Plane of the Nephilim: Recent Activity
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Recent updates to Plane of the Nephilim: (Generated at 2025-05-01 15:43:06)
Page 1 - Older activity
Page 1 - Older activity
Good point. Fixed.
For symmetry/balance reason's shouldn't it only bounce nonland permanents?
Added code
Does it use cyromancy to keep its target frozen? I love it.
Ah yes, of course, how could I forget the five classical Greek elements of air, earth, fire, water, and nivmagus? :P
If anything, I should really find room to squeeze in Wood Elemental. :P
No room to squeeze in a Nivmagus Elemental, I take it?
A giant blue and red elemental that splits into a Water Elemental, Air Elemental, Earth Elemental, and Fire Elemental when it dies.
This card design was basically Abyssal Specter stapled to Ohran Viper stapled to Scroll Thief -- three colors, three saboteur effects that deal with cards in hands. I think the card plays better without flying (you actually have to put in effort to get it to connect), so I should probably just reconcept it as something other than a specter. The name was really just there to be a nod-and-a-wink to the inspiration anyway.
It's funny, I intentionally made sure to distance my Nephilim from the old Nephilim, but when I made these other 4-color cards, I forgot to check to see if they overlapped.
The cycle of enchantments were actually top-down designs. What would life be like in a world without the missing color? In anti-
world, there would be no individuality, so all of your creatures would essentially be one big creature with a collective mind. They all attack as one, they all block as one, and casting a spell on one is casting it on the whole group.
I guess the Guildpact designers had the same idea, and I had just forgotten! I think it's fine though, this card is different enough, and I can pass it off as an homage to Ink-Treader.
Yeah, 4/4s would probably be fine. These cards haven't been playtested at all, and I just set the numbers here to something that sounded cool. I was pretty aware that 6/6 is probably too large and would have to come down after playtesting, though. I'll make them 4/4 Beasts for now.
Bit weird to have a Specter without flying. Also a bit strange to have the asymmetrical "draw 2, they discard 1". We've had the "discard 2" version (Silent Specter) and the "discard 1, they draw 1" version (Dimir Cutpurse), but I don't like this in-between state.
Yay, it's Form of the Ink-Treader Nephilim!
I love what you're doing with this set. This card seems a bit too strong though. Even just ditching 3 cards gets you the effect of a 9-mana sorcery, Crush of Wurms. It's reminiscent of Endless Swarm: for the rest of the game, you're making tokens, that's all. But that's probably good enough, especially with such a huge starting number.
I think 4/4s would be good enough. Or if you want to keep them 6/6 (and keep the 4-mana cost), perhaps have you only get 1 starting Wurm when you ditch your hand?
Eh, I'm not a very big fan of using Mythic as an excuse for making something strictly more powerful. Plus, this card could easily be rare; I really only called it mythic because of the association with a known planeswalker.
I'd say the last mode is comparable to Blightning, and this card costs
more than Blightning. My research on charms shows that charms typically cost 1-2 more mana than their individual modes would cost, and/or are more color intensive, as a versatility fee. So I think this is a reasonable place for this card.
Hee! Nice!
I think the final option could be a bit better. Considering this is a mythic Blightning. I guess three-for-one card advantage is a bit much for a 4-mana spell? But this is gold and mythic, and Concentrate is uncommon, so no, I stand by my claim: I think this would be fine if the third option made the player discards two cards not just one. That way you get a 3-2-1 progression too, which reads a little nicer than 3-1-1 when the original was 7-7-7.