Dreadmoon : Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
(A player who controls fifteen or more treasures wins the game.)
: Target player puts the top three cards of their library into their graveyard. |
Equipped creature gets +2/+1 and has protection from instants and sorceries.
Equip The first of two legendary blades, forged in the Library of the Tower Sphinx. It has fallen into the hands of Tyl, an urchin-turned-pirate captain.
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Whenever a creature you control becomes monstrous, draw a card.
3/2
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Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature. Equip |
Flash (You may cast this spell any time you could an instant.)
When Inspiring Captain enters the battlefield, you may untap up to two target creatures. 2/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield. 1/2
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Tap an untapped Merfolk you control: Tap or untap target creature or artifact.
1/3
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: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Trench Behemoth becomes monstrous, tap all creatures you don't control. 6/6
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Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put it on the bottom of your library.)
Some use logic like a blunt force weapon.
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Whenever a creature you control with power 2 or less attacks, Zealous Lieutenant deals 2 damage to defending player.
2/4
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Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards.
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Haste, first strike
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) Other Pirate creatures you control get +1/+1 and have looting. 2/2
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, exile an instant or sorcery card from your graveyard: Anestos Levith, Rogue Magus deals 3 damage to target creature or player.
"That 'school' is a prison. Nothing can make me go back. Not threats, not empty promises of power, and especially not bounty hunters.
3/1
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Crystal Chime
(common)
Spellbreaker
(rare)
Kraken Worshipper
(uncommon)
Fleshcleaver
(rare)
Inspiring Captain
(uncommon)
Haunting Hunters
(common)
Blackwood Witch
(uncommon)
Crashwave Triton
(uncommon)
Trench Behemoth
(uncommon)
Mindcrash
(uncommon)
Zealous Lieutenant
(uncommon)
Coastal Storm
(uncommon)
Tyl, Pirate Captain
(rare)
Anestos Levith, Rogue Magus
(rare)
Quake Elemental
(common)