Kythos Divided: Comments

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I really like the illustrations you have assembled, the indiviual card designs at times are great and the mechanics are fine. It's weird though that progress goes down in converted mana cost. Isn't that the opposite of progress?


Let's talk about expectation.

> "5 isolated communities ruled by ironfisted iconics "

Expectation: Cool I get to play with a lot of Dragons, Angels and Demons, probably will find myself a Hydra and Sphinx or two as well.

Reality: Generating six booster packs I have generated one containing an Angel. My seventh try netted me a rare Demon and an uncommon Dragon.

The uncommons of each iconic race are fine and all, but I'd be surprised if the as-fan (expected number of cards seen when opening a booster pack) of all five iconic creature types combined is close to 1. Maybe I was unlucky and it's greater than 0.5, but by how much?

Worse: In the booster packs not containing iconic creatures I don't even get mechanical references and nods to them e. g. Draconic Roar or Defy Death.

If I didn't know the names of the legendary mythic rare iconic creatures I would also have a hard time recognizing the flavor as themed around the big five more often than not.

Maybe I just got lucky; my first booster has two zombies, a hydra, a beast, a goblin (and a goblin sorcery), a human - and an enchantment and sorcery which don't actually NAME angel and mermaid - but clearly have them in the art (and should maybe add some trinket or flavour text)

Buuut looking at the cardlist - yeah, the asfan of iconic races is pretty low at common. So if that's your theme; well, it's not your theme. (Where does it say that this is your theme?)

Art is lovely.

Zombies and Goblins are characteristic races rather than iconic races. Beasts are just very common. I'm not certain whether they call Humans characteristic to white these days or not, but iconic races are the big ones.

The line I quote above is from the set description.

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