Duskrine
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Mechanics | Skeleton |
Showing all 149 cards
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CW01 Goldmeadow Squire can’t attack alone.W, T: Tap target creature.
A knights armor doesn’t shine itself.
1/1
0 comments
Companionship — CW02 Totally not a squire has first strike as long as you control another Human or Knight.
1/2
When CW03 Healer Kithkin enters the battlefield, gain three life.
1/1
DefenderWhen CW04 Wall of cantriping enters the battlefield, you may draw a card.
1/3
If three or more damage would be dealt to CW05 Bandaged Medic, prevent that damage.
2/1
Changeling (This card is every creature type at all times.)Sacrifice CW06 Wall of disenchant: Exile target enchantment or artifact.
0/4
Companionship — CW07 Flying Knight has flying as long as you control another Human or Knight.
3/1
First strikeU, Sacrifice CW08 Cycle of sacers: Draw a card.
2/2
FlashVigilance
2/2
Companionship — CW10 Lifegain cleric has “Whenever CW10 Lifegain cleric blocks, you may gain 6 life”, as long as you control another Human or Cleric.
2/4
Enchant creatureEnchanted creature has lifelink as long as it’s a Knight or Cleric. Otherwise, enchanted creature can’t attack or block. At the beginning of your upkeep, you may gain 1 life.
Destroy target attacking or blocking creature.
Flash, enchant creature Enchanted creature you control gets +1/+0 and gains flying. Draw a card.
Exile target permanent, then return it to the battlefield under it’s owners control.
Exile target creature. You may gain life equal to it’s toughness.
Companionship — Knights you control have double strike as long as you control another Human or Knight 2WW: Put a 2/2 white Knight creature token onto the battlefield.
3/3
Creatures attacking, blocking or dealing damage don’t cause abilities to trigger. Players can’t cast spells or activate abilities during combat.
Flash Whenever three or more creatures you control attack, attacking creatures you control gain double strike until end of turn.
3/3
When RW03 False Prophet dies, exile all creatures.
2/2
Creatures can’t attack you or a planeswalker you control unless that creature’s controller exiles a nonland permanent. At the beginning of your upkeep, return all permanents that were exiled to RW04 Comfy Pillow’s effect to the battlefield tapped.
Enchant creature Creatures with power less than enchanted creature can’t attack.
First Strike. Lifelink.
2/2
Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
Flash Whenever UW08 Savior bear enters the battlefield, blocked creatures you control gain indestructible until end of turn.
2/2
Changeling (This card is every creature type at all times.) Companionship — UW11 Serra Shapeshifter has flying and vigilance as long as you control a creature that shares a type with it.
4/4
Battalion — Whenever MW-01 (Ulther, King of Antema) and at least two other creatures attack, Knights you control gain double strike until end of turn.
2W: Put a 1/1 white Knight creature token onto the battlefield.
2W: Put a 1/1 white Knight creature token onto the battlefield.
3/3
Flying
1/1
When CU02 transmuter enters the battlefield, switch target creature’s power and toughness until end of turn.
1/2
Prowl 1U (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Elf or Rogue.) Whenever CU03 Scroll elf deals combat damage to an opponent, you may draw a card.
1/3
Flash Flying When CU03 Sneaky goblin enters the battlefield, look at the top card of target players library.
2/2
2U, T: Target creature can’t be blocked this turn.
1/1
When CU05 Anestetholigist enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
2/2
Prowl 2U (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Elf or Rogue.) CU06 Master thief can’t be blocked. When CU06 Master thief enters the battlefield, if its prowl cost was paid, draw a card.
3/1
At the beginning of your upkeep, put a charge counter on CU07 Minus counters. When CU07 Minus counters leaves the battlefield, target creature gets -0/-X, where X is the number of charge counters on CU07 Minus counters.
2/2
Flying 1B, Sacrifice CU08 Cycle of sacers: Regenerate target creature.
4/2
Enchant creature Enchanted creature doesn’t untap during its controller’s untap step.
Counter target spell. You gain life equal to it’s converted mana cost.
Choose one — • Counter target spell unless it’s controller pays 2. If combat damage was dealt this turn, counter it instead. • Return target creature to it’s owners hand.
Tap target creature. It doesn’t untap during it’s controllers next untap step.
Return target creature to it’s owners hand. Draw a card.
Choose one — • Scry 4 (To scry 4, look at the top four cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) • Draw a card.
2/2
1U: RU01 Shapeshifting clone becomes the creature type of your choice until end of turn. 2UU: RU01 Shapeshifting clone becomes a copy of target creature that shares a creature type with it, except it gains this ability.
1/1
As UR01 Causal Racist enters the battlefield, choose a creature type. Creatures your opponents control and creature spells your opponents own are the chosen type. (They lose all other creature types.)
1/1
Whenever a creature attacks you or a planeswalker you control it gets -X/-0 where X is the number of attacking creatures.
Creatures get -2/-0.
Flash Cleric spells you cast cost 1 less to cast and can be cast as though they had flash. Other Clerics you controls get +1/+1
2/2
CB01 Sneaky kid can’t block and can’t be blocked.
1/1
Prowl B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Treefolk or Rogue.)
2/2
Prowl 1U (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Deathtouch
2/2
2/6
CB07 Cycle of saccers can’t be blocked except by two or more creatures. 2R, Sacrifice CB07 Cycle of saccers: Gain control of target creature until end of turn. It gains haste. Untap it.
3/2
Masochism 3 (If you lost life this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Only through pain can you know your true power.
3/3
Companionship — CB09 Freindly Rogue has deathtouch and lifelink as long as you control another Human or Rogue.
3/2
Enchant creature Enchanted creature gets +3/+0 and can’t be blocked except by two or more creatures. At the beginning of your upkeep, you lose one life.
Destroy target non-Rogue creature.
Target creature gets -1/-1 until end of turn. Destroy that creature instead if you have been damaged this turn.
Changeling (This card is every creature type at all times.) Target creature gets +2/-2 and loses all creature types until end of turn.
Discard
Put two +1/+1 counters onto target creature. You lose two life.
Prowl 1B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Deathtouch Whenever combat damage is dealt to a player, or RB01 (Bazaltar, Prince of Knaves) enters the battlefield, you may destroy target creature.
2/2
If damage would be dealt to RB02 Street Urchin, put that many -1/-1 counters on it instead. BB, Pay 1 life: Put a -1/-1 counter on RB02 Street Urchin, then draw a card.
“Spare some change?”
2/8
Draw a card. If you didn’t lose life this turn, you lose 2 life. At the beginning of your upkeep, you may return RB03 Reoccuring Cantrip from your graveyard to your hand.
Lifelink Rogue spells you cast cost 1 less to cast. Other Rogues you control get +1/+1 and gain lifelink
Masochism 2 (If you were dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it.)
A jilted lover is one thing, a jilted violent lover is another thing all together.
1/1
Haste T: CR01 Pinger deals 1 damage to target creature and 1 damage to you.
0/1
Masochism 2 (If you lost life this turn, this creature enters the battlefield with two +1/+1 counters on it.)
1/1
Whenever CR03 Tribal Pinger or another Shaman enters the battlefield under your control, CR03 Tribal Pinger deals one damage to target creature.
1/1
R, Pay 1 life: CR04 Firebreating Bear gets +1/+0 until end of turn.
2/2
Trample, Masochism 2 (If you lost life this turn, this creature enters the battlefield with two +1/+1 counters on it.)
2/2
Whenever you tap CR06 Conditional Ping, you may have it deal 1 damage to target player.
2/2
Double strike CR07 Double speed bear attacks each turn if able
2/2
First strike 3G, Sacrifice CR08 Cycle of saccers: Put three 1/1 green Saproling creature tokens onto the battlefield.
3/2
Changeling (This card is every creature type at all times.) Trample 1R: CR09 Ball O’ Shifting gets +1/+0 until end of turn. At the beginning of the next end step, sacrifice it.
5/1
As an additional cost to play CR11 damaging burn, pay 3 life. CR11 damaging burn deals 5 damage to target creature or player
Target creature gains first strike until end of turn. If that creature is a Shaman or Berserker, put a +1/+1 counter on it.
Those in touch with the mystical spirits are blessed in magical ways.
CR13 (bolt) deals 3 damage to target creature or player, and 3 damage to you
Choose one — • Destroy target artifact. • Destroy target land.
Draw two cards, then discard a card at random.
Creatures you control gain trample and haste until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. MR02 Joe, bobs younger cousin deals damage to you equal to that card’s converted mana cost.
2/1
Haste Whenever you take damage from a spell or ability you control, MR99 Sraka, the Artistic Queen deals twice that much damage to each creature your opponent controls.
3/3
First strike, haste Whenever you are dealt damage by a source you control, RR01 Gorro, the red-eyed deals that much damage to each opponent.
True pain comes from the skin.
4/3
Tap an untapped Shaman you control: Target creature gains haste and trample until end of turn.
2/1
T: Target creature attacks this turn if able.
1/1
Haste 2R, Sacrifice UR03 Tree Arsonist: Forests you control gain “T: This creature deals one damage to target creature or player” until end of turn.
2/1
UR05 Tribal Lord Berserker can’t be blocked except by two or more creatures Berserker spells you cast cost 1 less to cast. Berserker’s you control get +1/+1 and can’t be blocked except by two or more creatures.
2/2
T: Add R to your mana pool.
1/1
G, T, Sacrifice CG02 (Land tutor): Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
2/2
When CG04 Naturalize bear enters the battlefield, you may destroy target artifact or enchantment.
2/2
4R, Sacrifice CG05 Self immolater: CG05 Self immolater deals 4 damage to target player.
3/2
Trample
3/2
Whenever CG07 Traning dummy blocks, put a +1/+1 counter on target creature you control.
3/3
Trample 4W, Sacrifice CG08 (FATTY): Distribute three +1/+1 counters among creatures you control.
6/5
When CG10 Token maker enters the battlefield, put three 1/1 green Saproling creature tokens into play.
2/2
Prevent all damage dealt to you this turn. Put two 1/1 green Saproling creature token onto the battlefield.
Destroy target creature with flying.
Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
Put a +1/+1 counter on target creature. If it is a Knight, put two +1/+1 counters on it instead, and it gains trample until end of turn.
G, Tap an untapped Shaman you control: Put a 1/1 green Saproling creature token onto the battlefield. 2G, T: Put a 2/2 green Shaman creature token onto the battlefield.
3/3
Creatures you control with +1/+1 counters are Knights in addition to their other types. 1G, T: Put a +1/+1 counter on target creature.
Changeling (This card is every creature type at all times.) When RG02 mana dork enters the battlefield, choose a basic land type. Lands you control are that type in addition to their other types. T: Add to your mana pool one mana of any type that a land you control could produce.
At the beginning of the end step, if a Saproling entered the battlefield this turn, put a 1/1 green Saproling creature token onto the battlefield.
1/1
1G, T: UG03 (Violent elf) fights target creature. (Each deals damage equal to its power to the other.)
Not all elves are peaceful.
2/2
Shaman spells you cast cost 1 less to cast. Other Shamans you control get +1/+1. You may have Shamans you control assign their combat damage as though they weren’t blocked.
2/2
Trample Whenever UG06 (Honored Mount) attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
2/2
Enchant creature Enchanted creature can’t attack or block unless its controller pays 3. Activated abilities of enchanted creature can’t be activated unless its controller pays 3.
CZ02 placeholder can’t be blocked. When CZ02 placeholder enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until CZ02 placeholder leaves the battlefield.
2/2
Destroy target creature or planeswalker, then counter all activated or triggered abilities with that permanent as its source.
Haste Masochism 3 (If you lost life this turn, this creature enters the battlefield with three +1/+1 counters on it.)
3/1
CZ09 blighting deals 3 damage to target creature. Each opponent discards two cards.
Take an extra turn after this one. Target player controls you during that turn. You control target player during that player’s next turn. Exile MZ01 Trading Faces.
Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
2R/G, T: Put a token that’s a copy of target basic land onto the battlefield. Use this ability only as a sorcery
2/1
Lifelink 1, Sacrifice CZ01 placeholder: Exile target enchantment or artifact
2/2
If more than 5 damage would be dealt to a knight, prevent that damage.
T: Add a charge counter to CA02 (Disk Of Harmony). T, Remove a charge counter from CA02 (Disk Of Harmony): Tap or untap target creature or artifact.
As CA03 Tribal blade enters the battlefield, choose a creature type. Companionship — Equipped creature gets +1/+1 and has protection from the chosen creature type. Equip 2
T, Sacrifice MA01 Blossoming Lotus: Add three mana of any one color to your mana pool.
When MA02 Mirror Mirror enters the battlefield, search your library for any number of cards, separate those cards exiled into two face-down piles, and shuffle those piles. Then shuffle your library. If you would draw a card, you may put the top card of any pile exiled with MA02 Mirror Mirror into your hand instead. When MA02 Mirror Mirror leaves the battlefield, shuffle the exiled cards back into your library
Imprint — When RA01 Shapeshifters blade enters the battlefield, you may exile a creature card from a graveyard. Equipped creature is a copy of the exiled creature. Equip X; X is the converted mana cost of the exiled card.
T: Add R or G to your mana pool. 1RG, T, Sacrifice UA01 Violent leaf: Target creature you control fights another target creature.
T: Add G or W to your mana pool. 1GW, T, Sacrifice UA02 Lifeforce Rock: You gain life equal to the number of creatures you control. Untap them.
T: Add W or U to your mana pool. 1WU, T, Return any number of permanents you control to their owner’s hands.
T: Add U or B to your mana pool. 1UB, T, Sacrifice UA04 Foggy rock: Creature your opponents you control get -3/-0 until end of turn.
T: Add B or R to your mana pool. 1BR, T, Sacrifice UA05 Team pump Rock: Put a +1/+1 counter on each creature that dealt damage this turn.
When this enters the battlefield, choose a creature type. Whenever this blocks or becomes blocked by a creature of the chosen type, this gets +1/+1 until end of turn.
2/2
As RL01 Arcane Beach enters the battlefield, you may discard a card. If you don’t, RL01 Arcane Beach enters the battlefield tapped.
T: Add W or U to your mana pool.
T: Add W or U to your mana pool.
As RL02 Lunar Ravine enters the battlefield, you may discard a card. If you don’t, RL02 Lunar Ravine enters the battlefield tapped. T: Add U or B to your mana pool.
As RL03 Death Peak enters the battlefield, you may discard a card. If you don’t, RL03 Death Peak enters the battlefield tapped. T: Add B or R to your mana pool.
As RL04 Bloodfire Forest enters the battlefield, you may discard a card. If you don’t, RL04 Bloodfire Forest enters the battlefield tapped. T: Add R or G to your mana pool.
As RL05 Village Crossroad enters the battlefield, you may discard a card. If you don’t, RL05 Village Crossroad enters the battlefield tapped. T: Add G or W to your mana pool.
As RL06 Rocky Mesa enters the battlefield, you may discard a card. If you don’t, RL06 Rocky Mesa enters the battlefield tapped. T: Add R or W to your mana pool.
As RL07 Silent Brook enters the battlefield, you may discard a card. If you don’t, RL07 Silent Brook enters the battlefield tapped. T: Add G or U to your mana pool. RL07 Silent Brook deals 1 damage to you.
As RL08 Bloodfield Pasture enters the battlefield, you may discard a card. If you don’t, RL08 Bloodfield Pasture enters the battlefield tapped. T: Add W or B to your mana pool.
As RL09 Spinetooth Stream enters the battlefield, you may discard a card. If you don’t, RL09 Spinetooth Stream enters the battlefield tapped. T: Add U or R to your mana pool.
As RL10 Deepwood Caves enters the battlefield, you may discard a card. If you don’t, RL10 Deepwood Caves enters the battlefield tapped. T: Add B or G to your mana pool.
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Show rarities: C U R M
Or view by sections
Duskrine: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |