Green Ember: Recent Activity
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Mechanics | Skeleton |
Recent updates to Green Ember: (Generated at 2025-03-17 15:20:32)
Page 1 - Older activity
Page 1 - Older activity
2 mana noncreature source which can ping each turn is deceptively strong and oppressive to the point of format warping (ala how for example bowmasters has been pushing out classics such as bob from legacy top tier status).
NR: Love the flavour! I think a catapult ought to kill the creatures it gives flying at the end of the turn (or at least, do some damage to them. Lean into the flavour!)
NR: Healing is normally white rather than green. X comes first in mana costs (it's a bit weird, but we say mana costs in the opposite order to how they're written). Powerwise it's fine to have just a flat payment instead of an X, and it would give you space to say what happens instead of the dying (thought the modern way would be: R/W, sacrifice Emma: target creature gains indestructable and hexproof until end of turn.
NR: Are rabbits going to block a flying thing very often?
NR: The abilities are pulling in opposite directions - Exalted says "Attack with one thing at a time", +1/+1 to all creatures says "Attack with everything at once!" I also think you want something more interesting, and more triggered, than a static +1/+1. For example "If Heather attacks alone then there is another attack step after this and creatures you control get +1/+1 until end of turn" - synergises with the exalted, a bit dangerous if you can give her vigilance and unblockable (but hey, she's mythic), but maybe not quite right flavour wise. More boring, but perhaps better flavour: "T: give all creatures +1/+1" leans into "she does something to Give Hope - writing a thing". If you go for the second put something else in the set that can untap creatures several times :-).
NR: An 8 mana mythic should say "I'll win the game by myself if you don't deal with me fast" or "I'll win the game by myself, and I'm very hard to deal with". This is a 6 mana rare.
NR: You could take a mana off the equip cost or the casting cost of this (and the other glider). Note that zero equip costs can generate infinite combos, so be mindful of if you're putting one in the set (can be fun to add, but don't make it too powerful by allowing it to be set up with only 2 cheap cards)
NR: Nice design, but way overpriced. Would drop to WU (though I don't get what's blue about this ability? Maybe make it 1W?) Should be 'gets +1/+1' rather than 'has +1/+1'
NR: the text you're looking for is: W/G: Return Smalden Joveson from the graveyard to play. If he would leave the battlefield, exile it instead of putting it anywhere else." (Note that this will bring him back with a counter on. Consider whether you want him to get smaller or not. Also you have a typo on the counter adding ability.)
The hybrid mana in the cost implies it can be put in a non-white deck, but the activation cost is white - doesn't make sense. Power level is very low for a mythic. Seems more like a common.
What does crossroads 1 mean? You should gather mana abilities together at the top of the card, and utility abilities together at the bottom, not alternating The power on this card is crazy high. The colour filtering alone is good, and then you have two utility abilities, one very niche (is there an excellent flavour reason for this?), and one very punchy. I would keep either the mana fixing, or the utility, not both, and I would increase the cost of the 3 creatures get +1/+1, adding white to the mana cost.
Thankyou!