Plane of the Nephilim: Virtual Booster

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Mechanics | More Information
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Elemental
Flying
Eclipse Elemental can block only creatures with flying.
4/6
 C 
Creature – Shade
{b}{r}: Firebreathing Shade gets +2/+1 until end of turn.
2/1
 R 
Sorcery
Choose one:
• Return target nonland permanent to its owner's hand.
• Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Entwine {u/b}{u/b}{u/b} (Choose both if you pay the entwine cost.)
 U 
Creature – Gorgon Shaman
Deathtouch
Whenever Plague Gorgon deals combat damage to a player, that player sacrifices a noncreature permanent.
2/4
 U 
Sorcery
Target player discards a card. Untap all lands you control.

Whenever a creature you control deals combat damage to a player, you may return Ritual of Feast and Famine from your graveyard to your hand.
 R 
Sorcery
Choose one:
• Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
• Sacrifice a creature. If you do, target player loses life equal to that creatures power and you gain that much life.
Entwine {b/r}{b/r}{b/r} (Choose both if you pay the entwine cost.)
 R 
Enchantment
At the beginning of your upkeep, unless all creatures on the battlefield have the same power, each player sacrifices each creature he or she controls with the least power among creatures on the battlefield.
 U 
Creature – Rootwalla Shade
Haste, menace
{b}{r}{g}: Fireroot Revenant gets +4/+3 until end of turn. Activate this ability only once each turn.
3/4
 R 
Enchantment
Creatures you control have haste and vigilance, must attack each turn if able, and must block each turn if able.

Whenever you cast a spell that targets a single creature you control, copy that spell for each other creature you control the spell could target. Each copy targets a different one of those creatures.
{g}{u}
 
 C 
Creature – Owl Bear
When Owlbear enters the battlefield, scry 3.
2/2
 R 
Sorcery
Choose one:
• Up to two target creatures can't block this turn.
• Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card."
Entwine {r/g}{r/g}{r/g}{r/g}{r/g} (Choose both if you pay the entwine cost.)
 R 
Enchantment
When Primordial State enters the battlefield, discard your hand. Put a 4/4 green Beast creature token onto the battlefield for each card discarded this way.
Whenever you would draw a card, instead put a 4/4 green Beast creature token onto the battlefield.
 R 
Sorcery
Return each artifact and land card from your graveyard to the battlefield. You gain 5 life.
 R 
Instant
Choose one:
• Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
• Destroy target creature if it's tapped.
Entwine {w/b}{w/b}{w/b} (Choose both if you pay the entwine cost.)
 C 
Creature – Devil
Whenever you cast a noncreature spell, Cunning Fiend gets +2/+2 until end of turn.
3/1

Eclipse Elemental (uncommon)
Firebreathing Shade (common)
Recoil in Distress (rare)
Plague Gorgon (uncommon)
Ritual of Feast and Famine (uncommon)
Act of Consumption (rare)
Hunger Games (rare)
Fireroot Revenant (uncommon)
Collective Mind (rare)
Owlbear (common)
Snakerattle (rare)
Primordial State (rare)
Glory of the Nephilim (rare)
Deathbringer Tide (rare)
Cunning Fiend (common)