Plane of the Nephilim

Printable
Plane of the Nephilim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | More Information

Showing 56 active cards, of 58 total

Show frames: M

Show rarities: C U R M

Or view by sections

 R 
Instant
Choose one:
• Put target attacking or blocking creature on top of its owner's library.
• Target player puts the top seven cards of his or her library into his or her graveyard.
Entwine {w/u}{w/u}{w/u} (Choose both if you pay the entwine cost.)
 R 
Creature – Vampire Assassin
{2}{u}, {t}: Tap target creature. It doesn't untap during its controller's next untap step.
{2}{b}, {t}: Destroy target tapped creature.
2/1
1 comment
2015-08-31 13:38:52 by dude1818
 C 
Instant
Counter target nonblack creature spell. Its controller loses 2 life.
Draw a card.
 R 
Sorcery
Choose one:
• Return target nonland permanent to its owner's hand.
• Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Entwine {u/b}{u/b}{u/b} (Choose both if you pay the entwine cost.)
2 comments
last 2017-03-13 18:55:54 by phoenixrising211
 R 
Sorcery
Choose one:
• Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
• Sacrifice a creature. If you do, target player loses life equal to that creatures power and you gain that much life.
Entwine {b/r}{b/r}{b/r} (Choose both if you pay the entwine cost.)
 C 
Creature – Shade
{b}{r}: Firebreathing Shade gets +2/+1 until end of turn.
2/1
 U 
Creature – Orc Berserker
Orc Pathrazer can't be blocked except by three or more creatures.
4/3
 C 
Creature – Elemental
Haste, Trample
At the beginning of the end step, sacrifice Ballbuster.
5/1
 U 
Creature – Hound Warrior
{r}: Firefighter gets +1/+0 until end of turn.
{2}{g}, {t}: Firefighter fights target creature you don't control. Activate this ability only any time you could cast a sorcery.
2/2
 R 
Sorcery
Choose one:
• Up to two target creatures can't block this turn.
• Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card."
Entwine {r/g}{r/g}{r/g}{r/g}{r/g} (Choose both if you pay the entwine cost.)
 R 
Sorcery
Choose one:
• Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
• You gain 1 life for each land you control.
Entwine {g/w}{g/w}{g/w}{g/w}{g/w} (Choose both if you pay the entwine cost.)
 R 
Instant
Choose one:
• Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
• Destroy target creature if it's tapped.
Entwine {w/b}{w/b}{w/b} (Choose both if you pay the entwine cost.)
 U 
Sorcery
Return target creature card from your graveyard to your hand. You gain 3 life.

Whenever a creature you control deals combat damage to a player, you may return Salve of Light and Shadow from your graveyard to your hand.
 R 
Sorcery
Choose one:
• Creatures you control get +0/+3 and gain indestructible until end of turn.
• Destroy all creatures.
Entwine {b/g}{b/g}{b/g}{b/g} (Choose both if you pay the entwine cost.)
 U 
Creature – Gorgon Shaman
Deathtouch
Whenever Plague Gorgon deals combat damage to a player, that player sacrifices a noncreature permanent.
2/4
 U 
Sorcery
Target player discards a card. Untap all lands you control.

Whenever a creature you control deals combat damage to a player, you may return Ritual of Feast and Famine from your graveyard to your hand.
 U 
Creature – Jellyfish Druid
When Mana-War enters the battlefield, you may return target creature to its owner's hand.
{t}: Add {g} to your mana pool.
2/2
{g}{u}
 
 C 
Creature – Owl Bear
When Owlbear enters the battlefield, scry 3.
2/2
 R 
Instant
Choose one:
• Target creature gets +2/+2 and gains flying until end of turn.
• Destroy target creature if it has flying.
Entwine {g/u}{g/u} (Choose both if you pay the entwine cost.)
 U 
Creature – Wolf
When Wolf of Body and Mind enters the battlefield, target player puts the top ten cards of his or her library into his or her graveyard.

Whenever a creature you control deals combat damage to a player, you may return Wolf of Body and Mind from your graveyard to your hand.
2/2
 U 
Sorcery
Bolt of Fire and Ice deals 2 damage to target creature or player. Draw a card.

Whenever a creature you control deals combat damage to a player, you may return Bolt of Fire and Ice from your graveyard to your hand.
 C 
Creature – Devil
Whenever you cast a noncreature spell, Cunning Fiend gets +2/+2 until end of turn.
3/1
 M 
Creature – Elemental Atog
Maroatog's power and toughness are each equal to the number of cards in your hand.
{2}{u}{r}, Sacrifice an artifact: Draw two cards.
*/*
 R 
Instant
Choose one:
• Target creature gets -7/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {u/r}{u/r}{u/r} (Choose both if you pay the entwine cost.)
 U 
Sorcery
Helix of War and Peace deals damage to target player equal to the number of cards in that player's hand. You gain 1 life for each card in your hand.

Whenever a creature you control deals combat damage to a player, you may return Helix of War and Peace from your graveyard to your hand.
 R 
Creature – Elemental Warrior
Double strike

Whenever Threefold Vigilante blocks or becomes blocked, it deals damage equal to its power to target creature blocking or blocked by it.

Whenever Threefold Vigilante attacks and isn't blocked, it deals damage equal to its power to the defending player.
1/3
 R 
Sorcery
Choose one:
• Put three 1/1 white Soldier creature tokens onto the battlefield.
• Creatures you control get +2/+0 and gain haste until end of turn.
Entwine {r/w}{r/w}{r/w} (Choose both if you pay the entwine cost.)
 U 
Creature – Elemental
Flying
Eclipse Elemental can block only creatures with flying.
4/6
 R 
Creature – Beast Shaman
Prowess
Whenever you cast a noncreature spell, creatures your opponents control get -1/-1 until end of turn and each opponent loses 1 life.
5/5
 M 
Sorcery
Choose one:
• Destroy target artifact, land, or planeswalker.
• Gain control of target tapped creature.
• Bolas's Charm deals 3 damage to target player. That player discards a card, then sacrifices a permanent.
2 comments
last 2015-07-09 13:06:19 by phoenixrising211
 U 
Creature – Demon
Creature tokens your opponents control can't block.
4/4
 R 
Sorcery
Each player discards two cards. Draw cards equal to the number of cards discarded this way.
 U 
Creature – Rootwalla Shade
Haste, menace
{b}{r}{g}: Fireroot Revenant gets +4/+3 until end of turn. Activate this ability only once each turn.
3/4
 U 
Creature – Thallid
Trample
Whenever Rapacious Thallid deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
4/4
 U 
Creature – Beast
Flash
When Seige Devourer enters the battlefield and at the beginning of your upkeep, return a creature you control to its owner's hand.
5/6
 U 
Sorcery
Blightning Helix deals 3 damage to target player. That player discards two cards. You gain 3 life.
 U 
Creature – Human Samurai
Whenever Masamune's Retainer blocks or becomes blocked, it gains double strike and lifelink until end of turn.
3/3
 U 
Creature – Elemental Spirit
Whenever you cast another creature spell, put a +1/+1 counter on Harvest Sage.
4/4
 R 
Instant
You gain 3 life for each permanent card in your graveyard.
 M 
Sorcery
Choose one:
• Draw four cards.
• Destroy target permanent.
• Take an extra turn after this one.
 U 
Creature – Snake Specter Rogue
Whenever Ohran Specter deals combat damage to a player, draw two cards and that player discards a card.
2/3
2 comments
last 2015-07-14 13:53:01 by phoenixrising211
 M 
Legendary Creature – Nephilim
Ghost-Grinder Nephilim can't be blocked.
Whenever Ghost-Grinder Nephilim deals combat damage to a player, it deals that much damage to target creature that player controls.
4/4
 R 
Sorcery
Target creature gets -8/-8 until end of turn. Its controller sacrifices a land.
 R 
Enchantment
{1}, Discard a creature card: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
{1}, Sacrifice a creature: Draw a card.
 M 
Legendary Creature – Nephilim
Death-Lunger Nephilim can't block.
Whenever Death-Lunger Nephilim deals damage, you lose that much life.
10/7
 R 
Sorcery
Fury of the Nephilim deals 7 damage to target player. Creatures that player controls get -1/-1 until end of turn.
 R 
Enchantment
At the beginning of your upkeep, unless all creatures on the battlefield have the same power, each player sacrifices each creature he or she controls with the least power among creatures on the battlefield.
 R 
Sorcery
Agony of the Nephilim can't be countered.
Target player puts two cards from his or her hand on top of his or her library.
 M 
Legendary Creature – Nephilim
Each creature must block Hex-Walker Nephilim each combat if able.
{2}: Change a target of target spell or ability to Hex-Walker Nephilim.
7/7
 R 
Enchantment
When Primordial State enters the battlefield, discard your hand. Put a 4/4 green Beast creature token onto the battlefield for each card discarded this way.
Whenever you would draw a card, instead put a 4/4 green Beast creature token onto the battlefield.
2 comments
last 2015-07-14 13:40:57 by phoenixrising211
 R 
Enchantment
Creatures you control have haste and vigilance, must attack each turn if able, and must block each turn if able.

Whenever you cast a spell that targets a single creature you control, copy that spell for each other creature you control the spell could target. Each copy targets a different one of those creatures.
2 comments
last 2015-07-14 13:47:56 by phoenixrising211
 M 
Legendary Creature – Nephilim
Dawn-Slayer Nephilim enters the battlefield with five +1/+1 counters on it.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Add one mana of any color to your mana pool.
Remove a +1/+1 counter from Dawn-Slayer Nephilim: Put a 1/1 colorless Sand creature token onto the battlefield.
0/0
 R 
Sorcery
Look at the top three cards of your library. You may put a creature card from among them onto the battlefield, then put the rest into your hand.
 R 
Enchantment
Flash
Whenever a creature you control attacks or blocks, you may exile target creature card from a graveyard. If you do, put a +1/+1 counter on the attacking or blocking creature.
 R 
Sorcery
Return each artifact and land card from your graveyard to the battlefield. You gain 5 life.
 M 
Legendary Creature – Nephilim
Vigilance
Shield-Crawler Nephilim enters the battlefield tapped. When it does, it doesn't untap during its controller's next untap step.
5/15

Show frames: M

Show rarities: C U R M

Or view by sections


Plane of the Nephilim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | More Information