0
14 Cannon Blast Red Common 3{2}{r} Sorcery Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card. 0
15 Quake Elemental Red Common 5{3}{r}{r} Creature – Elemental 4 3 Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn. 0
16 Ropedancer Red Common 2{1}{r} Creature – Human Pirate 2 1 {1}{u}: Ropedancer gains flying until end of turn. 0
17 Seafaring Brigand Red Common 4{3}{r} Creature – Human Pirate 3 3 Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
0
18 Lowlands Rumbler Green Common 6{5}{g} Creature – Elemental 4 6 {6}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
0
19 Seafaring Zoologist Green Uncommon 3{2}{g} Creature – Human Scout 2 3 Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist. 0
20 Signal Runner Green Uncommon 2{1}{g} Creature – Human 2 2 Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay {w}. If you do, untap target creature.
0
21 Skylancer Patrol Green Common 3{2}{g} Creature – Human Archer 3 2 Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped. 0
22 Wandering Journeyman Green Common 2{1}{g} Creature – Human Monk 1 2 {t}: Put a land card from your hand onto the battlefield. 0
23 Crashwave Triton Multicolour Uncommon 3{1}{w}{u} Creature – Merfolk Wizard 1 3 Tap an untapped Merfolk you control: Tap or untap target creature or artifact. 0
24 Rahamun Tinarus, Archmage Multicolour Mythic 7{5}{w}{u} Legendary Creature – Human Wizard 4 7 Vigilance
Whenever Rahamun Tinarus, Archmage attacks or blocks, you may cast target instant or sorcery card from your graveyard without paying its mana cost.
{4}: Rahamun gains hexproof until end of turn.
0
25 Drak, Scourge of the Southern Seas Multicolour Mythic 6{4}{u}{b} Legendary Creature – Zombie Pirate 4 5 Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.)
Other Pirate creatures you control get +1/+1.
{3}{b}{b}: Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.
0
26 Siren of the Lost Sea Multicolour Uncommon 4{2}{u}{b} Creature – Siren 1 3 Flying
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step.
0
27 Bloodfang Cobra Multicolour Uncommon 5{3}{b}{r} Creature – Snake 3 3 Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player.
0
28 Earthshaper Shaman Multicolour Uncommon 3{1}{r}{g} Creature – Human Shaman 3 2 Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn. 0
29 Inspiring Captain Multicolour Uncommon 3{1}{w}{g} Creature – Human Soldier 2 2 Flash (You may cast this spell any time you could an instant.)
When Inspiring Captain enters the battlefield, you may untap up to two target creatures.
0
30 Nythllium, Milita Captain Multicolour Rare 6{4}{w}{g} Legendary Creature – Human Soldier 4 4 Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control.
Other creatures you control have vigilance and trample.
0
31 Trove Marauder Multicolour Uncommon 2{w}{b} Creature – Human Warrior 2 2 When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way. 0
32 Blackwood Witch Multicolour Uncommon 2{b}{g} Creature – Human Witch 1 2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay {1}. If you do, put a 1/1 green Saproling creature token onto the battlefield.
0
33 Kraken Worshipper Multicolour Uncommon 3{1}{u}{g} Creature – Merfolk 3 2 Whenever a creature you control becomes monstrous, draw a card. 0
34 Flagwaver Multicolour Uncommon 3{1}{u}{r} Creature – Human Pirate 3 2 Pirate spells you cast cost {u}{r} less to cast. This effect only reduces the amount of colored mana you pay. 0
35 Tyl, Pirate Captain Multicolour Rare 3{1}{u}{r} Legendary Creature – Human Pirate 2 2 Haste, first strike
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
Other Pirate creatures you control get +1/+1 and have looting.
0
36 Zealous Lieutenant Multicolour Uncommon 4{2}{w}{r} Creature – Human Soldier 2 4 Whenever a creature you control with power 2 or less attacks, Zealous Lieutenant deals 2 damage to defending player. 0
37 Blunderbuss Artifact Uncommon 3{3} Artifact – Equipment Blunderbuss enters the battlefield with a charge counters on it.
{t}: Put a charge counter on Blunderbuss.
{t}, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip {2}
0
38 Crystal Chime Artifact Common 4{4} Artifact – Treasure (A player who controls fifteen or more treasures wins the game.)
{t}: Target player puts the top three cards of their library into their graveyard.
0
39 Fleshcleaver Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature.
Equip {4}
0
40 Orchard of the Hidden Grove Artifact Common 2{2} Artifact – Treasure (A player who controls fifteen or more Treasures wins the game.)
{t}: You gain X life, where X is the number of Treasures you control.
0
41 Seer's Orb Artifact Uncommon 2{2} Artifact – Treasure (A player who controls fifteen or more treasures wins the game.)
{1}, {t}, sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
0
42 Spellbreaker Artifact Rare 2{2} Legendary Artifact – Equipment Equipped creature gets +2/+1 and has protection from instants and sorceries.
Equip {2}
0
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Mechanics