Gate to Ukmor: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Siphon
: The next time target creature or player would be dealt damage this turn, they are dealt that much damage plus 1 instead. Remove three charge counters from Disordered Krelmar: Exile the top two cards of your library. You may play those cards this turn. |
Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
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Double strike
Cycling (, Discard this card: Draw a card.) When you cycle Goblin Instructor, target creature gains double strike until end of turn. 2/2
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
: Ember Apprentice gets +1/+0 until end of turn. : Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor. 1/1
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Lonely Sandbar enters the battlefield tapped.
: Add to your mana pool. Cycling (, Discard this card: Draw a card.) |
Destroy target artifact or enchantment.
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able. As long as Breach Piker is a survivor, it has first strike. 2/1
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Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life. 3/1
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Haste
, Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays . If they do, Vexing Apprentice deals 2 damage to that player. 2/1
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Target creature you control gains protection from the colour of your choice until end of turn.
Cycling (, Discard this card: Draw a card.) The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
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Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant. 1/2
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Lineage — When Kubran Houngan enters the battlefield, target creature gets -1/-1 until end of turn for each Snake or Cleric card in your graveyard.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn. 1/3
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Disordered Krelmar
(rare)
Natural Impulse
(uncommon)
Goblin Instructor
(uncommon)
Ember Apprentice
(uncommon)
Ren's Revelation
(common)
Lonely Sandbar
(common)
Naturalize
(common)
Breach Piker
(common)
Hostile Ancestor
(common)
Vexing Apprentice
(common)
Guiding Visions
(common)
Tegra Genealogist
(common)
Krel Attendant
(common)
Kubran Houngan
(common)
Forest
(basic)