Green Ember

Green Ember by Emma

24 cards in Multiverse

1 with no rarity, 7 commons, 5 uncommons,
9 rares, 2 mythics

1 token red, 4 white, 2 blue, 6 black,
5 red, 2 green, 1 multicolour, 3 artifact

24 comments total

A cardset based on the Green Ember children's fantasy books

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Mechanics | Skeleton

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

Creature – Rabbit Warrior
First Strike
2/1
 R 
Enchantment – Saga
[1] – Create a 2/1 red Rabbit Warrior Token with First Strike
[2] – Put a +1/+1 counter on target creature you control
[3] – You may have target creature you control fight target creature opponent controls. If your opponent's creature is a Wolf or a Bird, your creature gains +1/+1 until end of turn
Whose shadow is crossing the moon?
Picket Packslayer, Picket Packslayer
 C 
Creature – Rabbit Rebel
Last strike
When Akolan Revolutionary enters the battlefield, you may counter target black spell
1/1
 C 
Legendary Creature – Rabbit Archer
Reach
{t}, {2}: Deal 1 damage to target creature
1/1
 C 
Creature – Rabbit Lizard Nightmare
Haste
As an additional cost to play Halfdragon, you may destroy target creature. If you do so, put a +1/+1 counter on Halfdragon and remove the creature type Rabbit
2/1

Recent comments: (all recent activity)
On Dragon Priests:

You can still keep track of it even if the card does not explicitly say so; the marker you use to keep track of it is not itself a part of the game, though.

On Dragon Priests:

Permanently? That kind of thing is very annoying to track without a token or aura

On Catapult:

­Rod of Ruin was {4} to cast and {3} to activate, but then again it was never really that great.

It should be noted though that not having a mana cost at all associated with the activation is a meaningful boost to the strength of this kind of effect.

On Royal Legacy:

NR: I think this could still do with some more juice. Options a. +2/+2 for each creature that shares a type b. Also give an ability (ideally some form of evasion)

On Smalden Joveson:

Probably not mythic

On Catapult:

Is a 4 mana uncommon a bit less overpowered?

On Catapult:

2 mana noncreature source which can ping each turn is deceptively strong and oppressive to the point of format warping (ala how for example bowmasters has been pushing out classics such as bob from legacy top tier status).

On Catapult:

NR: Love the flavour! I think a catapult ought to kill the creatures it gives flying at the end of the turn (or at least, do some damage to them. Lean into the flavour!)

On Emma Joveson, Healer Princess:

NR: Healing is normally white rather than green. X comes first in mana costs (it's a bit weird, but we say mana costs in the opposite order to how they're written). Powerwise it's fine to have just a flat payment instead of an X, and it would give you space to say what happens instead of the dying (thought the modern way would be: R/W, sacrifice Emma: target creature gains indestructable and hexproof until end of turn.

On Preylord:

NR: Are rabbits going to block a flying thing very often?

(All recent activity)
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