Plane of the Nephilim
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Showing 56 active cards, of 58 total
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2/1
Counter target nonblack creature spell. Its controller loses 2 life.
Draw a card.
Draw a card.
Choose one:
• Return target nonland permanent to its owner's hand.
• Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Entwine

(Choose both if you pay the entwine cost.)
• Return target nonland permanent to its owner's hand.
• Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Entwine



Choose one:
• Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
• Sacrifice a creature. If you do, target player loses life equal to that creatures power and you gain that much life.
Entwine

(Choose both if you pay the entwine cost.)
• Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
• Sacrifice a creature. If you do, target player loses life equal to that creatures power and you gain that much life.
Entwine





2/1
Orc Pathrazer can't be blocked except by three or more creatures.
4/3
Haste, Trample
At the beginning of the end step, sacrifice Ballbuster.
At the beginning of the end step, sacrifice Ballbuster.
5/1




2/2
Choose one:
• Up to two target creatures can't block this turn.
• Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card."
Entwine



(Choose both if you pay the entwine cost.)
• Up to two target creatures can't block this turn.
• Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card."
Entwine





Choose one:
• Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
• You gain 1 life for each land you control.
Entwine



(Choose both if you pay the entwine cost.)
• Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
• You gain 1 life for each land you control.
Entwine





Choose one:
• Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
• Destroy target creature if it's tapped.
Entwine

(Choose both if you pay the entwine cost.)
• Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
• Destroy target creature if it's tapped.
Entwine



Return target creature card from your graveyard to your hand. You gain 3 life.
Whenever a creature you control deals combat damage to a player, you may return Salve of Light and Shadow from your graveyard to your hand.
Whenever a creature you control deals combat damage to a player, you may return Salve of Light and Shadow from your graveyard to your hand.
Choose one:
• Creatures you control get +0/+3 and gain indestructible until end of turn.
• Destroy all creatures.
Entwine


(Choose both if you pay the entwine cost.)
• Creatures you control get +0/+3 and gain indestructible until end of turn.
• Destroy all creatures.
Entwine




Deathtouch
Whenever Plague Gorgon deals combat damage to a player, that player sacrifices a noncreature permanent.
Whenever Plague Gorgon deals combat damage to a player, that player sacrifices a noncreature permanent.
2/4
Target player discards a card. Untap all lands you control.
Whenever a creature you control deals combat damage to a player, you may return Ritual of Feast and Famine from your graveyard to your hand.
Whenever a creature you control deals combat damage to a player, you may return Ritual of Feast and Famine from your graveyard to your hand.
When Mana-War enters the battlefield, you may return target creature to its owner's hand.
: Add
to your mana pool.


2/2
When Owlbear enters the battlefield, scry 3.
2/2
Choose one:
• Target creature gets +2/+2 and gains flying until end of turn.
• Destroy target creature if it has flying.
Entwine
(Choose both if you pay the entwine cost.)
• Target creature gets +2/+2 and gains flying until end of turn.
• Destroy target creature if it has flying.
Entwine


When Wolf of Body and Mind enters the battlefield, target player puts the top ten cards of his or her library into his or her graveyard.
Whenever a creature you control deals combat damage to a player, you may return Wolf of Body and Mind from your graveyard to your hand.
Whenever a creature you control deals combat damage to a player, you may return Wolf of Body and Mind from your graveyard to your hand.
2/2
Bolt of Fire and Ice deals 2 damage to target creature or player. Draw a card.
Whenever a creature you control deals combat damage to a player, you may return Bolt of Fire and Ice from your graveyard to your hand.
Whenever a creature you control deals combat damage to a player, you may return Bolt of Fire and Ice from your graveyard to your hand.
Whenever you cast a noncreature spell, Cunning Fiend gets +2/+2 until end of turn.
3/1
Maroatog's power and toughness are each equal to the number of cards in your hand.


, Sacrifice an artifact: Draw two cards.



*/*
Choose one:
• Target creature gets -7/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine

(Choose both if you pay the entwine cost.)
• Target creature gets -7/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine



Helix of War and Peace deals damage to target player equal to the number of cards in that player's hand. You gain 1 life for each card in your hand.
Whenever a creature you control deals combat damage to a player, you may return Helix of War and Peace from your graveyard to your hand.
Whenever a creature you control deals combat damage to a player, you may return Helix of War and Peace from your graveyard to your hand.
Double strike
Whenever Threefold Vigilante blocks or becomes blocked, it deals damage equal to its power to target creature blocking or blocked by it.
Whenever Threefold Vigilante attacks and isn't blocked, it deals damage equal to its power to the defending player.
Whenever Threefold Vigilante blocks or becomes blocked, it deals damage equal to its power to target creature blocking or blocked by it.
Whenever Threefold Vigilante attacks and isn't blocked, it deals damage equal to its power to the defending player.
1/3
Choose one:
• Put three 1/1 white Soldier creature tokens onto the battlefield.
• Creatures you control get +2/+0 and gain haste until end of turn.
Entwine

(Choose both if you pay the entwine cost.)
• Put three 1/1 white Soldier creature tokens onto the battlefield.
• Creatures you control get +2/+0 and gain haste until end of turn.
Entwine



Flying
Eclipse Elemental can block only creatures with flying.
Eclipse Elemental can block only creatures with flying.
4/6
Prowess
Whenever you cast a noncreature spell, creatures your opponents control get -1/-1 until end of turn and each opponent loses 1 life.
Whenever you cast a noncreature spell, creatures your opponents control get -1/-1 until end of turn and each opponent loses 1 life.
5/5
Choose one:
• Destroy target artifact, land, or planeswalker.
• Gain control of target tapped creature.
• Bolas's Charm deals 3 damage to target player. That player discards a card, then sacrifices a permanent.
• Destroy target artifact, land, or planeswalker.
• Gain control of target tapped creature.
• Bolas's Charm deals 3 damage to target player. That player discards a card, then sacrifices a permanent.
Creature tokens your opponents control can't block.
4/4
Each player discards two cards. Draw cards equal to the number of cards discarded this way.
Haste, menace


: Fireroot Revenant gets +4/+3 until end of turn. Activate this ability only once each turn.



3/4
Trample
Whenever Rapacious Thallid deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
Whenever Rapacious Thallid deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
4/4
Flash
When Seige Devourer enters the battlefield and at the beginning of your upkeep, return a creature you control to its owner's hand.
When Seige Devourer enters the battlefield and at the beginning of your upkeep, return a creature you control to its owner's hand.
5/6
Blightning Helix deals 3 damage to target player. That player discards two cards. You gain 3 life.
Whenever Masamune's Retainer blocks or becomes blocked, it gains double strike and lifelink until end of turn.
3/3
Whenever you cast another creature spell, put a +1/+1 counter on Harvest Sage.
4/4
You gain 3 life for each permanent card in your graveyard.
Choose one:
• Draw four cards.
• Destroy target permanent.
• Take an extra turn after this one.
• Draw four cards.
• Destroy target permanent.
• Take an extra turn after this one.
Whenever Ohran Specter deals combat damage to a player, draw two cards and that player discards a card.
2/3
Ghost-Grinder Nephilim can't be blocked.
Whenever Ghost-Grinder Nephilim deals combat damage to a player, it deals that much damage to target creature that player controls.
Whenever Ghost-Grinder Nephilim deals combat damage to a player, it deals that much damage to target creature that player controls.
4/4
Target creature gets -8/-8 until end of turn. Its controller sacrifices a land.


Death-Lunger Nephilim can't block.
Whenever Death-Lunger Nephilim deals damage, you lose that much life.
Whenever Death-Lunger Nephilim deals damage, you lose that much life.
10/7
Fury of the Nephilim deals 7 damage to target player. Creatures that player controls get -1/-1 until end of turn.
At the beginning of your upkeep, unless all creatures on the battlefield have the same power, each player sacrifices each creature he or she controls with the least power among creatures on the battlefield.
Agony of the Nephilim can't be countered.
Target player puts two cards from his or her hand on top of his or her library.
Target player puts two cards from his or her hand on top of his or her library.
Each creature must block Hex-Walker Nephilim each combat if able.
: Change a target of target spell or ability to Hex-Walker Nephilim.

7/7
When Primordial State enters the battlefield, discard your hand. Put a 4/4 green Beast creature token onto the battlefield for each card discarded this way.
Whenever you would draw a card, instead put a 4/4 green Beast creature token onto the battlefield.
Whenever you would draw a card, instead put a 4/4 green Beast creature token onto the battlefield.
Creatures you control have haste and vigilance, must attack each turn if able, and must block each turn if able.
Whenever you cast a spell that targets a single creature you control, copy that spell for each other creature you control the spell could target. Each copy targets a different one of those creatures.
Whenever you cast a spell that targets a single creature you control, copy that spell for each other creature you control the spell could target. Each copy targets a different one of those creatures.
Dawn-Slayer Nephilim enters the battlefield with five +1/+1 counters on it.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Add one mana of any color to your mana pool.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Put a 1/1 colorless Sand creature token onto the battlefield.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Add one mana of any color to your mana pool.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Put a 1/1 colorless Sand creature token onto the battlefield.
0/0
Look at the top three cards of your library. You may put a creature card from among them onto the battlefield, then put the rest into your hand.
Flash
Whenever a creature you control attacks or blocks, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on the attacking or blocking creature.
Whenever a creature you control attacks or blocks, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on the attacking or blocking creature.
Return each artifact and land card from your graveyard to the battlefield. You gain 5 life.
Vigilance
Shield-Crawler Nephilim enters the battlefield tapped. When it does, it doesn't untap during its controller's next untap step.
Shield-Crawler Nephilim enters the battlefield tapped. When it does, it doesn't untap during its controller's next untap step.
5/15
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Show rarities: C U R M
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Plane of the Nephilim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | More Information |
• Put target attacking or blocking creature on top of its owner's library.
• Target player puts the top seven cards of his or her library into his or her graveyard.
Entwine