Plane of the Nephilim
Plane of the Nephilim by phoenixrising211
58 cards in Multiverse
5 commons, 18 uncommons, 26 rares, 9 mythics
58 multicolour
13 comments total
Some multicolored card ideas, including four-color spells.
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Whenever Mist Gorger enters or leaves the battlefield, you may return target creature to its owner's hand.
3/2
Prowess
Whenever you cast a noncreature spell, creatures your opponents control get -1/-1 until end of turn and each opponent loses 1 life.
Whenever you cast a noncreature spell, creatures your opponents control get -1/-1 until end of turn and each opponent loses 1 life.
5/5
Choose one:
• Return target nonland permanent to its owner's hand.
• Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Entwine (Choose both if you pay the entwine cost.)
• Return target nonland permanent to its owner's hand.
• Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Entwine (Choose both if you pay the entwine cost.)
Blightning Helix deals 3 damage to target player. That player discards two cards. You gain 3 life.
When Omnimental dies, put a 5/4 blue Elemental creature token, a 4/4 blue Elemental creature token with flying, a 4/5 red Elemental creature token, and a 5/4 red Elemental creature token onto the battlefield.
9/9
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Good point. Fixed.
For symmetry/balance reason's shouldn't it only bounce nonland permanents?
Does it use cyromancy to keep its target frozen? I love it.
Ah yes, of course, how could I forget the five classical Greek elements of air, earth, fire, water, and nivmagus? :P
If anything, I should really find room to squeeze in Wood Elemental. :P
No room to squeeze in a Nivmagus Elemental, I take it?
This card design was basically Abyssal Specter stapled to Ohran Viper stapled to Scroll Thief -- three colors, three saboteur effects that deal with cards in hands. I think the card plays better without flying (you actually have to put in effort to get it to connect), so I should probably just reconcept it as something other than a specter. The name was really just there to be a nod-and-a-wink to the inspiration anyway.
It's funny, I intentionally made sure to distance my Nephilim from the old Nephilim, but when I made these other 4-color cards, I forgot to check to see if they overlapped.
The cycle of enchantments were actually top-down designs. What would life be like in a world without the missing color? In anti- world, there would be no individuality, so all of your creatures would essentially be one big creature with a collective mind. They all attack as one, they all block as one, and casting a spell on one is casting it on the whole group.
I guess the Guildpact designers had the same idea, and I had just forgotten! I think it's fine though, this card is different enough, and I can pass it off as an homage to Ink-Treader.
Yeah, 4/4s would probably be fine. These cards haven't been playtested at all, and I just set the numbers here to something that sounded cool. I was pretty aware that 6/6 is probably too large and would have to come down after playtesting, though. I'll make them 4/4 Beasts for now.
Bit weird to have a Specter without flying. Also a bit strange to have the asymmetrical "draw 2, they discard 1". We've had the "discard 2" version (Silent Specter) and the "discard 1, they draw 1" version (Dimir Cutpurse), but I don't like this in-between state.
Yay, it's Form of the Ink-Treader Nephilim!