CardName: CR16 Team pump
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control gain trample and haste until end of
turn. Infuse (When this spell resolves, exile this spell
infused on a creature you control. That creature gains “T:
Cast a copy of this spell” You still pay the mana cost of
the spell to cast it.)
Flavour Text:
Set/Rarity: Duskrine Common
CR16 Team pump
C
Sorcery
Creatures you control gain trample and haste until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)