Plane of the Nephilim: Virtual Booster

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Mechanics | More Information
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Look at the top three cards of your library. You may put a creature card from among them onto the battlefield, then put the rest into your hand.
 U 
Creature – Snake Specter Rogue
Whenever Ohran Specter deals combat damage to a player, draw two cards and that player discards a card.
2/3
 U 
Creature – Gorgon Shaman
Deathtouch
Whenever Plague Gorgon deals combat damage to a player, that player sacrifices a noncreature permanent.
2/4
 U 
Creature – Wolf
When Wolf of Body and Mind enters the battlefield, target player puts the top ten cards of his or her library into his or her graveyard.

Whenever a creature you control deals combat damage to a player, you may return Wolf of Body and Mind from your graveyard to your hand.
2/2
 C 
Creature – Shade
{b}{r}: Firebreathing Shade gets +2/+1 until end of turn.
2/1
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Devil
Whenever you cast a noncreature spell, Cunning Fiend gets +2/+2 until end of turn.
3/1
 C 
Instant
Counter target nonblack creature spell. Its controller loses 2 life.
Draw a card.
 
 
No more commons
{g}{u}
 
 C 
Creature – Owl Bear
When Owlbear enters the battlefield, scry 3.
2/2
 C 
Creature – Elemental
Haste, Trample
At the beginning of the end step, sacrifice Ballbuster.
5/1
 
 
No more commons
Plains
 
 B 
Basic Land – Plains

Wisdom of the Nephilim (rare)
Ohran Specter (uncommon)
Plague Gorgon (uncommon)
Wolf of Body and Mind (uncommon)
Firebreathing Shade (common)
Cunning Fiend (common)
Doom Scatter (common)
Owlbear (common)
Ballbuster (common)
Plains (basic)