Green Ember

Printable
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Mechanics | Skeleton

Showing 3 of 3 Multicolour cards

Go to section: White (5) Blue (2) Black (8) Red (6) Green (2) Multicolour (3) Artifact (3) Land (1)

Show rarities: C R M

 C 
Sorcery
Inspire – creatures you control gain +1/+1 until end of turn
The Green Ember burns; the seed of the New World smolders. Healing is on the horizon, but a fire comes first. Bear the flame.
- Heather Longtreader
 M 
Legendary Artifact – Equipment
When The Green Ember enters the battlefield attach it to a creature you control.
Equipped creature has +2/+2, Lifelink and Exalted.
When equipped creature dies, attach The Green Ember to target creature that shares a creature type with the equipped creature.
Equip {2}{w}{g}
 R 
Enchantment – Saga
[I,II] – Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
[III] – Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. That creature is a Farmer in addition to its other types.

Go to section: White (5) Blue (2) Black (8) Red (6) Green (2) Multicolour (3) Artifact (3) Land (1)

Show rarities: C R M


Green Ember: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton