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Showing all 42 cards
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Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped.
Anthem bearers head the Forward Order's expansion into more treacherous waters.
1/1
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
Landfall — Whenever a land enters the battlefield under your control, you gain 2 life.
3/3
Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards.
Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
Flash
When Irigir Gastroven, Bounty Hunter enters the battlefield, tap target creature. It doesn't untap for as long as you control Irigur.
: Return Irigur to its owner's hand.
When Irigir Gastroven, Bounty Hunter enters the battlefield, tap target creature. It doesn't untap for as long as you control Irigur.
: Return Irigur to its owner's hand.
2/4
Landfall — Whenever a land enters the battlefield under your control, you may tap target creature.
Whenever Levos Manev, Navigator deals combat damage to a player, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever Levos Manev, Navigator deals combat damage to a player, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2/2
Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.)
Some use logic like a blunt force weapon.
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Shatterscale Leviathan is monstrous, it can block an additional creature and has menace. (It can't be blocked, except by two or more creatures.)
As long as Shatterscale Leviathan is monstrous, it can block an additional creature and has menace. (It can't be blocked, except by two or more creatures.)
4/4
, : Tap target creature.
Landfall — Whenever a land enters the battlefield under your control, return target tapped creature to its owner's hand.
Landfall — Whenever a land enters the battlefield under your control, return target tapped creature to its owner's hand.
2/2
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control.
When Trench Behemoth becomes monstrous, tap all creatures you don't control.
6/6
Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
, exile an instant or sorcery card from your graveyard: Anestos Levith, Rogue Magus deals 3 damage to target creature or player.
"That 'school' is a prison. Nothing can make me go back. Not threats, not empty promises of power, and especially not bounty hunters.
3/1
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
3/3
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.
As long as Lowlands Rumbler is monstrous, it has trample.
As long as Lowlands Rumbler is monstrous, it has trample.
4/6
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature.
2/2
Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
: Put a land card from your hand onto the battlefield.
1/2
Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
Vigilance
Whenever Rahamun Tinarus, Archmage attacks or blocks, you may cast target instant or sorcery card from your graveyard without paying its mana cost.
: Rahamun gains hexproof until end of turn.
Whenever Rahamun Tinarus, Archmage attacks or blocks, you may cast target instant or sorcery card from your graveyard without paying its mana cost.
: Rahamun gains hexproof until end of turn.
4/7
Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.)
Other Pirate creatures you control get +1/+1.
: Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.)
Other Pirate creatures you control get +1/+1.
: Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types.
4/5
Flying
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step.
Other creatures with power less than or equal to the number of cards in their controller's graveyard don't untap during that player's untap step.
1/3
Menace (This creature can't be blocked, except by two or more creatures.)
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player.
When Bloodfang Cobra enters the battlefield, it deals 3 damage to target creature or player.
3/3
Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
Flash (You may cast this spell any time you could an instant.)
When Inspiring Captain enters the battlefield, you may untap up to two target creatures.
When Inspiring Captain enters the battlefield, you may untap up to two target creatures.
2/2
Vigilance, trample, flash
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control.
Other creatures you control have vigilance and trample.
When Nythllium, Milita Captain enters the battlefield, untap all creatures you control.
Other creatures you control have vigilance and trample.
4/4
When Trove Marauder enters the battlefield, each opponent loses life equal to the number of Treasures you control. You gain life equal to the life lost this way.
2/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield.
1/2
Whenever a creature you control becomes monstrous, draw a card.
3/2
Pirate spells you cast cost less to cast. This effect only reduces the amount of colored mana you pay.
3/2
Haste, first strike
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
Other Pirate creatures you control get +1/+1 and have looting.
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.)
Other Pirate creatures you control get +1/+1 and have looting.
2/2
Whenever a creature you control with power 2 or less attacks, Zealous Lieutenant deals 2 damage to defending player.
2/4
Blunderbuss enters the battlefield with a charge counters on it.
: Put a charge counter on Blunderbuss.
, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip
: Put a charge counter on Blunderbuss.
, tap equipped creature: Blunderbuss deals 3 damage to target creature or player.
Equip
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard.
: Target player puts the top three cards of their library into their graveyard.
Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature.
Equip
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature.
Equip
(A player who controls fifteen or more Treasures wins the game.)
: You gain X life, where X is the number of Treasures you control.
: You gain X life, where X is the number of Treasures you control.
(A player who controls fifteen or more treasures wins the game.)
, , sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
, , sacrifice a Treasure: Scry 1, then draw a card. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Equipped creature gets +2/+1 and has protection from instants and sorceries.
Equip
Equip
The first of two legendary blades, forged in the Library of the Tower Sphinx. It has fallen into the hands of Tyl, an urchin-turned-pirate captain.
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Dreadmoon : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |